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  #241  
Old May 12th, 2018, 10:37 PM
Heroscaper 101 Heroscaper 101 is online now
 
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Re: Heroscaper 101's customs

Name = Khaine Dragonspine
General = Aquilla
Planet = Eberron
Species = Dragonborn
Uniquity = Unique
Type = Hero
Class = Paladin
Personality = Devout
Size = Medium
Height = 5

Master Stats
Life = 5
Move = 6
Range = 1
Attack = 3
Defense = 3

Basic Stats
Move = 5
Range = 1
Attack = 4
Defense = 4

Points = 120
(Single Spaced)

Dragon Empowerment
Add 2 extra attack dice for any dragon special attack that is 4 or more. You may add 1 to a 20-sided die roll, this is for dragons that use the d20 for their special. This is for any dragon you control.

Dragon Heal
After moving and before attacking, you may choose a wounded friendly Dragon figure adjacent to Khaine Dragonspine and roll the 20-sided die. If you roll a 6 or higher, remove 1 wound marker from the chosen figure's Army Card. When healing a wounded friendly figure adjacent to Khaine Dragonspine and roll the 20-sided die. A 12 or higher on the roll, remove 2 wound markers from the chosen figure's Army Card.

Dragon Shield
Khaine Dragonspine is immune to any special powers or special abilities, if they are made by huge dragon figures. When rolling defense dice against any huge dragon, Khaine Dragonspine gets 1 auto-shield to the roll.

Number of Figures = 1
  • Targeting Point = Head
  • Grey Area = Sword & Shield
Bio: Khaine is Heroscape’s second Paladin. Not only is he a ferocious force on the battlefield, but he can also heal adjacent figures as he’s plowing through enemies!


_________________________________________________________________
-Rulings and Clarifications-
TBA
_________________________________________________________________
-Combinations and Synergies-

Synergy Benefits Received
N/A
Synergy Benefits Offered
N/A
C3V and SoV Custom Synergies
Spoiler Alert!


Synergy Benefits OfferedSynergy Benefits Received

MYRDDIN : MYSTIC SACRIFICE
As a Medium Unique Hero, Rhogar Dragonspine may benefit from Myrddin's 20-sided die enhancement.

_________________________________________________________________

-Strategy, Tactics and Tips-
  • - TBA
The figure used for this unit is Dragonborn from Auggies Wizard of the Coasts D&D Set. The name and model number is Dragonborn Paladin of Bahamut Demonweb #001.
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  #242  
Old May 13th, 2018, 01:45 AM
Heroscaper 101 Heroscaper 101 is online now
 
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Re: Heroscaper 101's customs

Name = Horned Skull Butcher
General = Utgar
Planet = Eberron
Species = Hobgoblin
Uniquity = Unique
Type = Hero
Class = Tyrant
Personality = Merciless
Size = Medium
Height = 5

Master Stats
Life = 6
Move = 5
Range = 1
Attack = 2
Defense = 3

Basic Stats
Move = 5
Range = 1
Attack = 6
Defense = 7

Points = 160
(Single Spaced)

Wounding Attack
When Horned Skull Butcher attacks, he receives 1 additional attack for each Wound Marker on the defending figure's Army Card, for a maximum of 3 additional attacks for Wounding Attack.

Bloodied Assault
If you attack with Horned Skull Butcher, he receives one extra attack die for each wound marker he has.

Number of Figures = 1
  • Targeting Point = Head
  • Grey Area = Sword
Bio: Bred to battle, Orc Butcher was recruited to serve in Utgar's front line. His sheer size and foul disposition make him a formidable
opponent but it is his thirst for blood that makes him the legend he is. Stomping across the battlefield,
Orc Butcher will decimate anything
in his path.
Orc Butcher knows no defeat. When wounded, he battles more fiercely. He has sworn his allegiance to Utgar and will give his
life if necessary. He is feared for his massive weapon cast from the armor of the enemies he has taken in battle. He
swings as a true swordsman but the power behind it is unmatched by any other known warrior. Each cast of the sword
deals two deadly blows as he hits with an initial swing and then again with a massive secondary backswing.

