![]() ![]() ![]() ![]() ![]() UranusPChicago
BoV Judge Emeritus |
Last Activity: November 8th, 2022 09:04 PM
About Me
- About UranusPChicago
- Location
- TX - Garland
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- UPC's Heroscape Strategy Blog (and whatever else the Muse sends my way...)
Downloads
Member's Files
File | Date | Downloads |
---|---|---|
The Grass Is Always Greener... : 1MS, 1FF Created in Landscape | April 7th, 2008 | 365 |
Through Hell and High Water V.2 : 2MS, 2VW, 3FF (the third FF is for trees only) | April 9th, 2008 | 368 |
Stroll Through the Park : Less than 1 Master Set, 1 Castle Set, and 1 Jungle Set | May 27th, 2008 | 303 |
A Hunting We Will Go : 2 Master Sets, 2 Forest Sets, and extra hexes from the expansions. A blast from the past (early H | May 28th, 2008 | 457 |
Stroll Through The Park_SV1 : 1 Swamp Set 1 Jungle Set 1 Castle Set | June 3rd, 2008 | 515 |
Cavern of Jo'Nah : Less than 1 RotF + 1 BftU | September 14th, 2010 | 219 |
Mentions
December 17th, 2022 |
10:56 PM - Evantage mentioned UranusPChicago in post Missouri Seasonal Tourneys: Summer Event 7/22/2023 Missouri Seasonal Tourneys
After so... |
May 1st, 2022 |
03:18 AM - Grey Waves mentioned UranusPChicago in post Re: Wargrounds of Scape (WoS) - discussion thread ...Swarm edition by UranusPChicago and R˙chean. This... |
August 29th, 2021 |
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October 10th, 2018 |
11:30 PM - Astroking112 mentioned UranusPChicago in post Re: Hexes in Texas - Dallas / Ft Worth NHSD 2018 ...Max , Grungebob , UranusPChicago , geddy lifeson , ... |
March 2nd, 2018 |
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October 7th, 2017 |
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June 29th, 2017 |
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June 27th, 2017 |
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PDF build instr... |
June 9th, 2017 |
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May 19th, 2017 |
03:01 PM - The Dewk mentioned UranusPChicago in post Re: Utah monthly ...nd Dieways by UranusPChicago
https://www.heroscap... |
02:58 PM - The Dewk mentioned UranusPChicago in post Utah Monthlies 2017 2017 was an amazing year for the Ut... |
January 19th, 2017 |
10:54 PM - The Dewk mentioned UranusPChicago in post Re: Utah monthly ...vide by UranusPChicago *Slippery Ice & Heav... |
10:45 PM - The Dewk mentioned UranusPChicago in post Re: Utah soundoff ...7. Arctic Divide by UranusPChicago *Slippery Ice & Heav... |
October 1st, 2016 |
04:09 PM - R˙chean mentioned UranusPChicago in post Re: Hexes in Texas - Dallas / Ft Worth NHSD 2016 ... UranusPChicago, ... |
September 17th, 2016 |
02:25 PM - R˙chean mentioned UranusPChicago in post Re: Hexes in Texas - Dallas / Ft Worth NHSD 2016 ... UranusPChicago, ... |
August 30th, 2016 |
09:25 PM - lefton4ya mentioned UranusPChicago in post Re: Ohio NHSD 2016 @ CinCityCon - October 1 ...tic Divide by UranusPChicago - RotV, TT
Heavy Sno... |
February 10th, 2015 |
10:25 PM - Killometer mentioned UranusPChicago in post Highways & Dieways' Family Tree UranusPChicago's map Highways & Die... |
January 25th, 2015 |
11:54 PM - Killometer mentioned UranusPChicago in post Re: Killometer's maps ~ Plagiarizing UPC. Again. ...le version of UranusPChicago's Highways and Diewa... |
Quotes
February 23rd, 2018 |
08:02 PM - itsbuzzi quoted UranusPChicago in post Re: Battlefields of Valhalla Discussion Thread Hello! I couldn't find this informa... |
06:10 PM - R˙chean quoted UranusPChicago in post Re: Battlefields of Valhalla Discussion Thread Hello! I couldn't find this informa... |
February 15th, 2015 |
11:19 AM - R˙chean quoted UranusPChicago in post Re: Highways & Dieways' Family Tree Wow! That is awesome. I am honored... |
Blog
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This Blog entry is not what it seems… 
At first glance of the pictures to follow, you may think this is a “look at my huge collection-o-rama” type blog. It’s not. You might even think it is sales pitch for Heroclix figures. The purpose is not that directly, but that could be a result of the intended delivery.
Actually, I have never played a game of Heroclix in my life nor do I even know the rules of how to play. Some of my figures do not have the correct base and some of them do not even have a base (currently). Honestly, OCD aside, it really doesn’t bother me because the reason I have my Heroclix collection is because of the phenomenal Super Hero custom creators that we have on this site.
