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#85
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Re: Cleon's Maps: New Map 9/17/19 - Excess
I had responded to this post a few days ago but I guess it didn't go through, maybe because I did it on my phone?
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I'm trying to keep this thread within the realm of competitive play, and I personally just don't think Heroscape works well outside of 1v1 or 2v2, in a 3+ free-for-all setting. But that's me. Do you have any other ideas? |
#86
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Re: Cleon's Maps: New Map 8/27/19 - Iceberg Lettuce
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#87
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Re: Cleon's Maps: New Map 9/17/19 - Excess
@Cleon
just played on Impasse this last weekend. REALLY liked it except for 1 thing: the glyphs.
Before playing on it, I actually changed it to free it up some more. Right now, the glyph placement totally cuts off all movement along the low ground swamp on the sides because figures have to stop on glyphs AND the water also acts as a barrier there. I knew this would be a problem for the flow of the maps movement potential: go fast and low or slower but higher and so all I did was move the glyphs inside 1 hex, still on swamp and adjacent to the road. Doing this not only freed up movement along the edges for figures, but also allowed for opponents to have the advantage on attacking down on Glyph holders. With that simple change, I really liked how this map played. Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#88
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Re: Cleon's Maps: New Map 9/17/19 - Excess
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(FYI, sorry I didn’t respond right away, I’ve kinda been away from the site and wasn’t checking it much during the holidays. But I’m back now). |
#89
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Re: Cleon's Maps: New Map 3/29/20 - Sacrifice
New map. This is my first submission for the Spartan Scrolls ARV contest, called Sacrifice.
Sacrifice: Additional Pictures:
Spoiler Alert!
Download Sets Required: 1 SotM, 1 TJ Glyphs: 2 random Power Glyphs My other map for the contest is also done, and I'll post that soon. I think from this point forward I will just be focusing on making very competitive maps, mostly 1 master set + 1-2 expansions. I largely stick to that already, but I do have some that are more theme-based and a couple hasbro remakes. A lot of maps were trying to mold an aesthetic appeal or theme into a competitive map, and I think the results are decent but it only goes so far competitively. Sometimes it works, but most of the time I'm holding onto an aesthetic/theme that keeps me from going further into balancing it competitively so the result is usually a map that's kind of balanced for tournament play, but can't keep up with the current map pools and standards. It's like juggling two things at once when building. But like I said most of my maps are just straight competitive any way, I'm just going further down that road. I will probably go back and remake several of the ones that are theme heavy into better maps for tournament play, like The Flow. It will be sweet to be proud of every map I have up (which I can't currently say I am lol...I gotta fix Crush), that's what I'm looking to do. There are a couple that I know people really like that I'll keep up as is, like Secret Cemetery. Some of the other ones I doubt will be missed though (looking at the download numbers) and I imagine people will prefer changes. So yeah, very competitive from here on out. |
#90
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Re: Cleon's Maps: New Map 4/1/20 - Parallel
Here's my other submission for the contest:
Parallel: Download Additional Pictures:
Spoiler Alert!
Sets Required: 1 RotV, 1 TT Glyphs: 2 random Power Glyphs *Snow/Ice Rules: Normal Snow, Normal Ice So I actually made this map in one sitting. Sometimes you get building and are scrapping things left and right, and sometimes everything seems to just fall into place. With this one it just went so smoothly and felt automatic. I love how the LoS lines, cover, and positioning of the highest points turned out. And I think the name works perfectly. This might be my favorite Tundra map I've made so far, I'm very happy with it. |
#91
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Re: Cleon's Maps: New Map 4/1/20 - Parallel
I’m planning on releasing a batch of new maps for the holidays, probably right before Christmas. I have 2 of them done, but I wanna make and finish several more. If you have any terrain combination requests let me know.
(competitive, 1 master set + 1 or 2 expansions) Edit: They don’t have to be winter/holiday themed lol, I just want to give the community several new competitive maps as a gift! |
#92
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Re: Cleon's Maps: New Map 4/1/20 - Parallel
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As far as requests, I'd love to see a Marvel, Lava, and Tundra map, maybe with BftU if you need more terrain, though I know that's pushing your parameters. I'm looking forward to some new battlefields. Happy building! The Completely Unnecessary Definitive List of Figure Weight My Maps My Sales and Trades List "Blade Gruts are 'heavier' than Heavy Gruts." |
#93
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Re: Cleon's Maps: New Map 4/1/20 - Parallel
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Thanks man, I get really amped for maps too |
#94
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Re: Cleon's Maps: New Map 4/1/20 - Parallel
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The Completely Unnecessary Definitive List of Figure Weight My Maps My Sales and Trades List "Blade Gruts are 'heavier' than Heavy Gruts." |
#95
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Re: Cleon's Maps: New Map 4/1/20 - Parallel
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#96
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Re: Cleon's Maps: New Map 4/1/20 - Parallel
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Edit: I just looked at the contents of those sets and realized those three are not a lot of tiles to work with... perhaps something with lava and snow next to each other but with a penalty if you use flying? Last edited by Myth26; December 4th, 2020 at 06:08 PM. Reason: I'm dum |
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