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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #49  
Old September 5th, 2010, 04:58 PM
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Re: The Book of Optional Rule: Throwing Destructible Objects

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Originally Posted by SirGalahad View Post
Did the question as to whether or not the thrown DO itself receives damage get addressed?

A couple of situations:

Turbo Lift - I have all flying figures and my oppoonent does not, so I simply rip the Turbo Lift off the ladder and throw it down onto the middle of the map, slowing down his advance to height.

Battlement - If I rip up a battlement and throw it, and it is not destroyed, how do I place it? Laying flat on a hex? Upright? Can I only throw it onto a space where it can legally be placed?

Inquiring minds want to know.
  1. If you are asking if the object must roll attack and defense for itself, then Yes. I suggest you go back and read the section on Throwing.
  2. I played it as though the battlement must be placed legally, that is what I prefer. My plan for each DO is to have an entry in their Clarification Section to explain those little issues, something quite similar to how the official game handles it as well.
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  #50  
Old September 5th, 2010, 05:13 PM
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Re: The Book of Optional Rule: Throwing Destructible Objects

So you're tearing the battlement off and then tossing it in a manner so that it connects to another hex as if it'd never been torn off? I know it's not roleplaying, but that seems pretty unrealistic ...

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #51  
Old September 5th, 2010, 05:44 PM
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Re: The Book of Optional Rule: Throwing Destructible Objects

You could really slow down some melee figures by throwing battlements onto choke points or at the bases or tops of ladders. Or would figures be allowed to occupy spaces with thrown battlements on them, like they can occupy spaces with manhole covers?

I know that I do not know.
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  #52  
Old September 5th, 2010, 05:51 PM
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Re: The Book of Optional Rule: Throwing Destructible Objects

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Originally Posted by IAmBatman View Post
So you're tearing the battlement off and then tossing it in a manner so that it connects to another hex as if it'd never been torn off? I know it's not roleplaying, but that seems pretty unrealistic ...
It would seem that way when you are still looking at it as though it were a lego. In "reality" it is just a stack of bricks.
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  #53  
Old September 5th, 2010, 05:53 PM
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Re: The Book of Optional Rule: Throwing Destructible Objects

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Originally Posted by Griffin View Post
Quote:
Originally Posted by IAmBatman View Post
So you're tearing the battlement off and then tossing it in a manner so that it connects to another hex as if it'd never been torn off? I know it's not roleplaying, but that seems pretty unrealistic ...
It would seem that way when you are still looking at it as though it were a lego. In "reality" it is just a stack of bricks.
So would you not be able to throw it on spaces where it can't properly reconnect? If it's "just a stack of bricks" that doesn't seem right ...

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #54  
Old September 5th, 2010, 05:56 PM
Griffin Griffin is offline
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Re: The Book of Optional Rule: Throwing Destructible Objects

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Originally Posted by SirGalahad View Post
You could really slow down some melee figures by throwing battlements onto choke points or at the bases or tops of ladders. Or would figures be allowed to occupy spaces with thrown battlements on them, like they can occupy spaces with manhole covers?
I originally played it this way months ago, but I decided to have two separate Battlement DOs.
  1. The constructed one on the front page
  2. The crumbled one on the ground
Here is the main reason why..... HEIGHT

The height of a Battlement is determined in the rule book as 3 and 2 from the "inside" of it. But when you place them on their side, it is a perfect height of 1 (which is nice and convenient) but the problem is their height changing that many times screws up adjacency, falling, climbing, engagements, and special powers that may affect them. :too-complex:

The best thing to do is create them both, but separately, as in two distinctly different cards to represent two distinct different DOs with different heights, powers, and rules for placement.
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  #55  
Old September 5th, 2010, 05:57 PM
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Re: The Book of Optional Rule: Throwing Destructible Objects

Quote:
Originally Posted by IAmBatman View Post
Quote:
Originally Posted by Griffin View Post
Quote:
Originally Posted by IAmBatman View Post
So you're tearing the battlement off and then tossing it in a manner so that it connects to another hex as if it'd never been torn off? I know it's not roleplaying, but that seems pretty unrealistic ...
It would seem that way when you are still looking at it as though it were a lego. In "reality" it is just a stack of bricks.
So would you not be able to throw it on spaces where it can't properly reconnect? If it's "just a stack of bricks" that doesn't seem right ...
That is correct, just like you cannot throw a car, battlement, tire, mailbox, manhole cover, etc directly on top of Hulk.