[Image]
First off, I hope the custom creators get a kick out of seeing their creations being used by someone else than themselves. I know as a custom...

At first glance of the pictures to follow, you may think this is a “look at my huge collection-o-rama” type blog. It’s not. You might even think it is sales pitch for Heroclix figures. The purpose is not that directly, but that could be a result of the intended delivery.
Actually, I have never played a game of Heroclix in my life nor do I even know the rules of how to play. Some of my figures do not have the correct base and some of them do not even have a base (currently). Honestly, OCD aside, it really doesn’t bother me because the reason I have my Heroclix collection is because of the phenomenal Super Hero custom creators that we have on this site.
[Image]
First off, I hope the custom creators get a kick out of seeing their creations being used by someone else than themselves. I know as a custom...
[Image]
This strategy discussion kind of ties together a couple of previous topics of mine “Don’t Forget to Move!” and “In Game Point Value” where I introduced the concept of IGPV (in game point values). On a high level, it is nothing more than a dissertation on the importance and value of a figure’s placement on the battlefield in relation to everything else that is going on in the battle. However, I specifically want to focus on when Disengaging might be the best thing for you to do during a game.First off, I want to start off with a couple quick hits…
“No one escapes the Cyberclaw!” If you are currently engaged with a figure that has the Cyberclaw Special Power (currently Major X17 and Gladiatrons), then Disengagement is not an option for you.
“There’s no crying in Heroscape!” It is rarely a good idea to attempt to Disengage from a figure who possesses...
If I had a penny for every time I see a player forget to take advantage of movement strategies, I would be a rich man... [Image]
The error that I see most often in tournament as well as casual play is negligence with moving active units. Whether it is simply moving a character to gain height advantage, moving ranged units back to avoid immediate melee counter attacks, or moving around an engaged unit (maintaining engagement) to better control travel lanes of the enemy, players seem to forget that just because their unit is within range of an enemy unit doesn't mean they need to forgo their movement phase.
Melee Dance... back in the early days of Heroscape I think I remember a description of a melee engagement occurring up a hill as a "do-se-do"¯. One unit would attack and then the other player would move his unit around to gain height and attack, and so on and...
The error that I see most often in tournament as well as casual play is negligence with moving active units. Whether it is simply moving a character to gain height advantage, moving ranged units back to avoid immediate melee counter attacks, or moving around an engaged unit (maintaining engagement) to better control travel lanes of the enemy, players seem to forget that just because their unit is within range of an enemy unit doesn't mean they need to forgo their movement phase.
Melee Dance... back in the early days of Heroscape I think I remember a description of a melee engagement occurring up a hill as a "do-se-do"¯. One unit would attack and then the other player would move his unit around to gain height and attack, and so on and...
Order Markers are an integral part of the strategy within Heroscape. However, if you are a "house-ruler" who does not play with Order Markers, more power to you. Again, the genius of Heroscape is that it is [Image]easily modifiable; if you don't like a rule, don't use it, if you want to add to a rule, then do it. There has even been discussion that Order Marker rules without modification fail to accommodate very large army battles. Unfortunately, I am not here to discuss either of those scenarios, I am here to discuss Order Marker management how it pertains to games using the official rules.
In my opinion, Order Marker management can make or break a game, even more so than unlucky dice. I say that because an OM on a dead army card is a wasted turn. But even with the worst of luck, an army card activated with an OM that has living figures has a statistical chance to do...
In my opinion, Order Marker management can make or break a game, even more so than unlucky dice. I say that because an OM on a dead army card is a wasted turn. But even with the worst of luck, an army card activated with an OM that has living figures has a statistical chance to do...
Strategy within Heroscape is an ever-changing beast and I absolutely love that fact.
If you have been holding out hope for a Heroscape Strategy bible, don't hold your breath. Strategies that may absolutely apply in one situation within a game might be the worst thing you can do later in the same game. You [Image]honestly cannot cover every situation that is going to come up within a game. Being that Army composition can vary greatly (and hopefully is constantly changing with new releases) and that the "board" never has to look the same from game to game, it would be impossible to develop an all-encompassing strategy guideline. With each "Wave"¯ release and each new map design, yesterday's specific counters may become obsolete. There will never be a defined "opening move"¯ for Heroscape.
However, that being said, there are still plenty of high-level strategies...
If you have been holding out hope for a Heroscape Strategy bible, don't hold your breath. Strategies that may absolutely apply in one situation within a game might be the worst thing you can do later in the same game. You [Image]honestly cannot cover every situation that is going to come up within a game. Being that Army composition can vary greatly (and hopefully is constantly changing with new releases) and that the "board" never has to look the same from game to game, it would be impossible to develop an all-encompassing strategy guideline. With each "Wave"¯ release and each new map design, yesterday's specific counters may become obsolete. There will never be a defined "opening move"¯ for Heroscape.
However, that being said, there are still plenty of high-level strategies...
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