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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#37
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Re: Gorilla Grodd - Design Phase
Quote:
... It was a different time ... ... ... Don't judge me! (Also, I agree with you on the mini thing). C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#39
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Re: Gorilla Grodd - Design Phase
I agree with the mini change, the other was just the one Hahma had taken a pic of so I went with that.
Cheers My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#40
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Re: Gorilla Grodd - Design Phase
Can everyone click on and see the link I posted to Grodd?
Semi-Retired C3G Hero (and first Official Member of the C3G Target Audience!) The correct way to add C3G playtests to posts. My favorite day EVER on heroscapers. DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. RIP George Perez and Stan Lee
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#41
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Re: Gorilla Grodd - Design Phase
That's why we all have agreed to the change .
My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#42
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Re: Gorilla Grodd - Design Phase
He is looking a little Shakespearean in this new pose...
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#44
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Re: Gorilla Grodd - Design Phase
The figure used for this unit is a Heroclix figure from the Arkham Asylum set. Its model number and name is #010 / Gorilla Grodd or #104 / Grodd.
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#46
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Re: Gorilla Grodd - Design Phase
Cool.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#47
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Re: Gorilla Grodd - Design Phase
Quote:
& thank you very muchly sir Cheers My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#48
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Re: Gorilla Grodd - Design Phase
C3G PLAY TEST FEEDBACK FORM
NAME OF THE TEST UNIT Gorilla Grodd - THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them. PASS - MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game. PASS, though you could potentially run a bunch of turns between the two, so that could be highly dangerous. - BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding. PASS - SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak. PASS, boosting Jean and Professor X is cool and not too powerful, and the same is said for Martian Manhunter boosting Grodd's movement with the Telepathic Directive. - POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any. PASS, Doom and Grodd can run a couple of turns together, but they will usually either run out of D20 luck quickly, or quickly find a more valuable Unique Hero to mind control, thus breaking the telepathic chain. - FUN TEST/ Consider whether or not the design was fun to play. PASS - FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against. PASS - DRAFTING TEST/ Consider whether or not this design is worth drafting. PASS - USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable. PASS - STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game. PASS - Heavy Hitter or Mid-Level Hero/ Does it pass? YES, So far he looks like he is worth 240 on a lava map, and 220 any other time.
Spoiler Alert!
_____________________________________________________________ - Squad / Does it pass? YES, 225 is feeling right at this point. Map: Martian War: The Heat Units: Grodd VS Street Thugs x3
Spoiler Alert!
_____________________________________________________________ - Army Test/ Does it pass? YES, 225 still feels right. Map: Martian War: The Heat Units: Grodd (225), Sinestro (330), Vertigo (160), and Grundy (290) (Team = 1005) VS Superman (400), Batman (200), Flash (250), Green Arrow (150) (Team = 1000)
Spoiler Alert!
_____________________________________________________________ - Army Test/ Does it pass? YES, 225 still feels right. Map: Martian War: The Heat Units: Grodd (225), Doctor Doom (245), and Jonah Hex (130) (Team = 600) VS Green Lantern Hal (350) and Flash (250) (Team = 600)
Spoiler Alert!
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