C3G Legacy LibraryThis is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.
Great, simple design. Nice work. She performed quite well against squads and even hung around long enough to take down Elektra. Overall, despite the top quality performance in the first test, 130 feels/felt good to me. Good luck, hope this helped.
Quote:
Originally Posted by Griffin
C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE TEST UNIT (Hitgirl)
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them. Pass. She played how I'd expect her to .
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game. Pass.
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding. Pass.
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak. Pass.
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any. Pass.
- FUN TEST/ Consider whether or not the design was fun to play. Pass. Teaming her with the Robins was cool.
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against. Pass.
- DRAFTING TEST/ Consider whether or not this design is worth drafting. Pass.
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable. Pass.
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game. Pass.
Army Test
- Does it pass, Yes or No? Yes. - What should be the unit's point value? 140-145. She performed well against Elektra and squads. - Give a brief overview.Hitgirl was a tough out in this one. Her showdown w/ Elektra was fun to watch. It may have been the difference maker.
Map: X Marks the Spot
Units: Elektra, Bullseye, Hand Ninjas (x3) 600 vs Batman, Hitgirl, Commissioner Gordon, Beat Cops (x2) 600
Spoiler Alert!
Hitgirl performed well early on and was able to take down a few Hand Ninjas. At one point Hitgirl and Elektra were fighting it out while maneuvering through figures and taking down as many squad figures as possible; Cool!. Hitgirl had some nice defense rolls that kept her in the game and she found some additional longevity with the sacrifice of a Beat Cop. Hitgirl took down Elektra before finally being taken down by Bullseye. Gordon and the cops proved to be protective fodder for Bats and Hitgirl. The ninjas had a hard time getting quality rolls. Bullseye took down Gordon and Hitgirl ... but nobody could lay a hand on Batman.
Bottom line: Hitgirl was very effective and did surprisingly well against Elektra. However, the fight would've not gone so well w/out the help of a well placed Beat Cop (and some good rolls, of course)
Who won and how many wounds did they have?Batman w/ 0 Wounds.
Army Test
- Does it pass, Yes or No? Pass. - What should be the unit's point value? 130 - Give a brief overview.This one was a bit tougher of a match. I thought about having her go against some heavy hitters but chose to go w/ some mid-level ones. That said, Hitgirl fit right in w/ this Vigilante/Sidekick team.
Map: X Marks the Spot
Units: Professor X, Wolverine, Deadpool, Quiksilver (1000) vs Batman, Robin (DG), Robin (TD), Commissioner Gordon, Alfred, Hitgirl, Azrael, Speedy (1000)
Spoiler Alert!
Professor X obviously controlled the majority of the OMs for the mutants. Early on, Batman got an PERFECT roll to take down Quicksilver, who rolled quite poorly. When a combination of vigilante/sidekicks (Batman, Hitgirl, Robins x2) were able to swarm Wolverine and take him down relatively easy before Wolverine was able to even engage w/ Berserker, it looked as if the Vigilante/Sidekicks were going to get an easy win. Then things got interesting. Deadpool took down a both Robins and a turn later nearly destroyed Batman but Batman escaped at the beginning of the next round via Alfred's Remote Extraction. Later, Azrael had Deadpool down to 1 life before going down to some perfect Deadpool rolls. Hitgirl then took down Professor X, who had already used his Psychic X to save Deadpool earlier in the round. A round later, Hitgirl and Batman found themselves incapable of rolling well enough to cause enough wounds to overcome Deadpool's Healing Factor. Deadpool took down both Batman and Hitgirl before proceeding to finish off Speedy, Gordon, and Alfred. It was a tough loss for the vigilantes, who were so so close to winning. Who won and how many wounds did they have?Deadpool wins w/ 0 wounds.
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them. Pass
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game. Pass
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding. Pass
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak. Pass
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any. Pass
- FUN TEST/ Consider whether or not the design was fun to play. Pass
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against. Pass
- DRAFTING TEST/ Consider whether or not this design is worth drafting. Pass
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable. Pass
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game. Pass
Army Test
- Does it pass, Yes or No? Yes - What should be the unit's point value? 120-130 - Give a brief overview.Hit-Girl didn't do all that much, but she shined at the times she did something. Her Combat Dexterity is very useful for hit and run tactics.
Map: HYDRA Base Gehenna
Units: Hit-Girl (130), Lady Shiva (175), Winter Soldier (240), Hand Ninja x3 (255) [800] VS. Super-Ape Igor (130), Super-Ape Poetor (170), Super-Ape Mikhilo (200), Red Ghost (200), Mr. Zsasz (100) [800]
Spoiler Alert!
