|
Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
|
Thread Tools | Search this Thread | Display Modes |
#649
|
||||
|
||||
Re: Boot Camp of Valhalla: Kobolds of Idona Keep (Reworking)
I think that Aquilla is a workable alternative for sure. It'd be weird since she doesn't have any Warriors to bond with, but thematically she's close enough to not strip away their characteristics.
But anyways: what we have that's workable is more or less as follows. I think we can all agree that the Devotion power is cool and the base stats are fine. The primary issue is what synergy we want to go with. Stick with Warrior? Limit to Kyrie? Go with general "Big Dudes?" Unique Heroes from one General? Or something different entirely? I think shifting to "Unique Aquilla Hero" would give some playablility to a lot of units that need it, but would also bring Quahon into the fold as their obvious best unit and that would be absolutely boring. Quote:
JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
|
#650
|
||||
|
||||
Re: Boot Camp of Valhalla: Kobolds of Idona Keep (Reworking)
I was thinking maybe some sort of Personality Bonding like the Death Chasers... maybe bonding with Large Ferocious Units (to avoid Nilfheim/Hydra bonding (oh God, Hydra bonding...)), but then there's the Wyvern... meh...
Maybe Brute Bonding with the Frost Giant? He himself already goes nuts when he dies. With all this Uncommon talk, that ditches Avenging a Unique Hero though... ~TAF, trying to think outside the box. TAF was the Storyteller... in THE ENEMY'S LAST RETREAT |
#651
|
||||
|
||||
Eh
If my conversations with some of the C3V/SoV people are any indication the simpler the devotion would be the better. Unique Aquilla Hero is certainly not a bad start but I agree Quahon certainly doesn't need more bonding. I guess my question is thematically who do we see these guys working with and then go from there.
~Dysole, looking at it from another angle My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#652
|
||||
|
||||
Re: Boot Camp of Valhalla: Kobolds of Idona Keep (Reworking)
Dobby is free! Dobby has no master!
~~flameslayer, who will gladly go further into detail regarding Warlord/Kobold synergies after eating My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#653
|
||||
|
||||
Re: Eh
Quote:
- Jandar or Aquilla, POSSIBLY Ullar - Any Ruling-Class Species: Dragon, Eladrin, Elf, Kyrie - Any "Noble" Class: Champion, Knight, Paladin, Warlord, Warrior, Wizard[?] - Any "Good" Personality: Disciplined, Merciful, Resolute, Valiant Of course, we should avoid anything that hedges too closely to D&D stuff. Like Eladrin. We'd want a clear separation between these Kobolds and possible future D&D Kobolds. There's a few I'd like to avoid just because they're oversynergized or otherwise dull (Dragon, Champion, Warlord, Valiant), but this is all-inclusive. Anything obvious I'm missing? JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
|
#654
|
||||
|
||||
Re: Boot Camp of Valhalla: Kobolds of Idona Keep (Reworking)
Quote:
Now other unit types, even a generic medium/large <General> Hero, is an option, but we'll have to consider if anyone would be useful with Kobolds. My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. Last edited by flameslayer93; January 5th, 2015 at 07:50 PM. Reason: Just dont do Warlords. It's not even about a metagame, but simply about being usable |
#655
|
||||
|
||||
Re: Boot Camp of Valhalla: Kobolds of Idona Keep (Reworking)
What about just switching them to Aquilla, opening their Devotion power to work with any Unique Hero, and dropping Avenge the Master for something like this:
INSPIRATION FROM THE MASTER All [Kobolds] you control within 5 clear sight spaces of their chosen Master roll 1 additional attack die. My . C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#656
|
||||
|
||||
Re: Boot Camp of Valhalla: Kobolds of Idona Keep (Reworking)
I am okay with Kobolds being in Aquilla. It will probably pass the smell test.
I like the idea of moving and attacking with extra Kobolds based on the hero. I also like the restriction of being within a clear sight range, perhaps 8 is better. It is also a more common number used with others such as Sir Gilbert. It also forces you to move the hero around also, instead of just sitting back. I think you need incentive to kill the hero though. They should always be better with the hero around.(Though it tied to wounds , I am not sure if that is the best way to do this.) Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#657
|
||||
|
||||
Re: Boot Camp of Valhalla: Kobolds of Idona Keep (Reworking)
I think ya'all are getting stuck on the Kobold thing.
