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Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Editing
Quote:
If we're looking at making Shift the full focus of the design, then I think that keeping the flexibility of using it before or after movement is important. The choice on its own doesn't add too much complexity, but it adds a lot to the gameplay, and it feels more thematic that these sci-fi aliens can jump between dimensions with more control. Quote:
I added some placeholder text to remind us that this power would have to be limited to once per turn, since they otherwise just keep getting retargeted and teleporting away until they're out of range. Quote:
If we want to keep this direction, then I think that the revised Blink to just let them Shift when targeted is workable, or we could look at a gameplay style redesign if we want more substantial changes. Any other potential second powers need to be considered with what purpose and role these guys are supposed to serve, so I'd like to discuss that first if we're going down that route. Proud Member of Platyfly!
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