_________________________________________________________________
-Rulings and Clarifications-

  • - WOUNDING ATTACK : Attacking Different Figure
    How does Horned Skull Butcher's Wounding Attack work? Does he have to attack the same opponent?
    No, once Horned Skull Butcher attacks one opponent, you can choose any figure adjacent to Horned Skull Butcher and attack again. The second
    figure can be the same figure you attacked the first time, or a different one.
_________________________________________________________________
-Combinations and Synergies-

Synergy Benefits Received
  • - ORNAK : Red Flag of Fury
    As a unique hero that follows Utgar, Horned Skull Butcher may benefit from Ornak’s RED FLAG OF FURY
    activation synergy.

Synergy Benefits Offered
  • - N/A
The figure used for this unit is Bugbear Tyrant from Auggies The Rusty Dragon Inn D&D Set. The name and model number is Bugbear Tyrant.


Last edited by Heroscaper 101; May 22nd, 2018 at 02:33 AM.
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  #243  
Old May 14th, 2018, 01:36 AM
Whiskey McGreggor's Avatar
Whiskey McGreggor Whiskey McGreggor is offline
 
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Re: Heroscaper 101's customs

I like the idea but it could use a few more tweaks here and there. First off I see that he is a hero very similar to Krug, but the main issue for me with this figure is that he is OP (too much attack stacking) and not to mention he has 6 move and he's a single space figure. An example being that Krug is a double spaced figure with 1 less health, move, and defense than Orc Butcher. Also due to being a double spaced figure Krug has some restrictions where as Orc Butcher is a single spaced figure, and last but not least Krug is only 20 points cheaper. My advice would be to rebalance Orc Butcher.
Example:
Life:6
Move:5
Range:1
Attack:2
Defense:3
I'd also probably do without Orc rage or change it for another ability all together but then again that just my advice for rework.
You could also make him 120 points if you do a rework on him.
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  #244  
Old May 14th, 2018, 02:35 AM
Heroscaper 101 Heroscaper 101 is online now
 
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Re: Heroscaper 101's customs

Name = Drek the Goliath
General = Valkrill
Planet = Toril
Species = Giant
Uniquity = Unique
Type = Hero
Class = Warrior
Personality = Wild
Size = Huge
Height = 10

Master Stats
Life = 7
Move = 6
Range = 1
Attack = 8
Defense = 4

Basic Stats
Move = 4
Range = 1
Attack = 6
Defense = 5

Points = 245
(Double Spaced)

Strong Arm 14
After getting a successful Throw roll, roll the 20-sided die to throw a large figure. If you roll a 14 or higher, you may the a small, medium or large figure.

Throw 14
After moving and before attacking, choose one small or medium non-flying figure adjacent to Drek the Goliath. Roll the 20-sided die. if you roll a 14 or higher, you may throw the figure by placing it on any empty space within 4 spaces of Drek the Goliath. The figure must land within clear sight of Drek the Goliath. After the figure is placed, roll the 20-sided die for throwing damage. If you roll an 11 or higher, the thrown figure receives 2 wounds. If the figure is thrown onto a level higher than the height of Drek the Goliath or onto water, do not roll for throwing damage. The thrown figure does not take any leaving engagement attacks.

Number of Figures = 1
  • Targeting Point = Head
  • Grey Area = Club
Bio: "Halgo, Demicus!" Drek the Goliath called, as the many barbarians of the forest planet, Toril, finally blanketed him with enough ropes to pull him to the ground. Never before had the colossal giant been in fear for his life. "Brothers, save me!" Drek the Goliath cried out, as one of the ruthless barbarians climbed to Drek the Goliath’s chest and raised his spear skyward to finish their evil task. But fate intervened just in time as Valkrill summoned Drek the Goliath to his cause, thereby forever placing the mighty giant in his debt.
_________________________________________________________________
-Rulings and Clarifications-

  • - THROW 14 : Throwing Damage vs. Falling Damage
    Are figures that are thrown subject to Falling damage?
    No, throwing damage includes falling damage. You do not have to roll for falling damage separately.

    - THROW 14 : Affects of Terrain
    Do Slippery Ice or Heavy Snow tiles limit the distance you can throw a figure?
    No. Just count each space as one space.

