Heroscapers
Go Back   Heroscapers > Marvel Legends HeroScape > Comic Hero Custom Creations > C3G SuperScape > C3G Legacy > C3G Legacy Library
C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


Reply
 
Thread Tools Search this Thread Display Modes
  #13  
Old September 9th, 2012, 05:16 PM
Yodaking's Avatar
Yodaking Yodaking is offline
C3G Landlord
 
Join Date: March 7, 2008
Posts: 37,331
Images: 3
Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth
Re: The Book Of Battleship Map (Design Phase)

I'm quite intrigues by this map, it looks really interesting to play a game on.

Bats, big boats like that require a deep water port which are created by natural rock formations or poured concrete. Beaches are almost always shallow water areas which is why people go there to swim and relax. Sand does not provide a stable enough platform to form and then maintain the large/deep tubs of water required for the drafts of a big boat.
Reply With Quote
  #14  
Old September 9th, 2012, 05:21 PM
IAmBatman's Avatar
IAmBatman IAmBatman is offline
Best There Is! - C3G Con 2020 Champ
 
Join Date: February 15, 2007
Location: USA - AL - Montgomery
Posts: 135,796
Images: 113
IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer
Re: The Book Of Battleship Map (Design Phase)

Good explanation, YK. Works for me.

I really love this match. Itching for an Aquaman scenario, or a HYDRA scenario or something.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

Reply With Quote
  #15  
Old September 9th, 2012, 05:29 PM
Yodaking's Avatar
Yodaking Yodaking is offline
C3G Landlord
 
Join Date: March 7, 2008
Posts: 37,331
Images: 3
Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth
Re: The Book Of Battleship Map (Design Phase)

Quote:
Originally Posted by A3n View Post
You haven't done any of the corrections I told you yet.
  • 1x water tile too many used.
  • 1x 3 hex sand tile too many used.
  • 1x 2 hex concrete tile too many used.
  • Ladders one level too high.
  • Too many to count, Battlements attached incorrectly. Some also too high.
Please fix before going any further.
I'm looking at the map directions right now and I don't understand the battlements issue.
Reply With Quote
  #16  
Old September 9th, 2012, 05:35 PM
Yodaking's Avatar
Yodaking Yodaking is offline
C3G Landlord
 
Join Date: March 7, 2008
Posts: 37,331
Images: 3
Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth
Re: The Book Of Battleship Map (Design Phase)

Quote:
Originally Posted by IAmBatman View Post
Good explanation, YK. Works for me.

I really love this match. Itching for an Aquaman scenario, or a HYDRA scenario or something.
I agree, this map looks ideal for a scenario of some sort. With one team starting out on the battleship and one team attacking from land. Maybe a Hyrda invasion force on the boat and some defenders of the city on the dock. Or a team of good guys (Aquaman/JLA or Namor/Avengers) escorting in a top secret item (equipment glyph?) with a group of criminals/super villains on the dock trying to steal it.
Reply With Quote
  #17  
Old September 9th, 2012, 05:40 PM
A3n's Avatar
A3n A3n is offline
"Let's Nut this Unit Out!"
 
Join Date: April 10, 2008
Location: Australia - Queensland - Nth Rockhampton
Posts: 20,240
Images: 77
A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth
Re: The Book Of Battleship Map (Design Phase)

Quote:
Originally Posted by Yodaking View Post
Quote:
Originally Posted by A3n View Post
You haven't done any of the corrections I told you yet.
  • 1x water tile too many used.
  • 1x 3 hex sand tile too many used.
  • 1x 2 hex concrete tile too many used.
  • Ladders one level too high.
  • Too many to count, Battlements attached incorrectly. Some also too high.
Please fix before going any further.
I'm looking at the map directions right now and I don't understand the battlements issue.
Half the ones on the lower level are facing the wrong direction & in the wrong space. The ones up the top face the wrong direction & are on a level too high.
Reply With Quote
  #18  
Old September 9th, 2012, 05:59 PM
Red Eyed Jedi's Avatar
Red Eyed Jedi Red Eyed Jedi is offline
Nom Nom Nom ...
 
