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#1
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FIRST STRIKE: How would YOU do it?
-This thread is the first of a series-
First Strike is an ability from Magic: the Gathering Quote:
This power has been a brain thumper for me. So how would YOU do it?
Spoiler Alert!
Last edited by Confred; September 18th, 2015 at 05:18 PM. |
#3
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Re: FIRST STRIKE: How would YOU do it?
Makes sense. Just like Paralyzing stare or Maul.
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#4
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Re: FIRST STRIKE: How would YOU do it?
Quote:
1) When attacking, if ~ rolls all crossed weapons symbols, then the defending figure cannot roll defense dice. 2) When attacking, the defending figure rolls 1 less defense die for each crossed weapons symbol ~ rolls for the attack. #1 is basically what you said. What about defense though? First strikers are good defenders also. 1.2) 1) When attacking, if ~ rolls all crossed weapons symbols, then the defending figure cannot roll defense dice. When defending, if ~ rolls all shield symbols, then the attacking figure cannot roll attack dice. 2.2) When attacking, roll attack dice first; the defending figure rolls 1 less defense die for each crossed weapons symbol ~ rolled for the attack. When defending, roll defense dice first; the attacking figure rolls 1 less attack die for each shield symbol ~ rolled for its defense. I like 2.2 the best so far. |
#5
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Three Strikes
Couple of ideas.
FIRST STRIKE When this figure is targeted for an attack by an adjacent figure, you may roll a number of attack dice equal to this figure's power. Place as many wounds on that figure as crossed swords rolled. If the figure is still able to attack, resolve that attack. FIRST STRIKE This figure may not be attacked until it has made an attack. FIRST STRIKE Before this figure attacks, you may inflict a wound on the targeted figure. ~Dysole, spitballing My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#6
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Re: FIRST STRIKE: How would YOU do it?
First Strike
When attacking a figure without First Strike, add the Defense value to the Attack value before attacking. When defending against an attack from an adjacent figure without First Strike, add the Attack value to the Defense value before rolling defense, and all excess shields count as unblockable hits on the attacking figure. Alternatively you could have "First Strike X" with X as the static number to add to attack and defense. ~Aldin, loving First Strike when he's got it and hating it when he doesn't He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#7
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Re: Three Strikes
Quote:
Basically a version of Engagement Strike. 3) First Strike 13 Whenever ~ attacks or defends, roll the 20-sided die. If you roll 13 or higher, deal 1 damage to the other figure. My main problem with that was having the big nasty first strikers be limited to 1 damage. And began with Weatherlight and there was a card called Sawtooth Ogre, which essentially does just this. I'd rather give this power to him and not call it First Strike. 3.2) First Strike X Whenever ~ attacks or defends, roll the 20-sided die. If you roll X or higher, deal damage equal to ~'s attack to the other figure. Without variable would be too nuts 3.x) First Strike Whenever ~ attacks or defends, instead of rolling combat dice, deal damage equal to ~'s attack value to the other figure. 3.22) First Strike X Whenever ~ attacks or defends, roll the 20-sided die. If you roll X or higher, instead of rolling combat dice, deal damage equal to ~'s attack value to the other figure. Your middle answer is super neat and I might use it for some other power as it doesn't match the tempo of the original first strike. I've also thought of a kind of initiative bonus, but meh there are too many things lost with that. |
#8
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Re: FIRST STRIKE: How would YOU do it?
I remember finding a First Strike power somewhere. It went like this:
"Whenever X attacks a figure, if you roll Crossed Weapons symbols greater than or equal to the defending figure's life total, the defending figure cannot roll defense dice, and receives a wound for every die." Very Maul-like. As for double strike, I'd use this: "Whenever X attacks a figure for the first time each turn, X must attack that figure again, if able." I like the concept of the 'Strikes and would definitely play around with them. Oops, rolled a 1. |
#9
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Re: FIRST STRIKE: How would YOU do it?
I'd take a riff on the Punisher from C3G:
FIRST STRIKE When attacking with this figure, for each skull rolled, the defending figure subtracts 1 from its defense. This gives you an advantage on the attack, but not an unstoppable one. In Magic, if you're a 1/2 with First Strike, it's meaningless against any figure with more than 2 Toughness. If you're a 1 Power in AotP with First Strike, you're only going to have a marginal advantage against anyone with more than 2 Toughness. I think they'll scale similarly as well, and it successfully captures the feel of "I can pierce your defenses by attacking skillfully." JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#10
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Re: FIRST STRIKE: How would YOU do it?
Quote:
I do think it should work on defense though. |
#11
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Re: FIRST STRIKE: How would YOU do it?
Quote:
When attacking with this figure, for each skull rolled, the defending figure subtracts 1 from its defense. When defending with this figure, for each skull rolled by the attacking figure, roll one additional defence die. A combined riff of, as Johnny said, Punisher for attack, and She Hulk/Hulkbuster for defence. |
#12
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Re: FIRST STRIKE: How would YOU do it?
I would accept
@Lazy Orang
's mod of
@johnny139
's above. But also, you could make engagement strike more powerful:
FIRST STRIKE When an opponent’s small or medium figure move into engagement with a [figure] or if [figure] moves into engagement with an opponent's small or medium figure, roll the 20-sided die. If you roll a 15 or higher, the opponent’s figure receives a wound. Alternate: FIRST STRIKE When an opponent’s small or medium figure move into engagement with a [figure] or if [figure] moves into engagement with an opponent's small or medium figure, roll one attack die. If you roll a skull, the opponent’s figure (cannot roll defense dice and receives a wound) OR (receives one unblockable hit). P.S. I like these "How with YOU do it?" threads. Makes it one step closer to having a joint effort of Heroscape cards based of AotP cards. You should make a master thread linking all the other threads. C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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