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Online Heroscape Games and Events Play Heroscape online with people across the country and around the globe. |
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#73
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Re: Suggestions for the Online Heroscape Organizers
All these suggestions are well and good, same with online in general, but I've been clamoring for a basic rules tournament for a long long time-- you're neglecting a major part of this community. This suggestion is 100 percent serious-- I don't want to come across as acidic in anyway, however.
Mimring>Krug. 'Nuff said. |
#74
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Re: Suggestions for the Online Heroscape Organizers
"Basic" as in bring only one army and play it for the whole tournament? or "basic" as in only use Classic figures? or "basic" as in use the basic side? or "basic" as in uggs and pumpkin spice lattes?
(genuinely curious, not trying to poke fun). |
#75
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Re: Suggestions for the Online Heroscape Organizers
Basic as in only the basic side of the cards (not advanced side).
Mimring>Krug. 'Nuff said. |
#76
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Huh
I have literally never met anyone who played with the basic sides of the cards.
~Dysole, not trying to be insulting with this My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#77
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Re: Suggestions for the Online Heroscape Organizers
I agree with you Dysole, it was all a joke, sorry for the confusion. I just meant basic side of the card. Should've done this on April fools my bad everyone.
Mimring>Krug. 'Nuff said. |
#78
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Re: Suggestions for the Online Heroscape Organizers
It would be a good joke though... it's sort of an interesting game in a 6-year-old sort of way.
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#79
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Re: Suggestions for the Online Heroscape Organizers
We CLOUD require lattes and uggs. I even put in an acidic pun.
Mimring>Krug. 'Nuff said. |
#80
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Re: Suggestions for the Online Heroscape Organizers
Quote:
Just checking as there has been no change to the order in alternating formats, and I feel it's too bad because I typically find the PyP or Chaos of Battle formats more enjoyable. I also think as time goes by the benefit to the new player argument gets less relevant, but today may still be. |
#81
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Re: Suggestions for the Online Heroscape Organizers
Quote:
Current Stalemate Rule:
Spoiler Alert!
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#82
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Re: Suggestions for the Online Heroscape Organizers
Yeah, we basically made it the way it is for the sake of being easy to read for someone who doesn't really understand the concept of an initiative switch. As it is, it's only a 1/4 chance that the simplified language would be a problem (only creates an issue if the player who is behind on points either goes win, lose, lose, or win, win, lose).
As is often the case, the wording of this rule betrays the tension between being inclusive (providing a good experience for newer/less tournament-savvy players, keeping mechanics related to online play as simple as is manageable) and providing a fair playing experience (trying to ensure games are decided by the gameplay and not out-and-out gamesmanship or blatantly random stuff). IMO the current stalemate rule strikes a good balance - the "notification" thing keeps it from being a surprise, and the initiative rule deals with the the switch problem 75% of the time without getting too wordy. But I totally understand the opposite viewpoint here - it's very subjective. As the Heroscape-playing and online-playing population "ages" (people are dropping out of the game, and fewer and fewer new players are joining, both in general and online) it makes sense that we would gradually make our rules cover more cases like this. Anyway, we'll discuss making it more verbose. Last edited by dok; February 10th, 2016 at 02:48 PM. |
#83
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Re: Suggestions for the Online Heroscape Organizers
@Kinseth
The Champions of Valhalla thread incorrectly links the wrong season for Season 16 (It takes you to Season 15) I know Dysole won both so maybe that's the confusion |
#84
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Re: Suggestions for the Online Heroscape Organizers
Cross-posting this from the OHS 41 thread based on Dysole's (kinda) suggestion.
-------------------------------------------- I had a thought during my game with coachmuskie that I wanted to share here. OHS doesn't do a ton of bring-1 type formats, but for the ones that we do, has there been any thoughts on implementing a map-striking system? Something like you & your opponent each round can strike 1-2 maps from the possible maps you play on (instead of everyone having the same map for the round). I know GenCon finals implements something like that, and it would be more feasible online than at a full in-person tournament because of the lack of terrain requirements. Just a though, since it would reduce some of the matchup variance that can make bring-1 games blowouts more often than in other formats. |
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