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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #1  
Old December 8th, 2011, 05:39 PM
Griffin Griffin is offline
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Re: The Book of Joker - VOTE for playtesting

Thanks. I will look this over and post it for the C3G Sanctum.
Quote:
Originally Posted by Tornado
Quote:
Originally Posted by Griffin View Post
C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Joker

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
?Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
?Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
?Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
?Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
?Pass

- FUN TEST/ Consider whether or not the design was fun to play.
?Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
?Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
?Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
?Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
?Pass
_____________________________________________________________


Army Test
- Does it pass
, Yes or No? .Yes
- What should be the unit's point value? .140
- Give a brief overview. .Cops vs. Robbers. A close match in the end. Smilex Bomb was vicious.
Map: Fulcrum.
Units: Joker, Harley Quinn, Black Mask, Street Thugs x2 vs.
Jonah Hex, Commissioner Gordon, Elektra, 5th Precinct Cops x2 .

Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Yes.
- What should be the unit's point value? 140.
- Give a brief overview. Spider-Girl vs. Joker was really boring as Bio-Magnetic Field kept hitting.
Map: .Fulcrum
Units: .Joker, Harley Quinn, Mad Hatter, & Angel vs.
Spider-Girl, Echo, Pyro, & Iron Man MKI
Spoiler Alert!
Joker has a decent toughness to get a chance to use Toxin but the roll is so high, it will be difficult to pull off. I would like to see the roll drop to 13 or maybe less. One possibility that would be awesome is if you used Joker Toxin on Hired Guns and then bonded them with Harley Quinn through Insane Devotion.
My mind has been elsewhere today so I am hoping this test is not a complete flop. Best of luck with the design.
What this Joker could really use is a squad of his own flunkies.
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  #2  
Old December 8th, 2011, 05:43 PM
Griffin Griffin is offline
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Re: The Book of Joker - VOTE for playtesting

That was very useful, and Tornado did a great job.
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  #3  
Old December 15th, 2011, 08:58 AM
Griffin Griffin is offline
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Re: The Book of Joker - VOTE for playtesting

Thanks. I do appreciate you wrapping this up.
Quote:
Originally Posted by Scapemage
Quote:
Originally Posted by Scapemage
C3G STANDARD PLAYTEST FEEDBACK FORM
Quote:
Originally Posted by Scapemage

NAME OF THE TEST UNIT Joekr v2.

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass. I love the theme this time around. Very cool.

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass.

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass.

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass. Insanity!

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass.

- FUN TEST/ Consider whether or not the design was fun to play.
Pass. Laugh It Off, just Laugh It Off…

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass.

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass.

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass. He works against every type of figure!

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass. He forces thoughtful target choice for his power, since each target could have a different effect.
_____________________________________________________________




Army Test
- Does it pass
, Yes or No? Yes
- What should be the unit's point value? 120-140.
- Give a brief overview. Joker’s point value seems slightly high, but I’m not so sure just yet. The roll for Toxin is a bit high for my tastes, and because of that he doesn’t seem to get much use out of it before he dies. Laugh It Off works fine, but not as often as I predicted.
Map: Martian War Zone: The Heat.
Units: Joker v2, Harley Quinn, .Green Goblin, and Arkham Inmates x2 (620) vs. Rhino, Shocker, Electro, and Chameleon (615).
Spoiler Alert!
Spoiler Alert!

_____________________________________________________________



Army Test
- Does it pass
, Yes or No? Yes
- What should be the unit's point value? 130-150.
- Give a brief overview. This time, Joker earned his points. Laugh It Off kept him around for 3 additional turns, and Joker Toxin helped out too. He’s definitely worth 140.
Map: Martian War Zone: The Heat.
Units: Joker v2, Black Canary, Azrael, C3G Abomination, Commissioner Gordon, and Alfred Pennyworth (1010) vs. Merlyn, Man-Bat Assassins, Elite League Assassins, Talia Al Ghul, Elektra, and Hand Ninja x2 (1010).
Spoiler Alert!
Spoiler Alert!
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  #4  
Old December 15th, 2011, 09:00 AM
Griffin Griffin is offline
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Re: The Book of Joker - VOTE for playtesting

I propose we move to Final Editing at 140.
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  #5  
Old December 15th, 2011, 09:13 AM
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Re: The Book of Joker - VOTE for Final Editing

yea

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #6  
Old December 15th, 2011, 09:28 AM
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Re: The Book of Joker - VOTE for Final Editing

yea
Quote:
Originally Posted by SP
JOKER TOXIN
After moving and before attacking, you may choose an adjacent figure that does not have the Insane personality. Roll the 20-sided die. If you roll 15 or higher and the chosen figure is:
  • a Common figure, it receives one wound and you may inflict one wound on a figure adjacent to the chosen figure; or
  • a Unique Squad figure, its card the squad now has the Insane personality instead of what is on its card, and you may take control of the Unique Squad and its Army Card. Remove any Order Markers on the Unique Squad's Army Card; or
  • a Unique Hero, you may take temporary control of the chosen figure and immediately take a turn with it. At the end of the turn, control of the chosen Hero returns to the player who controlled the Hero before Joker Toxin was used and it receives one wound; or
  • an Event Hero, it receives one wound.
Pasteability:

JOKER TOXIN
After moving and before attacking, you may choose an adjacent figure that does not have the Insane personality. Roll the 20-sided die. If you roll 15 or higher and the chosen figure is:
  • a Common figure, it receives one wound and you may inflict one wound on a figure adjacent to the chosen figure; or
  • a Unique Squad figure, the squad now has the Insane personality instead of what is on its card, and you may take control of the Unique Squad and its Army Card. Remove any Order Markers on the Unique Squad's Army Card; or
  • a Unique Hero, you may take temporary control of the chosen figure and immediately take a turn with it. At the end of the turn, control of the chosen Hero returns to the player who controlled the Hero before Joker Toxin was used and it receives one wound; or
  • an Event Hero, it receives one wound.

I know that I do not know.
C3G INDEX - SSE 92 - JSA GENERATIONS
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  #7  
Old December 15th, 2011, 09:34 AM
Griffin Griffin is offline
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Re: The Book of Joker - VOTE for Final Editing

Thanks
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  #8  
Old December 15th, 2011, 10:34 AM
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Re: The Book of Joker - VOTE for Final Editing

Yea.
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  #9  
Old December 15th, 2011, 11:02 AM
Griffin Griffin is offline
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Re: The Book of Joker - VOTE for Final Editing

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  #10  
Old December 15th, 2011, 12:46 PM
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Re: The Book of Joker - VOTE for Final Editing

Yea

I'd love to do the card if possible.
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  #11  
Old December 15th, 2011, 04:38 PM
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Re: The Book of Joker - VOTE for Final Editing

Quote:
Originally Posted by Good Pig View Post
Yea

I'd love to do the card if possible.
No problems, have at it.

Yea
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  #12  
Old December 15th, 2011, 01:20 PM
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Re: The Book of Joker - VOTE for Final Editing

yea.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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