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  #13  
Old May 27th, 2010, 02:07 PM
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Re: C3G Mapmaking - "Competitive" Discussion

A suggestion makes sense to me.

C3G can be played with official Heroscape, but it's not recommended.


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  #14  
Old May 27th, 2010, 03:56 PM
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Re: C3G Mapmaking - "Competitive" Discussion

Quote:
Originally Posted by Cavalier View Post
Quote:
Originally Posted by IAmBatman View Post
Not just high move numbers - high threat ranges coming from a combination of high move numbers, flying, and high ranges.
I like, as a standard, having a certain distance between start zones to prevent first turn startzone assaults.
Obviously there will be some exceptions granted in special situations, like the example above, but the standard makes a lot of sense overall, in my opinion.
But if it is set as a rule, then it would eliminate those creative possibilities. If it is a suggestion, then it might not hamper creativity. I agree that, in general, especially with supers, start zones need to be wide spread, but I can't agree to making it a hard, fast rule because there are reasons to use exceptions.
I think I see your point. And that is why I have tried to avoid having this conversation about setting parameters for Competitive maps.
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  #15  
Old May 27th, 2010, 04:13 PM
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Re: C3G Mapmaking - "Competitive" Discussion

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I think I see your point. And that is why I have tried to avoid having this conversation about setting parameters for Competitive maps.
I think most of us involved can agree on many of the points. And by setting 'guidelines' rather than 'rules' on some aspects, that as long as the creative/group can justify them are acceptable deviations from the norm, that we should, indeed, be able to define more succinctly what a competitive Supers map is.

• Equal terrain opportunity for all types of figures, meaning there is no place on the Battlefield that one unit can get to on its own, but another cannot
• Equal attack opportunity for all types of figures, meaning there is no place on the Battlefield where a unit can be in a position to attack, but never be attacked back by certain figures (like a high poll that melee attackers cannot attack a figure if that figure is on top)
• Equal start zone opportunity for each opposing army, meaning each start zone has the same amount of spaces as its opposing army
Standardized start zone numbers, meaning 24 hexes (the most common standard) for each start zone
• Standardized start zone spacing, meaning that opposing start zones will always generally be at least 13 spaces away from each other unless theme/mechanics of the map dictate otherwise.
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  #16  
Old May 27th, 2010, 10:45 PM
Griffin Griffin is offline
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Re: C3G Mapmaking - "Competitive" Discussion

Good stuff Cav. And I do like the use of the term "guide lines" as opposed to rules. I think one of my selling points to get you in this group initially was to keep things loose and free for artistic exploration, and I don't want to make this project too confining for our members (like you) to the point of not wanting to participate. Your too valuable IMO.
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  #17  
Old May 28th, 2010, 10:31 AM
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Re: C3G Mapmaking - "Competitive" Discussion

After all, if you get too restictive, you can't do crazy things, like this:


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  #18  
Old May 28th, 2010, 04:27 PM
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Re: C3G Mapmaking - "Competitive" Discussion

Must... go.... play .... now.
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  #19  
Old May 28th, 2010, 04:50 PM
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Re: C3G Mapmaking - "Competitive" Discussion

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Must... go.... play .... now.
More photos here: http://heroscapers.com/community/sho...&postcount=138

Hoping to try again tonight with more reasonable armies (see the link for the why on that)
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  #20  
Old May 29th, 2010, 05:21 AM
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Re: C3G Mapmaking - "Competitive" Discussion

Quote:
Originally Posted by Cavalier View Post
After all, if you get too restictive, you can't do crazy things, like this:


What??

You think that's something special or something? Huh, well do ya?

Well let me tell you,

It darn well is, but I can't rep you damn it! I gotta find out who I can rep, this is getting crazy. Maybe I need to keep a list of people I have repped so I know what order I have repped them in & who to hit again to get up to you.

Great work as always Cav.

Cheers
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  #21  
Old May 29th, 2010, 12:44 PM
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Re: C3G Mapmaking - "Competitive" Discussion

You're always welcome to try me again, A3n.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #22  
Old May 29th, 2010, 04:25 PM
Griffin Griffin is offline
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Re: C3G Mapmaking - "Competitive" Discussion

Oooh Ooooh I'm open!
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  #23  
Old May 29th, 2010, 05:11 PM
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A3n A3n is offline
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Re: C3G Mapmaking - "Competitive" Discussion

Quote:
Originally Posted by IAmBatman View Post
You're always welcome to try me again, A3n.
Yep tried that.
Quote:
Originally Posted by Griffin View Post
Oooh Ooooh I'm open!
And that.
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  #24  
Old May 31st, 2010, 12:07 PM
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Re: C3G Mapmaking - "Competitive" Discussion

Like what we have so far, but I see something missing. I think we need some sort of clause that talks about competitive maps not giving an overt advantage to one specific power or ability, for example ranged/flying. Thoughts?

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