    - THROW 14 : Throwing Above “the Height of Drek the Goliath”
    What does “the height of Drek the Goliath” mean?
    The "height of Drek the Goliath" is the level Drek the Goliath is on, plus his height of 10. For example, if Drek the Goliath were standing on the first level, he would need to toss someone up above level 11 (or on the top of level 11) in order to negate any throwing damage.

    - THROW 14 : “Non-Flying” Figures
    Drek the Goliath can only throw “non-flying” figures. If the wind glyph is in play and activated, or if Morsbane has negated the figure’s special powers, and figure cannot fly, are they considered “non-flying” figures and can Drek the Goliath throw them?
    Yes on both counts. Flying figures are considered non-flying once the wind glyph is activated. When Morsbane negates a figure’s flying ability, they are also considered “non-flying.”
-Combinations and Synergies-

Synergy Benefits Received
  • N/A
Synergy Benefits Offered
  • N/A
C3V and SoV Custom Synergies
Spoiler Alert!


Synergy Benefits Offered

SKULL DEMON : VALKRILL ATTACK AURA 1
As a Valkrill follower with a Range of 1, the Drek the Goliath may benefit from the Skull Demon's VALKRILL ATTACK AURA 1 ability.

The figure used for this unit is Goliath from Auggies Wizards of the Coast D&D Set. The name and model number is Goliath Cleric of Kavaki War of the Dragon #012.


Last edited by Heroscaper 101; June 4th, 2018 at 12:09 PM.
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  #245  
Old May 16th, 2018, 01:12 AM
Heroscaper 101 Heroscaper 101 is online now
 
Join Date: January 24, 2018
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Re: Heroscaper 101's customs

Quote:
Originally Posted by Whiskey McGreggor View Post
I like the idea but it could use a few more tweaks here and there. First off I see that he is a hero very similar to Krug, but the main issue for me with this figure is that he is OP (too much attack stacking) and not to mention he has 6 move and he's a single space figure. An example being that Krug is a double spaced figure with 1 less health, move, and defense than Orc Butcher. Also due to being a double spaced figure Krug has some restrictions where as Orc Butcher is a single spaced figure, and last but not least Krug is only 20 points cheaper. My advice would be to rebalance Orc Butcher.
Example:
Life:6
Move:5
Range:1
Attack:2
Defense:3
I'd also probably do without Orc rage or change it for another ability all together but then again that just my advice for rework.
You could also make him 120 points if you do a rework on him.
I made some changes to the Butcher. The special ability Bloodied Smash is inspired from Fallout 4: Bloodied Legendary Prefix, you get stronger when you have less health. This miniature is perfect for this since there is blood on the blade.
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  #246  
Old May 16th, 2018, 02:47 AM
Heroscaper 101 Heroscaper 101 is online now
 
Join Date: January 24, 2018
Location: USA - CA - Clovis (Town)
Posts: 1,450
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Re: Heroscaper 101's customs

Name = Iron Skull Warriors
General = Utgar
Planet = Eberron
Species = Goblins
Uniquity = Unique
Type = Squad
Class = Warriors
Personality = Merciless
Size = Medium
Height = 5

Master Stats
Life = 1
Move = 5
Range = 1
Attack = 1
Defense = 5

Basic Stats
Move = 4
Range = 1
Attack = 4
Defense = 4

Points = 65
(Single Spaced)

Tyranny Bonding
Before taking a turn with Iron Skull Brutes, you may first take a turn with any Tyrant you control.

Iron Skull Fury
At the start of the game, choose a Tyrant you control to bond with. While that Tyrant is in play, Iron Skull Brutes roll one additional attack die for each wound marker on the chosen hero. There can be only one Bonded Tyrant for all the Iron Skull Brutes you control. Iron Skull Brutes cannot attack their Bonded Tyrant.

Number of Figures = 3
  • Targeting Point = Head
  • Grey Area = Weapons
Bio: These goblins are adept at running into battle and causing mayhem. They will toss their fellow goblins under the sword rather than take the damage themselves, but they are also able to whip friendly figures around in order to take their place in melee combat. No matter what, they are a terror on the battlefield and they can destroy a well planned out strategy with just one order marker.