ROUND 1 (Two shapeshift markers on Igor)
Hit-Girl and a squad of ninjas move in. Red Ghost gets his three apes to move in. Hit-Girl moves a little further, and 2 ninja accompanying her do the same, whilst another moves out the starting zone. The three apes move in further. Winter Soldier moves in and attacks his mark, Mikhlo, placing a wound on him. Three more ninjas move in. Poetor moves in, killing a ninja, Igor kills another ninja, and Mikhlo moves out of Winter Soldier's line of sight.
ROUND 2 (Four shapeshift markers on Igor)
Poetor kills a ninja, Igor fails to kill one, Mikhlo moves in and attacks Winter Soldier, fails to place a wound, but throws Winter Soldier away and places a wound on him. Winter Soldier moves back round and wounds Mikhlo, whilst the ninjas attack Mikhlo and Poetor, failing to place any wounds. All three apes kill a ninja each via their normal attacks. Hit-Girl attacks Igor twice from a distance, but does not inflict any wounds. Ninjas circle Mikhlo. placing two wounds on him. Mikhlo and Igor kill 2 more ninjas. Winter Soldier kills Mikhlo, then gets removed from the board and heals the wound from earlier. A ninja attacks Igor from height, and Igor rolls no shields, inflicting three wounds on the him.
ROUND 3 (No change to shapeshift markers)
Lady Shiva moves in on Igor, but does not place any wounds. Poetor and Igor attack Lady Shiva, placing 2 wounds. Hit-Girl attacks Poetor, but fails to inflict any wounds. Poetor kills Lady Shiva, and Igor moves adjacent to Hit-Girl and inflicts a wound on her. Winter Soldier uses Marked For Death to inflict two wounds on his new target, Poetor. Poetor tries to throw Hit-Girl lower, but does nothing, and Igor attacks Hit-Girl but does nothing to her.
ROUND 4 (No change to shapeshift markers)
Poetor is killed by Winter Soldier. Igor inflicts a wound on Hit-Girl. Hit-Girl moves a bit higher and attacks an adjacent Igor, killing him. Red Ghost moves in. Hit-Girl moves in. Red Ghost moves in.
ROUND 5
Mr. Zsasz moves in. Winter Soldier returns to the board and moves in. Mr. Zsasz moves in closer to Hit-Girl. Winter Soldier inflicts a wound on his new mark, Mr. Zsasz. Red Ghost moves in. Hit-Girl moves adjacent to Mr. Zsasz and kills him.
ROUND 6
Hit-Girl moves away. Red Ghost moves in. Hit-Girl moves in and attacks Red Ghost, but fails to do anything. Red Ghost attacks Hit-Girl, but does nothing. Winter Soldier returns and moves in. Red Ghost attacks Hit-Girl again, killing her.
ROUND 7
Winter Soldier moves in. Red Ghost moves in. Winter Soldier attacks, but does nothing. Winter Soldier receives 1 wound from Red Ghost. Red Ghost takes 3 wounds from Winter Soldier's Marked For Death. Red Ghost attacks and does nothing.
ROUND 8
Winter Soldier kills Red Ghost, winning the battle.
Who won and how many wounds did they have?Winter Soldier with 1 wound, and 1 Hand Ninja.
Army Test
- Does it pass, Yes or No? Yes - What should be the unit's point value? 130-140 - Give a brief overview.Hit-Girl did a lot more in this fight, and she proved her worth. Plowing through enemies and killing several characters with several lucky rolls. A bad roll got her killed. Sandman was the bane to this team, wiping out the majority of Hit-Girl's team and healing constantly.
Map: HYDRA Base Gehenna
Units: Hit-Girl (130), Robin Tim Drake (120), Robin Dick Grayson (100), Batman I (200), Huntress (170), Alfred Pennyworth (60), Daredevil (180), Punisher (180), Ant-Man (30), Fire Ant Swarm x3 (30) [1200] VS. Kingpin (220), Elektra (170), Sandman (210), Rhino (220), Black Mask (100), Scarecrow (140), Hired Guns (130), Skrull Infiltrator (10) [1200]
Spoiler Alert!
ROUND 1
Batman and Robin Drake moved in. Hired Guns moved in. Huntress and Robin Grayson moved in. Rhino moved in. Punisher moved in, with Robin Grayson moving further in. Hired Guns started climbing the ladder closest to their starting zone.
ROUND 2
Batman and Robin Drake grappled up the wall surrounding the middle. Hired Guns continued climbing up the ladder. Huntress moved next to Robin Grayson. Hired Guns started getting to the top of the wall. Punisher started climbing the ladder closest to his base. Scarecrow moved in.
ROUND 3
Sandman moved in. Batman and Robin Drake moved towards the edge of the wall, and Robin placed 3 wounds on Scarecrow. Scarecrow moved further in and placed his Fear Gas, affecting the Robins, Batman and Huntress. Huntress showed no fear and crossbowed Scarecrow, killing him. Two Hired Guns could see Huntress, and began shooting from on top of the wall, killing Huntress. Punisher moved on top of the wall with Batman and Robin Drake.
