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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#853
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Re: The Pre-SoV Workshop
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Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#854
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Re: The Pre-SoV Workshop
When he says problem at hand, I believe he refers to the designing process and trying to be too "Cutesy" with wording a fancy bonding-like power.
Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#855
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Re: The Pre-SoV Workshop
In other words, if you are "trying to work around" the absence of bonding, maybe that in itself is the "problem at hand."
edit: Kinseth ninja! That may be, but Cap's point stands. |
#856
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Re: The Pre-SoV Workshop
I assumed the problem at hand, in this case, was "Knight and Paladin heroes are too weak and need 'help.'" I don't agree that is a "problem" that needs to be "answered" or solved.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#857
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Re: The Pre-SoV Workshop
Ah. I read it to mean the "problem" faced by the designer who wishes to use such a power, notwithstanding the preference to avoid doing so. Six of one, half a dozen of the other, in a way.
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#858
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Re: The Pre-SoV Workshop
I don't think there are any "Problems" at all in heroscape. I think of Heroscape as a fun evolving world that the generals bring in new units/heroes to help them battle on Valhalla. We saw this with expansions all the time, units like Fen Hydra or Greenscale Warriors were introduced. I don't think anyone said to themselves that the dragons a broken and need a bonding squad. We have seen many C3V releases that add new flare and new units to the game, new bonding options.
Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#859
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Re: The Pre-SoV Workshop
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Whether or not the "hole" exists can be subject for debate. You don't see an issue with lone heroes like Sir Dupuis, Rhogar Dragonspine, and your very own Prince Al'Kahora while others maintain that these units are not only not competitive but should be made more viable. When trying to design around this specific goal of making the heroes in question more competitive, a bonding squad can be the simplest and most elegant solution. |
#860
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Re: The Pre-SoV Workshop
I guess it's more or less an open secret that a decent number of people in the C3V/SoV are very reluctant to lasso more offical Hasbro non-bonding heroes into bonding webs. So far, we've added bonding to all the Utgar Soulborgs (ZIs), X17 (Hops), All the ninjas (Kantono), Jotun and Guilty and Valguard (Dreadguls), Sudema, Gurei-Oni, and the DCF (Crypt Guardian), and Laglor (G-Troopers). It's quite a list when you run it all together.
Personally, I like most of these but there's one or two that I would undo if it were just me. And other people would get rid of more of them, or none at all. And there have been discussions of other new bonding with old figures (both in SoV nominations and C3V designs) that has been met with resistance. Everyone's notion of how much is too much is a little different. To me, the most egregiously bizarre bonding web that's ever been put together was the D3 Death Knights of Valkrill, whose bonding selection would probably have been rejected as obviously silly if anyone had suggested it for a SoV custom. |
#861
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Re: The Pre-SoV Workshop
Quote:
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#862
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Re: The Pre-SoV Workshop
Oh, lord, Ixe. You are wrong. The absence of synergy is a feature, not a bug.
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#863
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Re: The Pre-SoV Workshop
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I think just plain Relentless Bonding on a more fitting squad could make sense, but the Death Knights' version is just weird. Between the size restriction, the name (what's 'Unholy' about the Venoc Warlord?), the lack of any thematic options for them to bond with, and the whole thing not being all that Death Knighty, that whole card is a black mark on the game IMOO (granted I've never been a fan of DnD Scape in general). Anyway, on topic, I have no problem with Knight bonding personally. I don't really see a strong need for it either though. I'm pretty neutral to the whole thing. My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
#864
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Re: The Pre-SoV Workshop
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Before I launch into a whole essay on game design and the desired amount of synergy, suffice to say that I do not believe that we should work to introduce synergy in every corner of this game and it is in fact desired to have a certain portion of completely stand-alone units. |
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