Join Date: July 22, 2011
Location: USA-WV-Beckley
Posts: 2,061
Red Eyed Jedi is inducted into the Halls of Valhalla Red Eyed Jedi is inducted into the Halls of Valhalla Red Eyed Jedi is inducted into the Halls of Valhalla Red Eyed Jedi is inducted into the Halls of Valhalla Red Eyed Jedi is inducted into the Halls of Valhalla Red Eyed Jedi is inducted into the Halls of Valhalla Red Eyed Jedi is inducted into the Halls of Valhalla Red Eyed Jedi is inducted into the Halls of Valhalla Red Eyed Jedi is inducted into the Halls of Valhalla
Re: The Book Of Battleship Map (Design Phase)

Besides the requirement problems, this looks like a great looking map to me. Screams scenario as suggested.

C3G team building links.
Reply With Quote
  #19  
Old September 9th, 2012, 06:46 PM
Yodaking's Avatar
Yodaking Yodaking is offline
C3G Landlord
 
Join Date: March 7, 2008
Posts: 37,331
Images: 3
Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth
Re: The Book Of Battleship Map (Design Phase)

Quote:
Originally Posted by A3n View Post
Quote:
Originally Posted by Yodaking View Post
Quote:
Originally Posted by A3n View Post
You haven't done any of the corrections I told you yet.
  • 1x water tile too many used.
  • 1x 3 hex sand tile too many used.
  • 1x 2 hex concrete tile too many used.
  • Ladders one level too high.
  • Too many to count, Battlements attached incorrectly. Some also too high.
Please fix before going any further.
I'm looking at the map directions right now and I don't understand the battlements issue.
Half the ones on the lower level are facing the wrong direction & in the wrong space. The ones up the top face the wrong direction & are on a level too high.
I know this is not my map, but I'm trying to make the corrections to the battlements so that I have a better understanding of what you guys want when I submit a future map idea. I have had problems myself trying to get the battlements where I want them when designing maps in the map editor.

I fixed the ones way up top, I didn't even notice those up there earlier and agree they need to be brought down 1 level. For the ones on main ship deck, do you want half of them on level 2 and the other half on level 3 so that they all face outward? Or is their some special key you need to push in order to have two battlement pieces on the same hex location of the same level?
Reply With Quote
  #20  
Old September 9th, 2012, 07:20 PM
Lord Pyre's Avatar
Lord Pyre Lord Pyre is online now
...has moist legs
 
Join Date: September 18, 2007
Location: USA - WI - Two Rivers
Posts: 28,817
Images: 1
Lord Pyre is a man of the cloth Lord Pyre is a man of the cloth Lord Pyre is a man of the cloth Lord Pyre is a man of the cloth Lord Pyre is a man of the cloth Lord Pyre is a man of the cloth Lord Pyre is a man of the cloth Lord Pyre is a man of the cloth Lord Pyre is a man of the cloth Lord Pyre is a man of the cloth Lord Pyre is a man of the cloth Lord Pyre is a man of the cloth Lord Pyre is a man of the cloth Lord Pyre is a man of the cloth Lord Pyre is a man of the cloth
Re: The Book Of Battleship Map (Design Phase)

Awesome idea.
Reply With Quote
  #21  
Old September 9th, 2012, 08:07 PM
A3n's Avatar
A3n A3n is offline
"Let's Nut this Unit Out!"
 