Theme < Mechanics
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  #56  
Old September 5th, 2010, 06:03 PM
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Re: The Book of Optional Rule: Throwing Destructible Objects

Fair enough.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #57  
Old September 9th, 2010, 06:35 PM
Griffin Griffin is offline
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Re: The Book of Optional Rule: Throwing Destructible Objects

THROWING DESTRUCTIBLE OBJECTS section is updated with the "before taking a turn or after taking a turn" wording.
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  #58  
Old September 9th, 2010, 06:56 PM
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Re: The Book of Optional Rule: Throwing Destructible Objects

Thanks, Griff! I think when I get up the energy to start my next playtest, I'm going to include at least one DO in them and try out the rules. Also going to try the lava rules.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #59  
Old September 10th, 2010, 09:38 AM
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Re: The Book of Optional Rule: Throwing Destructible Objects

Some small changes:
Quote:
C3G DESTRUCTIBLE OBJECT OPTIONAL RULES
Destructible Objects are an official inclusion in the game, as seen with the Fortress Door and the Destructible Wall. These rules allow the addition of extra mechanics that really bring out the flavor of Destructible Objects in superhero smash ups and send Destructible Objects flying around the battlefield.
Some C3G Destructible Object cards have size designations in the card’s left box.
The size designations include Small, Medium, and Large. Only Destructible Objects with a size designation are affected by this Optional Rules set.
These rules cover the following areas: Targeting Destructible Objects, Attacking and Defending Destructible Objects, Throwing Destructible Objects, and Destroying Destructible Objects.

TARGETING DESTRUCTIBLE OBJECTS
Instead of choosing a figure to attack, players may target a Destructible Object. Destructible Objects may be targeted and attacked much the same way a figure is targeted and attacked. In addition, Destructible Objects with a size designation can be referenced in special powers and be affected as determined by that power. In these cases the power will refer to a Destructible Object of a certain size or height. Some examples would be: Magneto's Magnetic Throw and Jean Grey's Telekinesis.

ATTACKING AND DEFENDING DESTRUCTIBLE OBJECTS
A Destructible Object may be attacked by a normal attack, a special attack, or by special powers that only cause wounds. Add Height Advantage where appropriate. A Destructible Object may receive wounds the same way that a figure may receive wounds. A Destructible Object cannot be targeted or attacked by special powers that may "destroy" it in one attack. Any non-attacking player can roll defense for the Destructible Object.

THROWING DESTRUCTIBLE OBJECTS
- Small Destructible Objects may be thrown up to 5 spaces by figures with Super Strength and up to 3 spaces by figures without Super Strength.
- Medium Destructible Objects may be thrown up to 4 spaces by figures with Super Strength.
- Large Destructible Objects may be thrown up to 3 spaces by figures with Super Strength.
- Figures without Super Strength may not throw Medium or Large Destructible Objects.

Either immediately before taking a turn or immediately after taking a turn with an unengaged figure adjacent to one or more Destructible Objects, that figure may throw one Destructible Object. A figure can only throw a Destructible Object once in a turn. That means that if a figure throws a Destructible Object before taking a turn, the same figure cannot throw a Destructible Object after taking the same turn. When throwing a Destructible Object larger than one hex in size, all spaces the Destructible Object is placed on must be on the same level. The Destructible Object may never be placed on uneven terrain.
To throw a Destructible Object before or after taking a turn with a figure, choose one Destructible Object adjacent to the figure and place it on an empty space up to the number of spaces indicated in the chart above.
If the Destructible Object is attached to other terrain or a hex space, you may still remove it and place it as indicated above.
Roll a number of attack dice equal to the remaining life points on the Destructible Object's Army Card once. The thrown Destructible Object and all other Destructible Objects and figures adjacent to the thrown Destructible Object are affected.
Affected figures (including Destructible Objects) roll defense dice separately. Because throwing a Destructible Object at figures is neither a Normal Attack or Special Attack, special powers and glyphs that specifically work for or against Normal Attacks or Special Attacks, or both, cannot be used by a figure when rolling Defense against a thrown Destructible Object.

DESTROYING DESTRUCTIBLE OBJECTS
When a Destructible Object has as many Wound Markers as the Life number on its Army Card, it is destroyed. Remove the destroyed Destructible Object from the battlefield. Even if the Destructible Object is attached to other terrain or a hex space, you must still remove it. Figures can now move onto the spaces previously occupied by the Destructible Object.
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  #60  
Old September 10th, 2010, 10:16 AM
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SirGalahad SirGalahad is offline
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Re: The Book of Optional Rule: Throwing Destructible Objects

Can you indicate what changed?

I know that I do not know.
C3G INDEX - SSE 92 - JSA GENERATIONS
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