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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #37  
Old May 22nd, 2015, 02:58 PM
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Quick Question

Did you see that you get an energy marker on the card before taking a turn with Havok?

~Dysole, admitting that without that Havok sucks
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  #38  
Old May 22nd, 2015, 03:06 PM
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Re: Quick Question

Quote:
Originally Posted by Dysole View Post
Did you see that you get an energy marker on the card before taking a turn with Havok?

~Dysole, admitting that without that Havok sucks
Yeah, but it still takes 5 turns, or 4 turns and a round with not using Leadership to charge his special up to do once what Cyclops can do every turn..except Cyclops has greater range and more affected spaces.

EDIT: Yikes....I'm being waaaay to prickly here. Sorry guys. I can just run some playtests and turn off that terrible whining sound that seems to be coming out of my mouth.
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  #39  
Old May 22nd, 2015, 05:17 PM
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Re: The Book of Havok (Initial Playtesting)

I'm on my phone, but I will say the SA seems incredibly weak right now, especially with no range to his normal attack. He's knowhere close to 200. I'd never take a turn with him as he stands now. Is his really supposed to be that much worse at shooting engery blasts than Cyclops?


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  #40  
Old May 22nd, 2015, 05:31 PM
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Re: The Book of Havok (Initial Playtesting)

Well originally he started with full markers and then after taking a turn you recharged a marker, but I was worried about that being too powerful right out of the gate.
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  #41  
Old May 22nd, 2015, 06:16 PM
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Re: The Book of Havok (Initial Playtesting)

Quote:
Originally Posted by weebaer View Post
I think (I don't want to be slapping the LD in the face here..) 3+, 3+ and a max of 3 markers would make me consider drafting him.
I actually really like this suggest. With that we'd have:

Quote:
COSMIC ENERGY ABSORPTION X
Before taking a turn with Havok, you may place a purple Energy Marker on this card. At the end of the round, you may reveal an "X" Order Marker on this card to place an Energy Marker on this card. A maximum of 3 Energy Markers may be on this card.

PLASMA BURST SPECIAL ATTACK
Range 3+special. Attack 3+special.
Before attacking with this special attack, you may remove any number of Energy Markers from this card. Add 1 to the Range and Attack numbers of this Special Attack for each Energy Marker removed. If you remove 3 Energy Markers in this manner, all figures adjacent to the defending figure are also affected by the attack. Roll attack dice once for all affected figures. Affected figures roll defense dice separately
It'd make him quite a bit more consistent, and a lot more fun to put an OM on more often.

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  #42  
Old May 22nd, 2015, 06:21 PM
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Re: The Book of Havok (Initial Playtesting)

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Originally Posted by Karat View Post
Well originally he started with full markers and then after taking a turn you recharged a marker, but I was worried about that being too powerful right out of the gate.
I like that much more Karat. I could see him more in the 160-180 range that way. He will still die after 1 SA though, which is concerning to me.

Flying would help him, since he often does that in the comics, and I am surprised he doesn't have a ranged normal attack.
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  #43  
Old May 22nd, 2015, 06:26 PM
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Re: The Book of Havok (Initial Playtesting)

I like it too except for the part where he only damages adj. figures when rolling 6 dice. I also don't think he needs to add Energy Markers at the start of his turn any more if he now has a base SA of range 3 attack 3.

COSMIC ENERGY ABSORPTION X
After taking a turn with Havok, you may place a purple Energy Marker on this card. At the end of the round, you may reveal an "X" Order Marker on this card to place an Energy Marker on this card. A maximum of 3 Energy Markers may be on this card.

PLASMA BURST SPECIAL ATTACK
Range 3+special. Attack 3+special.
Before attacking with this special attack, you may remove any number of Energy Markers from this card. Add 1 to the Range and Attack numbers of this Special Attack for each Energy Marker removed. If you remove 2 or more Energy Markers in this manner, all figures adjacent to the defending figure are also affected by the attack. Roll attack dice once for all affected figures. Affected figures roll defense dice separately.
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  #44  
Old May 22nd, 2015, 08:59 PM
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Re: The Book of Havok (Initial Playtesting)

Quote:
Originally Posted by Yodaking View Post
I like it too except for the part where he only damages adj. figures when rolling 6 dice. I also don't think he needs to add Energy Markers at the start of his turn any more if he now has a base SA of range 3 attack 3.

COSMIC ENERGY ABSORPTION X
After taking a turn with Havok, you may place a purple Energy Marker on this card. At the end of the round, you may reveal an "X" Order Marker on this card to place an Energy Marker on this card. A maximum of 3 Energy Markers may be on this card.

PLASMA BURST SPECIAL ATTACK
Range 3+special. Attack 3+special.
Before attacking with this special attack, you may remove any number of Energy Markers from this card. Add 1 to the Range and Attack numbers of this Special Attack for each Energy Marker removed. If you remove 2 or more Energy Markers in this manner, all figures adjacent to the defending figure are also affected by the attack. Roll attack dice once for all affected figures. Affected figures roll defense dice separately.
I like this a lot Yodaking. This sounds more like he is on par with other mutant leaders.
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  #45  
Old May 22nd, 2015, 09:53 PM
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Re: The Book of Havok (Initial Playtesting)

I'm not really a fan of that version yet. Keep trying.
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  #46  
Old May 23rd, 2015, 10:40 AM
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Re: The Book of Havok (Initial Playtesting)

Quote:
Originally Posted by Karat View Post
I'm not really a fan of that version yet. Keep trying.
What don't you like about it? It's hard to make suggestions when we don't know what the LD is looking for.

I like what V posted, but I would make a couple tweaks:
Quote:
COSMIC ENERGY ABSORPTION X
Before taking a turn with Havok, you may place a purple Energy Marker on this card. At the end of the round, you may reveal an "X" Order Marker on this card to place an Energy Marker on this card. A maximum of 6 Energy Markers may be on this card.

PLASMA BURST SPECIAL ATTACK
Range 3+special. Attack 3+special.
Before attacking with this special attack, you may remove up to 3 Energy Markers from this card. Add 1 to the Range and Attack numbers of this Special Attack for each Energy Marker removed. If you remove 3 Energy Markers in this manner, all figures adjacent to the defending figure are also affected by the attack. Roll attack dice once for all affected figures. Affected figures roll defense dice separately
I would also consider bumping his Defense to 6, or his Life to 5, to give him a little more staying power.

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  #47  
Old May 23rd, 2015, 11:38 AM
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Re: The Book of Havok (Initial Playtesting)

I'm not liking the 3 markers or the 3+.
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  #48  
Old May 23rd, 2015, 12:22 PM
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Re: The Book of Havok (Initial Playtesting)

Quote:
Originally Posted by Karat View Post
I'm not liking the 3 markers or the 3+.
Well, TB's most recent version kept the 6 markers, but limited him to only being able to use 3 at a time.

The thing is, if the SA starts at 0 range and attack, it's only useful once he's fully charged or at least close to it. But since that's really his only form of useful offense, and because he doesn't charge very fast passively, you get stuck wasting a bunch of turns to charge him. As I see it, he needs to either:
1) Be able to use his SA more frequently;
2) Have another form of offense so that you're not wasting turns recharging him; or
3) Be able to charge faster and/or passively.

Or even a combination of the above. TB, YodaK, weebear, and I were suggesting options that fit into #1, but if you don't like that, we could look into the other two; maybe give him base range (helps with #2), and allow him to gain 3 markers when he reveals an "X" (helps with #3)?

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