ROUND 4
Rhino moved further in. Robin Drake tried taking out a Hired Gun, but failed to do so. Sandman joined Rhino. Punisher moved further along the wall, now standing next to Batman, and took out two Hired Guns. Sandman then Sandstormed his way up the wall, wounding Robin Tim in the process, and attempted to damage Punisher, but failed to do so. Punisher then placed a wound on Sandman.
ROUND 5
Batman comes down on Rhino, hitting 3 wounds onto Sandman. Robin then follows, but fails to do anything. Elektra moves in and then attempts to attack Batman, but Batman dodges and Elektra received a wound instead. Punisher moved away from Sandman, receiving 1 wound from engagement strike, and then hitting Sandman with his Armor Piercing Rocket, placing 1 wound on him. Sandman moves next to him and places 3 wounds on him and healing a wound of himself. Hit-Girl moves in. Sandman took a second shot at Punisher, but failed to do anything.
ROUND 6
Elektra attacks Batman again, but fails to place any wounds. Punisher places 4 wounds on Sandman. Sandman kills Punisher and heals a wound. Batman and Robin Drake attack Rhino, but both do nothing. Sandman sandstorms over and next to Batman, wounding Batman, but fails to wound with his attack. Hit-Girl moves in further.
ROUND 7
Batman kills Rhino. Sandman sandstorms and attacks Robin, killing him. Daredevil moves in. Elektra places a wound on Batman. Hit-Girl moves near Elektra and places a wound on her. Sandman attacks Batman, placing a wound on him.
ROUND 8
Alfred extracted Batman and healed a wound off him. Sandman then headed towards Daredevil. Hit-Girl kills Elektra. Sandman moved further towards Daredevil. Daredevil moves adjacent to Sandman and attacks, placing 3 wounds on him. Sandman attacks Daredevil and places 2 wounds, then heals a wound.
ROUND 9
Alfred heals Batman, then Batman begins to move in. Sandman attacks Daredevil, but does nothing and then heals a wound. Hit-Girl starts climbing the ladder towards the remaining Hired Guns. Sandman attacks Daredevil, inflicting a wound. Daredevil attacks Sandman, placing a wound. Black Mask shoots Hit-Girl but does nothing.
ROUND 10
Sandman attacks Daredevil, but his Radar Sense allows him to dodge out of the way. Daredevil moves back into engagement with Sandman and attacks him, doing nothing to him. Sandman attacks Daredevil again, but the Radar Sense works again and Daredevil moves on top of the wall this time. Hit-Girl moves towards the Hired Guns and kills one. Sandman moves adjacent to Robin Grayson and attacks him, but Robin's Acrobatic Maneuvers allows Robin to escape unharmed. Hit-Girl kills the last Hired Gun, and moves back down the ladder.
ROUND 11
Sandman attacks Robin Grayson, but Robin dodges again. Batman moves adjacent to Sandman and attacks, doing nothing. Robin joins in, also doing nothing. Sandman attacks Robin Grayson, with Robin not dodging, Sandman kills him instantly. Batman swings at Sandman, but does nothing. Sandman attacks Batman, inflicting 3 wounds. Hit-Girl moves in on Black Mask and inflicts 3 wounds to him.
ROUND 12
Batman swings at Sandman again, this time placing 4 wounds. Sandman kills Batman and heals. Hit-Girl kills Black Mask, moves next to Kingpin, and places 4 wounds on him. Sandman sandstorms over Daredevil, killing him and then heals. Kingpin attacks Hit-Girl but does nothing. Hit-Girl attacks Kingpin but does nothing. Sandman then moves towards Ant-Man and his ant army and heals, and Kingpin attacks Hit-Girl, killing her.
ROUND 13
Sandman moves a bit further on the wall, and Kingpin moves in. Ant-Man moves his ants back. Sandman moves down and kills an Ant Swarm. The other two Ant Swarms surround Sandman and inflict two wounds. Ant-Man attacks but fails to do anything. Sandman sandstorms over the other two Ant Swarms, killing them both, and attacks Ant-Man, doing nothing, and then heals. Kingpin moves further in. Alfred moves adjacent to Sandman and inflicts a wound to Sandman.
ROUND 14
Sandman sandstorms Ant-Man and Alfred, wounding Alfred, and then kills Alfred with his attack. Ant-Man attacks Sandman, doing nothing. Sandman then kills Ant-Man, winning the fight.
Who won and how many wounds did they have?Sandman with no wounds, Kingpin with 1 life left, and a Skrull Infiltrator who never saw the light of day.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.