_________________________________________________________________
-Rulings and Clarifications-

- IRON SKULL FURY : Multiple Tyrant Heroes

If I have more than 1 squad of Iron Skull Brutes, can I choose a different Tyrant Hero for each squad?
No. At the start of the game you must declare who the Iron Skull Brutes’ chosen tyrant hero is. All Iron Skull Brutes must have the same tyrant hero.

- IRON SKULL FURY : Mindshackled Tyrant Hero
What happens if my chosen tyrant hero is mindshackled to an opponents army?
The mindshackled hero is still the chosen hero for the Iron Skull Brutes. Any wound received by the chosen
hero, (before or after mindshackle), will still aid the Iron Skull Brutes’ Iron Skull Fury.

________________________________________________________________
-Combinations and Synergies-

Synergy Benefits Recieved
  • N/A
Synergy Benefits Offered
  • TYRANNY BONDING : Tyrant Units
    *Horned Skull Butcher
C3V and SoV Custom Synergies
Spoiler Alert!


Synergy Benefits Offered

Synergy Benefits Received



_________________________________________________________________
-Strategy, Tactics and Tips-
  • - TBA
The figures used for this squad Bugbears from Auggies D&D Set. The name and model number is Bugbear Lurker from The Rusty Dragon Inn, Bugbear Tyranny of Dragons #021, and Bugbear Warrior Demonweb #033.


Last edited by Heroscaper 101; May 22nd, 2018 at 12:30 PM.
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  #247  
Old May 16th, 2018, 09:39 AM
Whiskey McGreggor's Avatar
Whiskey McGreggor Whiskey McGreggor is offline
 
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Location: USA-CA-Fresno
Posts: 40
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Re: Heroscaper 101's customs

Not bad, a turn in the right direction but still seems a little to good, I'd probably knock 1 off of his defense and lower his health to 6. I know he's supposed to be a defeatist type figure like Krug but having 9 health and 3 defense is a tad bit broken. With 6 health and 2 defense he has the potential of dishing out 2 attacks of 7. Also with this rebalance it makes you play him a bit smarter and with more caution instead of just sending him out like a sponge. And as for the Iron Skull Brutes, they'd make a really good unique squad. As a comnon squad they'd be way too broken, probably could do without the healing aspect on Tyrant bonding as well and to better balance out Iron Skull Fury you should probably make their base attack 1 so that with 5 wounds on the Butcher they'll have 6 attack. The 5 defense can be kept as is for survivability seeing as they are a three man squad, and other than that I think these changes would balance out both of them fairly well.
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  #248  
Old May 16th, 2018, 12:02 PM
Heroscaper 101 Heroscaper 101 is online now
 
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Re: Heroscaper 101's customs

Quote:
Originally Posted by Whiskey McGreggor View Post
Not bad, a turn in the right direction but still seems a little to good, I'd probably knock 1 off of his defense and lower his health to 6. I know he's supposed to be a defeatist type figure like Krug but having 9 health and 3 defense is a tad bit broken. With 6 health and 2 defense he has the potential of dishing out 2 attacks of 7. Also with this rebalance it makes you play him a bit smarter and with more caution instead of just sending him out like a sponge. And as for the Iron Skull Brutes, they'd make a really good unique squad. As a comnon squad they'd be way too broken, probably could do without the healing aspect on Tyrant bonding as well and to better balance out Iron Skull Fury you should probably make their base attack 1 so that with 5 wounds on the Butcher they'll have 6 attack. The 5 defense can be kept as is for survivability seeing as they are a three man squad, and other than that I think these changes would balance out both of them fairly well.
I changed the Iron Skull Warriors to a unique squad instead of common. The Horned Skull Butcher has another special from Fallout 4 in the form of Berserker, the lower defense the higher attack.
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  #249  
Old May 16th, 2018, 11:47 PM
Heroscaper 101 Heroscaper 101 is online now
 
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Re: Heroscaper 101's customs

Name = Mummy Lord
General = Vydar
Planet = Feylund
Species = Undead
Uniquity = Unique
Type = Hero
Class = King
Personality = Relentless
Size = Medium
Height = 5

Master Stats
Life = 5
Move = 5
Range = 1
Attack = 3
Defense = 3

Basic Stats
Move = 4
Range = 1
Attack = 2
Defense = 5

Points = 140
(Single Spaced)

Tough
When rolling defense dice against any normal attack, this Mummy Lord always add one automatic shield to what is rolled.

