#13
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Re: C3G Mapmaking - "Competitive" Discussion
A suggestion makes sense to me.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#14
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Re: C3G Mapmaking - "Competitive" Discussion
Quote:
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#15
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Re: C3G Mapmaking - "Competitive" Discussion
Quote:
• Equal terrain opportunity for all types of figures, meaning there is no place on the Battlefield that one unit can get to on its own, but another cannot • Equal attack opportunity for all types of figures, meaning there is no place on the Battlefield where a unit can be in a position to attack, but never be attacked back by certain figures (like a high poll that melee attackers cannot attack a figure if that figure is on top) • Equal start zone opportunity for each opposing army, meaning each start zone has the same amount of spaces as its opposing army • Standardized start zone numbers, meaning 24 hexes (the most common standard) for each start zone • Standardized start zone spacing, meaning that opposing start zones will always generally be at least 13 spaces away from each other unless theme/mechanics of the map dictate otherwise. |
#16
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Re: C3G Mapmaking - "Competitive" Discussion
Good stuff Cav. And I do like the use of the term "guide lines" as opposed to rules. I think one of my selling points to get you in this group initially was to keep things loose and free for artistic exploration, and I don't want to make this project too confining for our members (like you) to the point of not wanting to participate. Your too valuable IMO.
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#17
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Re: C3G Mapmaking - "Competitive" Discussion
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#19
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Re: C3G Mapmaking - "Competitive" Discussion
More photos here: http://heroscapers.com/community/sho...&postcount=138
Hoping to try again tonight with more reasonable armies (see the link for the why on that) |
#20
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Re: C3G Mapmaking - "Competitive" Discussion
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You think that's something special or something? Huh, well do ya? Well let me tell you, It darn well is, but I can't rep you damn it! I gotta find out who I can rep, this is getting crazy. Maybe I need to keep a list of people I have repped so I know what order I have repped them in & who to hit again to get up to you. Great work as always Cav. Cheers My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#21
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Re: C3G Mapmaking - "Competitive" Discussion
You're always welcome to try me again, A3n.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#23
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Re: C3G Mapmaking - "Competitive" Discussion
Yep tried that.
And that. My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#24
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Re: C3G Mapmaking - "Competitive" Discussion
Like what we have so far, but I see something missing. I think we need some sort of clause that talks about competitive maps not giving an overt advantage to one specific power or ability, for example ranged/flying. Thoughts?
Spoiler Alert!
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