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The Book of Dark Cave Lair Map
Required Sets: Rise of the Valkyrie™ Master Set, 3 Battle for the Underdark Master Sets™ _________________________________________________________________ Dark Cave Lair Bio - Far beneath the belly of the earth lies a hidden cavern full of leathery wings and shadow. This unexplored sanctum holds great untapped potential for any masked crusader seeking a home base. But will the future dweller of this cave be a savior or a devil? -Rulings and Clarifications- OPTIONAL SPECIAL RULE Quote:
-Strategy, Tactics and Tips-
-Heroscapers Community Contributions-
Last edited by IAmBatman; September 16th, 2012 at 11:22 AM. |
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Re: Dark Cave Lair - A C3G Map in Progress
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Re: Dark Cave Lair - A C3G Map in Progress
Cool-looking!
Last edited by quozl; March 4th, 2010 at 01:31 PM. |
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Re: Dark Cave Lair - A C3G Map in Progress
Would you honestly sit there and wait for your enemy? I guess some people may do that, but I wouldn't play with them again after that. Both sides technically have the high ground. Do you have any real suggestions for start zones or shifting the map in any way?
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Re: Dark Cave Lair - A C3G Map in Progress
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My suggestion is to move the cool cave part with the stalagmites in the middle and have lowered start zones on either end. Another benefit would be less sets required. How many does this require currently? |
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Re: Dark Cave Lair - A C3G Map in Progress
Quote:
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#7
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Re: Dark Cave Lair - A C3G Map in Progress
Now I have a good reason to buy a third dnd set. Thanks
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Re: Dark Cave Lair - A C3G Map in Progress
Griff that is one cool looking map. I love it, but I do also agree with Quozl:
Quote:
My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
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Re: Dark Cave Lair - A C3G Map in Progress
You could always put glyphs or other objectives in the low land to attract the red team off of height. I'm loving the Cavern look.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: Dark Cave Lair - A C3G Map in Progress
Maybe put a treasure glyph to entice the red guys down?
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Re: Dark Cave Lair - A C3G Map in Progress
Personally, I'm less bothered by height in start zones when it comes to comic characters. So many of them have some kind of height-defying power, whether it's flying or super leap or bat-grapple or whatever, and in addition so many have ranged attacks or specials that aren't as affected by height as classic characters. I'm far more interested in theme and visual appeal when it comes to these kinds of maps because I think you need to be covering your bases anyway.
You might try throwing a Wannok in the center of the map if it's a real concern. That's usually enough to make people pay attention and bring at least some of their forces down from height. I think this map looks INCREDIBLE. The only thing I'd do is move the shadow tiles around so that there's a bit more strategic importance to them, but that's a minor thing. |
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Re: Dark Cave Lair - A C3G Map in Progress
What about a map special rule involving Shadow Tiles that gives a +2 defense against ranged attacks? That'll even out height advantage just fine ...
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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