Pharaoh's Curse 12
Before attacking, choose a small or medium figure adjacent to Mummy Lord. Roll the 20-sided die. If you roll a 12 or higher, the chosen figure cannot roll any defense dice if attacked by Mummy Lord this turn.

Return of the Mummy
At the start of each of your turns after Mummy Lord has been destroyed, roll the 20-sided die. If you roll a 17 or higher, immediately place Mummy Lord on a space adjacent to any figure you control and remove all Wound Markers on Mummy Lords' card.

Number of Figures = 1
  • Targeting Point = Head
  • Grey Area = None
Bio:
There was once a great queen on Feylund, who was said could kill her enemies with a single glance. On Feylund, she had built an army of loyal minions who would do anything for her, without question or hesitation. One day, she was summoned to a different world to fight different battles, but her army was left behind. Without her minions, this queen was not at her full strength. She was mocked, and forgotten... until the day her general summoned her army for her.

And now, with her army at her command, Queen Sudema and the Mummy Lord will march, and their enemies will fear the undead again!
_________________________________________________________________
-Rulings and Clarifications-

- PHARAOH'S CURSE : Rolling for 'dead cards'
If I have a turn order marker on an Army Card, but every figure on the Army Card has been destroyed, can I still roll for Pharaoh's Curse?
No. If the every figure on the Army Card is destroyed, you cannot take that turn, and Pharaoh's Curse would never activate.

- PHARAOH'S CURSE : Using Order Markers after Mummy Lord is revived
If I have a turn order marker on a destroyed Mummy Lord, but he is brought back onto the board by Pharaoh's Curse before I would have used that Turn Order Marker, can I take that turn with him when the time comes?
Yes. The turn order markers are not removed from the cards once a figure is destroyed. If Mummy Lord is on the board when his turn would come up (even if he was destroyed the turn before), he can take that turn.
_________________________________________________________________
-Combinations and Synergies-
Synergy Benefits Received
- COMMAND COURIER : Command Dispatch
As a Medium Vydar Unique Hero, Mummy Lord may take a turn due to a Command Courier’s COMMAND DISPATCH ability.

Synergy Benefits Offered
Synergy Imposed
- ANA KARITHON : Turn Undead Special Attack
As Undead, the Mummy Lord is subject to Ana Karithon's TURN UNDEAD SPECIAL ATTACK.

The figure used for this unit is Mummy from Auggies various pathfinder D&D Set. The name and model number is Mummy Lord Undead Horde.

Last edited by Heroscaper 101; June 11th, 2018 at 10:33 PM.
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  #250  
Old May 17th, 2018, 12:02 AM
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superfrog superfrog is offline
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Re: Heroscaper 101's customs

I like this figure. I think the first and last powers are a bit too strong, but the ideas are good.
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  #251  
Old May 17th, 2018, 12:27 AM
Heroscaper 101 Heroscaper 101 is online now
 
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Re: Heroscaper 101's customs

Quote:
Originally Posted by superfrog View Post
I like this figure. I think the first and last powers are a bit too strong, but the ideas are good.
I changed the Mummy Lord, hope the changes are good.
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  #252  
Old May 17th, 2018, 12:36 AM
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superfrog superfrog is offline
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superfrog is a man of the cloth superfrog is a man of the cloth superfrog is a man of the cloth superfrog is a man of the cloth superfrog is a man of the cloth superfrog is a man of the cloth superfrog is a man of the cloth superfrog is a man of the cloth superfrog is a man of the cloth superfrog is a man of the cloth superfrog is a man of the cloth superfrog is a man of the cloth superfrog is a man of the cloth superfrog is a man of the cloth superfrog is a man of the cloth
Re: Heroscaper 101's customs

16 or higher is really too easy. He'll come back within 4 turns on average.
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