I can tell you I hate Kobold's. I have previously mentioned how pesky they are for Low level players in D&D. It will be hard to cast them as anything more than annoying evil fodder for most people that are D&D players. Like it or not D&D lore is now a critial part of Classic scape, so if you are designing for classic it has to play nice with D&D. That Said, why do they have to be Kobolds. In the pictures they look like More mammalian than reptilian. Also with the kilts(?) they look a bit like the Highlanders. I don't see why they can't be "Pigmen of Hills" or some such thing. With that you save your Jandar theme, (I have argued Jandar needs some summons) and expand on the wild heroics of brave and tiny warriors charging off into battle to protect those they see as worthy (Warrior if you prefer, of course Valiant Kyrie or Valiant Warrior would work too). Of course there are those that say there is too much bonding anyway. |
#658
|
||||
|
||||
Re: Boot Camp of Valhalla: Kobolds of Idona Keep (Reworking)
First, I must say I'm a little disappointed that the kobolds didn't pass the inner sanctum review. I feel some people are a little too dogmatic regarding "theme" or "realism" but that's only my opinion, I won't expand further on that.
I see the word "bonding" used a lot, but the kobold doesn't bond with anyone. I know it is of no use to argue, the decision is already taken, but I need to say my mind there : On the Jandar as general : Granted, it may seems a strange one, especially if you cannot envision kobolds differents than thoses despicted in D&D. That one is easy to fix : let us make them something other than kobold, like pigmen suggested before, or ratmen, or whatever we find cool. Then Jandar won't be a problem, right ? On the attack of 4 well, McDirk warrior can get 7 attacks, DW9k has 9 defense, ... Also, without 4 attacks, the kobolds wouldn't have enough punch with only 3 melee activation per turn. Yes, it may not be perfectly realistic, but I think it is needed to make the kobolds work, gameplay wise. On the Warrior devotion : The base idea of the warrior synergy was to be a synergy with the kyrie. We could have used "Kyrie devotion" instead, but "Warrior devotion" opened more choices, some being quite interesting. Some were strange, granted, but this game is Heroscape, a game where Einar Roman Legion bonds with an Utgar Marro Warlord ! I'm not saying synergy should be all strange and crazy, I'm just saying that some strange borderline effects is OK, and, in my opinion, desirable. Some may ask why the kobold would have an affinity with warrior heroes ? For the exact same reason the deathchaser has an affinity with large wild heroes ! It matches a certain set of figures and it not inacceptable (like if the deatch chaser were bonding with "Loyal Small Hero" for instance). From what criteria is "warrior" too broad a synergy ? On the Raelin synergy The only real problem would be if the kobolds made Raelin better than she already is, right ? That would be broken, and it is clearly not the case here. Does raelin is the best Kobold master ? well, perhaps, I'm not absolutly convinced, but I can see the argument. but well, there is a damn LOT of figures where raelin is the best unit to draft with. I fail to see how this synergy is a problem. Maybe krav + raelin + kobold is a really good army. but eh, Raelin + Krav + any screen is a really good army anyway... the problem is not on the kobold side... Wouldn't krav + raelin + kobold be more fun to play against than krav + raelin + rats ? On the fact that having a boost before and after the master death remove tension Well, first, a lot of figure don't have conditionnal boosts and so don't have "tension" when you play them, right ? Play the HSB, do you feel any tension ? How can that be a malus for the kobolds ? Does a unit need to have tension to be good ? Well, the tension is more on the opponent side, with the kobolds. Will he kill the master quick enough to prevent the kobold to take good position ? Will he leave the master alone to keep the kobold at poor 2/2 with 3 activations per turn ? For now, I don't want to restart the kobolds from scratch. I like them as they are. Why not a little change, like making them another specy than kobold, but for now I don't have the desire nor the courage to start them over. (but remember, it is just my opinion, if the community want to do it, be my guest !) |
#659
|
||||
|
||||
Re: Boot Camp of Valhalla: Kobolds of Idona Keep (Reworking)
Could you at least keep the old card up? I may want to use them as is.
I have more to say, but no time now. Quote:
|
#660
|
||||
|
||||
Re: Boot Camp of Valhalla: Kobolds of Idona Keep (Reworking)
Quote:
|
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Boot Camp of Valhalla Head Quarter. | Lyrgard | Custom Units & Army Cards | 269 | February 23rd, 2016 01:45 AM |
Boot Camp of Valhalla: Reaper Unicorn (Design/Brainstorm) | johnny139 | Custom Units & Army Cards | 244 | March 22nd, 2015 05:40 PM |
Idona Castle question | Star Wolf | HeroScape General Discussion | 3 | August 3rd, 2008 10:26 PM |
Boot Camp | Sev_ | Maps & Scenarios | 8 | January 1st, 2007 03:00 PM |