Join Date: April 10, 2008
Location: Australia - Queensland - Nth Rockhampton
Posts: 20,240
Images: 77
A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth
Re: The Book Of Battleship Map (Design Phase)

Battlements are placed on the hex space next to the hex it is attached to & then rotated around to the correct position.
Reply With Quote
  #22  
Old September 9th, 2012, 08:12 PM
Smithy Winfred's Avatar
Smithy Winfred Smithy Winfred is offline
Last :-(
 
Join Date: March 19, 2012
Location: USA - Orlando-ish - FL
Posts: 3,409
Smithy Winfred wears ripped pants of awesomeness Smithy Winfred wears ripped pants of awesomeness Smithy Winfred wears ripped pants of awesomeness Smithy Winfred wears ripped pants of awesomeness Smithy Winfred wears ripped pants of awesomeness Smithy Winfred wears ripped pants of awesomeness
Re: The Book Of Battleship Map (Design Phase)

Quote:
Originally Posted by A3n View Post
You haven't done any of the corrections I told you yet.
  • 1x water tile too many used.
  • 1x 3 hex sand tile too many used.
  • 1x 2 hex concrete tile too many used.
  • Ladders one level too high.
  • Too many to count, Battlements attached incorrectly. Some also too high.

Please fix before going any further.
Is there a way to edit the file with out having to re-upload the file? I'll try to tackle those, thanks for the tips.

I like the scenario idea, possibly a Masters Of Evil (we do have Zemo) vs The Avengers

*edit* I also can't figure out how to make the battlements fit the right way, they are kind of a pain to work with and I can't see how you can make them the right or the wrong way.
Reply With Quote
  #23  
Old September 9th, 2012, 08:24 PM
A3n's Avatar
A3n A3n is offline
"Let's Nut this Unit Out!"
 
Join Date: April 10, 2008
Location: Australia - Queensland - Nth Rockhampton
Posts: 20,240
Images: 77
A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth
Re: The Book Of Battleship Map (Design Phase)

Quote:
Originally Posted by A3n View Post
Battlements are placed on the hex space next to the hex it is attached to & then rotated around to the correct position.
Reply With Quote
  #24  
Old September 9th, 2012, 08:58 PM
Yodaking's Avatar
Yodaking Yodaking is offline
C3G Landlord
 
Join Date: March 7, 2008
Posts: 37,331
Images: 3
Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth
Re: The Book Of Battleship Map (Design Phase)

Quote:
Originally Posted by A3n View Post
Battlements are placed on the hex space next to the hex it is attached to & then rotated around to the correct position.
Yes, but unless there is a special function I have not yet discovered they only let me put one battlement per hex. For some maps this in not a problem, but for others where you have many battlements in a row, one hex requires two different battlements to be attached.

The only way I have previously found to get around this problem is to place some of the battlements backwards, which requires me to put them 1 level too high as well. This is because the only way to back into the space is to place the battlement in the same hex location as the hex I want it attached too. I then put all the correct facing battlements one level too high as well just to keep them all on the same build instruction level. Smithy seems to have run into the same problem and came up with the same solution.

This is an issue I have run into several times when making maps in the past and it is quite annoying. If their is a different work around to this problem I would love to know what it is. As mentioned above, I have all the battlements on this map facing the right way right now, with half of them on level 2 and half on level 3. Is that the preferred work around?
Reply With Quote
Reply

Go Back   Heroscapers > Marvel Legends HeroScape > Comic Hero Custom Creations > C3G SuperScape > C3G Legacy > C3G Legacy Library


Similar Threads
Thread Thread Starter Forum Replies Last Post
The Book of S.W.A.T. Explosives Expert Hahma C3G Legacy Library 118 February 10th, 2022 12:58 PM
The Book of Raven IAmBatman C3G Legacy Library 93 February 10th, 2022 12:48 PM
The Book of Frankenstein quozl C3G Legacy Library 148 January 27th, 2021 08:12 AM
The Book of Apocalypse IAmBatman C3G Legacy Library 291 March 22nd, 2015 04:33 PM
The Book of Reverend Stryker johnny139 C3G Legacy Library 96 February 1st, 2013 11:53 AM


All times are GMT -4. The time now is 02:33 PM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.