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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#73
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Re: The Book of Spell Rules
Aren't we just saying it's a knowledge/recall thing. Not all casters know all spells & not all can remember the perfect spell to cast in a time of crisis (or when under the pressure of battle)?
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#74
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Re: The Book of Spell Rules
I feel like you get themey weirdness either way. If I draft CBoC and stick it on Scarlet Witch, why shouldn't Doctor Strange be able to cast it later? A shared pool is actually closer on theme to represent that they all have access to those spells, with the uniqueness cap just being mechanical.
I mean, most comic spellcasters don't "bring" or "prepare" spells, so the fact that the spells have to be drafted in the first place is a theme break. In other words, it's a game, not a simulation. But for mechanical, simplicity, and army build reasons, I prefer the current version. C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#75
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Re: The Book of Spell Rules
I guess that is where I am at also.
As a champion of theme I do agree that attaching the spells to a caster feels closer on theme but I like the idea of the MD figures joining forces through spell synergy, that feels very theme-y as well. The sharing of knowledge when the need arises. I would be most interested in what the spell testers feel here. Would that be a good restriction or more of a hamstring-ing? |
#76
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Re: The Book of Spell Rules
I don't see the spell pool as being any stranger or more unthematic a game abstraction than, say, Order Markers are. There's definitely room to argue the mechanics/balance of the system, but I'm not really buying any kind of big shift on thematic grounds.
Having to tie the spells to specific casters would definitely have an impact on Daimon and Kristoff and the way they were tested. If we only made that change to Unique Spells and kept the Commons pooled, that impact on Daimon and the Hellfire spells would go away, and the impact on Kristoff would be more negligible. |
#77
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Re: The Book of Spell Rules
Yeah, I think attaching unique spells to specific cards may be a reasonable compromise. Ultimately the goal is to provide a flexible design space. And since [one of] my complaint[s] was that we were "commonizing" unique spells, limiting the shared pool to common spells does resolve that. It means we can design powerful unique spells without worrying about them being potentially crazy in multi-spellcaster armies, but still allows shared common spells for synergy stuff. I'd still have some personal thematic hangups, but I'd get over it.
Last edited by dok; May 26th, 2017 at 12:33 PM. |
#79
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Re: The Book of Spell Rules
Quote:
Fwiw, I was thinking you might be able to reduce some of the "commonization" threat on the Crimson Bands by requiring the caster to remove an unrevealed OM from their card to cast the spell. Going that route instead of doing anything with the spell pool would set precedent that high-end spells have to do their own work to keep themselves under control. |
#80
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Re: The Book of Spell Rules
I still prefer the current version, but I won't stand in the way of people making changes if that's what the majority wants.
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#81
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Re: The Book of Spell Rules
Prefer to leave things as they are.
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#82
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Re: The Book of Spell Rules
Can we get more than just a couple responses here?
To review, I am in favor of attaching all spells to individual cards. My main motivations there were:
Limiting the change to unique spells was a compromise position, and one that seemed to have fairly broad support. I really think we should try to be conservative in setting up these rules. Even more than the E-glyph or other rules that C3G has introduced, this is a serious alteration to gameplay, and we should be aiming for a light touch. Spells should be a cool add-on, and a big part of future magic figures, but they shouldn't be the gate to minmaxing or something you need to have in the bag in a competitive army. |
#84
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Re: The Book of Spell Rules
I was initially in favor of attaching spells to specific cards similar to the way Batman Utility Glyphs work. You don't just choose a pool of Bat Belt Glyphs and share them among all the figures with Utility Belt powers. I'm still in favor of that and would even be willing to settle for just the Unique Spells having to be pinned to certain cards and allowing the Common Spells (which are more generic anyway) to be free floating. It also give us an opportunity to have Uncommon spells...which could work as Unique spells but you could draft multiples and just pin them to separate cards.
Unique Spells - one card per army attached to one figure (once per game Level of Spells) Uncommon Spells - Multiple per army but only one per figure (Once per Figure Level of Spells) Common Spells - Multiple per army not attached to any figures. (Go Nuts Spells, fill your point total) Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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