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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #37  
Old August 8th, 2011, 06:50 PM
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Re: Mirror Master - Design Phase

That's cool. Makes more sense now that you explained it a little more.
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  #38  
Old August 9th, 2011, 11:28 PM
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Re: Mirror Master - Design Phase

C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Mirror Master

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass, this whole test form is a mirror test though.

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass

All Tests Run On: Custom (City Block Lexan matwith 4 Warehouse Ruins.)


Heavy Hitter or Mid-Level Hero Test
- Does it pass
, Yes or No? Pass
- What should be the unit's point value? 210-220
- Give a brief summary. It's hard to test Mirror Mirage correctly. Ideally, I would choose where Mirror Master's face marker would go, but when solo scaping, I have to make it random so I don't know where he is gonna go. That said, both his powers are really useful.
Spoiler Alert!

_____________________________________________________________


Squad Test
- Does it pass
, Yes or No? Pass
- What should be the unit's point value? 200
- Give a brief summary. Apokolyptian Tech is a good way to bypass Mirror Mirage, but Mirror Master was able to use TTLG to avoid getting swarmed at least once.
Units: Mirror Master VS Parademon Shock Troopers x2.5 (200)
Shock Troopers win w/ 2 left
_____________________________________________________________


Squad Test
- Does it pass
, Yes or No? Pass
- What should be the unit's point value? 210
- Give a brief summary. Mirror Master was able to avoid an early Kill Box SA with his Mirage power.
Units: Mirror Master VS SHIELD Agents x2 (220)
SHEILD Agents w/ 1 left
_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Pass
- What should be the unit's point value? 140-150
- Give a brief summary. He didn't do much damage himself here, but when he used TTLG on Oracle she got killed the next turn so I think that's worth a good bit. Tangling with Booster Gold was a challenge for him the whole game.
Units: Mirror Master (150), Gorilla Grodd, Green Arrow (Oliver) and Creeper (650) VS Flash, Oracle and Booster Gold (650)
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Pass
- What should be the unit's point value? 150
- Give a brief summary. Mirror Master and Flash duked it out so to speak here with Mirror Master taking advantage of Flash's speed and taking the height from him.
Units: Mirror Master (150), Hush, Doctor Light and Scarecrow (700) VS Flash, Professor Zoom and Batman (700)
Spoiler Alert!

Last edited by tcglkn; August 12th, 2011 at 04:52 PM.
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  #39  
Old August 9th, 2011, 11:30 PM
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Re: Mirror Master - Design Phase

He's feeling pretty powerful. I almost think making Mirror Mirage not work against Special Attacks might give him more of a counter. (Besides, it almost gets annoying putting markers out every time he is attacked)
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  #40  
Old August 9th, 2011, 11:38 PM
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Re: Mirror Master - Design Phase

hmm ... yeah, that's a bit too powerful for my taste, especially with Captain Cold feeling like 100 points. I'd prefer the two were a bit closer, which may call for some tweaking on both ends!

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #41  
Old August 9th, 2011, 11:38 PM
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Re: Mirror Master - Design Phase

Dropping his attack to 3 here might be a good call as well. TTLG makes it easy for him to get hight.
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  #42  
Old August 9th, 2011, 11:41 PM
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Re: Mirror Master - Design Phase

A special attack counter makes it impossible to get that cool mirror mirage theme going against Flash though, as he is just gonna run his SA all the time. Is his defense and attack too high maybe? Try dropping those a bit.
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  #43  
Old August 9th, 2011, 11:42 PM
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Re: Mirror Master - Design Phase

Put me down for Attack to drop.

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The correct way to add C3G playtests to posts.
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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.
RIP George Perez
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  #44  
Old August 9th, 2011, 11:44 PM
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Re: Mirror Master - Design Phase

Lowering his effectiveness is a good idea, and you do that by dropping the attack/defense.
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  #45  
Old August 9th, 2011, 11:46 PM
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Re: Mirror Master - Design Phase

Dropping his defense probably wouldn't hurt either. He already has a good defense power.

If you guys want, I can restart testing with 3A/3D. I think that could easily get him to the 140-160 if not lower.
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  #46  
Old August 9th, 2011, 11:47 PM
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Re: Mirror Master - Design Phase

Quote:
Originally Posted by tcglkn View Post
He's feeling pretty powerful. I almost think making Mirror Mirage not work against Special Attacks might give him more of a counter. (Besides, it almost gets annoying putting markers out every time he is attacked)
That always seemed like the Flash's thoughts when he took on this guy .
Quote:
Originally Posted by tcglkn View Post
Dropping his attack to 3 here might be a good call as well. TTLG makes it easy for him to get hight.
I'm fine if to both of these changes to get his cost down.
Quote:
Originally Posted by IAmBatman View Post
hmm ... yeah, that's a bit too powerful for my taste, especially with Captain Cold feeling like 100 points. I'd prefer the two were a bit closer, which may call for some tweaking on both ends!
Yeah I always thought of him the more powerful of the 2 but close maybe up to 50 diff at the most.

Cheers
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  #47  
Old August 9th, 2011, 11:54 PM
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Re: Mirror Master - Design Phase

Sounds like an attack/defense drop is the key here. Maybe Cold just needs that leadership power after all? I'll think on it overnight ...

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #48  
Old August 9th, 2011, 11:59 PM
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Re: Mirror Master - Design Phase

I honestly wouldn't mind seeing them meet in the middle.

Semi-Retired C3G Hero
(and first Official Member of the C3G Target Audience!)

The correct way to add C3G playtests to posts.
My favorite day EVER on heroscapers.

DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.
RIP George Perez
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