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#1
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Highways & Dieways' Family Tree
@UranusPChicago
's map Highways & Dieways must be the single most adapted map on this site. Since I'm guilty of impinging on his intellectual property twice I figure I'd get the whole family together in one place, and see what else it inspires.
Highways and Dieways by UranusPChicago BoV map (1 RotV, 2 RttFF) Highways and Dieways: Swarm Edition by R˙chean (1 SotM, 2 RttFF) Turnpikes and Burnpikes by Dignan (1 RotV, 1 VW, 2 FotA) Leakways and Creekways by killercactus (3 BftU, 21 additional water tiles) Sludgeways and Drudgeways by Killometer (1 SotM, 2 RttFF) Dungeon version by Darkmage7a (2 BftU, 2 RttFF) [no build instructions] Highways & Dieways - FotA Edition by cmgames (1 RotV, 3 FotA) Highways & Dieways, Angkor Ed. by Killometer (1 RotV, 2 FotA, 2 TJ) Backways and Trackways by superfrog (2 BftU, 2 RttFF) Iceways and Sliceways by ryguy266 (2 TT, 2 FotA) Highways & Darkness by Chris Perkins (2 BftU, 1 FotA, 1 RttFF) Highways and Triways by rednax (1 RotV, 3 RttFF) More Ways to Die by Eirikr (2 RotV, 3 RttFF) Cobblestones of Sorrow by Nomad (2 RotV, 4 RttFF) BoV Remix by Not User Name (3 RotV, 6 RttFF) [no build instructions] Lithium Ion by Elvenenvy (remainder of 1 RotV from H&D, 1 BftU) Last edited by Killometer; December 12th, 2023 at 07:54 PM. |
#2
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Re: Highways & Dieways' Family Tree
Wowzers. Quite the compilation, Killo. Good to have them all in one place.
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#3
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Re: Highways & Dieways' Family Tree
I was surprised to see my little remake on this list. I'll have to make building instructions for it sometime.
Highways and Dieways will forever be my favorite BoV map. I'm loving all these remakes too. |
#4
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Re: Highways & Dieways' Family Tree
Quote:
Do you plan onn adding the lava back to the Ember Canyon section? |
#5
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Re: Highways & Dieways' Family Tree
Quote:
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#6
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Re: Highways & Dieways' Family Tree
@Killometer I threw this together today because I saw a lack of dungeon representation. Build Instructions Lots of shadow on this one. In fact, all level 1 spaces (except start zones and the t-glyphs) have shadow. It uses 2 BftU and 2 RttFF |
#7
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Re: Highways & Dieways' Family Tree
TT is pretty unrepresented too, someone should throw one of those together.
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#8
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Re: Highways & Dieways' Family Tree
@superfrog
Nice. Added. I like your solution to mimic the ruins. The level 1 shadow will definitely lessen the sting of giving up the road. I wonder if there's a way to tweak it so the right spur of road can be accessed a bit easier from the start zone. I'm concerned that otherwise that whole corner will be a dead zone, even considering the shadow. With the position of the wall even just a diagonal 2-hexxer might do it.
@Not User Name TT is one of the few gaping holes in my collection, otherwise I would have probably already tried to steal that glory. I'm sure someone will try it eventually. |
#9
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Re: Highways & Dieways' Family Tree
UPC hasn't posted since 2012 and this was one of his last posts in his map thread about his H&D map. It seemed appropriate to repost it is in this thread.
Last edited by R˙chean; February 15th, 2015 at 01:14 PM. Reason: Havnt seen him in years and he lives really close to me |
#10
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Re: Highways & Dieways' Family Tree
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Like this? http://www.mediafire.com/view/r4hk52...ackways(2).pdf I just shifted the start zones right a bit and added back in the water hex I took out. |
#11
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Re: Highways & Dieways' Family Tree
Thanks for cross-posting that,
@R˙chean
. Recalling his reaction there was actually part of the impetus for me to make this compilation.
@superfrog I think that will keep the whole map a lot more lively. Last edited by Killometer; February 15th, 2015 at 03:24 PM. Reason: And the list UPC was responding to only had the first 5 maps in the op here! |
#12
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Re: Highways & Dieways' Family Tree
Leakways and Creekways - lol. That was the result of way too much map making one day for me.
Vipers would rock on it though, so I still like it. Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
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