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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#37
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Re: Lobster's Public Design Workshop
CRB...we don't technically have an ERB anymore. Though I think Ronin and LO handle the duties...
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#38
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Re: Lobster's Public Design Workshop
That's what I meant.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#39
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Re: Lobster's Public Design Workshop
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#40
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Re: Lobster's Public Design Workshop
No real concerns, he'll be pretty good, but he doesn't do anything the Frosties/Levy don't already do.
My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
#41
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Re: Lobster's Public Design Workshop
Quote:
You may not see Dysole...but Dysole see's you. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#42
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Re: Lobster's Public Design Workshop
Dang forum ninjas browsing in invisible mode.
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#43
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Re: Lobster's Public Design Workshop
Yeah, a more reliable Frost Giant.
He's a much longer exile for non-SS figures than either Frosty or Angstrom are. With Frosty you can destroy the rock (not too hard for most armies), and Angstrom Levy returns everybody on a 13+. If you can't kill or negate Goliath, he's keeping you off the board for an average of 6 rounds (read: probably long enough for everyone else to die) and doing an average of 3 wounds in the process. That's pretty nasty. So, if anything, I'd look at giving non-SS figures a faster route off the card. Last edited by dok; August 14th, 2018 at 06:46 PM. Reason: I've had way too much fun with Hawkeye2/Levy slingshots. |
#44
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Re: Lobster's Public Design Workshop
That's a good point. What about just Skulls for wounds and Shields for escaping regardless of SS?
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#45
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Re: Lobster's Public Design Workshop
Shouldn't other figures be able to make him drop them if they wound him? I think he should drop them like an equipment glyph if he's wounded.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#46
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Sneaky sneaky
I blame CoN for me being invisible always. I'll chime in after I finish moving which should be soon.
~Dysole, wanting someone to bug her if she doesn't pop get head back in My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#47
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Re: Lobster's Public Design Workshop
I agree but I don’t really wanna complicate the mechanic any more, or continue to make it easier for figures to escape. I figure the lower defense gets across that he is holding on at all costs.
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#48
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Re: Sneaky sneaky
I just use Invisible as standard. I'm a fairly private person.
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