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UranusPChicago knows what's in an order marker UranusPChicago knows what's in an order marker UranusPChicago knows what's in an order marker

UranusPChicago UranusPChicago is offline

BoV Judge Emeritus

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  • Last Activity: October 5th, 2016 09:58 AM
  • Join Date: May 9th, 2006
  • Referrals: 0

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https://www.heroscapers.com/community/member.php?u=35

Downloads

Member's Files
File Date Downloads
The Grass Is Always Greener... : 1MS, 1FF Created in Landscape April 7th, 2008 312
Through Hell and High Water V.2 : 2MS, 2VW, 3FF (the third FF is for trees only) April 9th, 2008 296
Stroll Through the Park : Less than 1 Master Set, 1 Castle Set, and 1 Jungle Set May 27th, 2008 239
A Hunting We Will Go : 2 Master Sets, 2 Forest Sets, and extra hexes from the expansions. A blast from the past (early H May 28th, 2008 411
Stroll Through The Park_SV1 : 1 Swamp Set 1 Jungle Set 1 Castle Set June 3rd, 2008 462
Cavern of Jo'Nah : Less than 1 RotF + 1 BftU September 14th, 2010 172

Mentions

October 10th, 2018
11:30 PM - Astroking112 mentioned UranusPChicago in post Re: Hexes in Texas - Dallas / Ft Worth NHSD 2018
...Max , Grungebob , UranusPChicago , geddy lifeson , ...
March 2nd, 2018
07:28 PM - R˙chean mentioned UranusPChicago in post Re: DFW Draft Tournament 2018
... UranusPChicago, ...
October 7th, 2017
03:37 PM - R˙chean mentioned UranusPChicago in post Re: Hexes in Texas - Dallas/Ft Worth NHSD 2017
... UranusPChicago, ...
June 29th, 2017
09:28 AM - Deroche mentioned UranusPChicago in post Re: Louisville Monthly Tourney-- July 1st, GenCon Practice
...ways and Dieways by UranusPChicago Quantity: 4 Requi...
June 27th, 2017
06:36 PM - The Dewk mentioned UranusPChicago in post Re: Utah monthly
...ways by UranusPChicago PDF build instr...
June 9th, 2017
02:24 PM - kevindola mentioned UranusPChicago in post OHS Season 28 - GenCon Prep CONGRATS DYSOLE!
Online Heroscape Season 28 - Gen Co...
02:37 AM - fomox mentioned UranusPChicago in post Gencon 2017 Event Thread
...nd Dieways by UranusPChicago Quantity: 4 Require...
02:34 AM - Xorlof mentioned UranusPChicago in post Re: Gencon 2017 Event Thread
...and Dieways by UranusPChicago Quantity: 4 Require...
May 19th, 2017
03:01 PM - The Dewk mentioned UranusPChicago in post Re: Utah monthly
...nd Dieways by UranusPChicago https://www.heroscap...
02:58 PM - The Dewk mentioned UranusPChicago in post Utah Monthlies 2017
2017 was an amazing year for the Ut...
January 19th, 2017
10:54 PM - The Dewk mentioned UranusPChicago in post Re: Utah monthly
...vide by UranusPChicago *Slippery Ice & Heav...
10:45 PM - The Dewk mentioned UranusPChicago in post Re: Utah soundoff
...7. Arctic Divide by UranusPChicago *Slippery Ice & Heav...
October 1st, 2016
04:09 PM - R˙chean mentioned UranusPChicago in post Re: Hexes in Texas - Dallas / Ft Worth NHSD 2016
... UranusPChicago, ...
September 17th, 2016
02:25 PM - R˙chean mentioned UranusPChicago in post Re: Hexes in Texas - Dallas / Ft Worth NHSD 2016
... UranusPChicago, ...
August 30th, 2016
09:25 PM - lefton4ya mentioned UranusPChicago in post Re: Ohio NHSD 2016 @ CinCityCon - October 1
...tic Divide by UranusPChicago - RotV, TT Heavy Sno...
February 10th, 2015
10:25 PM - Killometer mentioned UranusPChicago in post Highways & Dieways' Family Tree
UranusPChicago's map Highways & Die...
January 25th, 2015
11:54 PM - Killometer mentioned UranusPChicago in post Re: Killometer's maps ~ Plagiarizing UPC. Again.
...le version of UranusPChicago's Highways and Diewa...

Quotes

February 23rd, 2018
08:02 PM - itsbuzzi quoted UranusPChicago in post Re: Battlefields of Valhalla Discussion Thread
Hello! I couldn't find this informa...
06:10 PM - R˙chean quoted UranusPChicago in post Re: Battlefields of Valhalla Discussion Thread
Hello! I couldn't find this informa...
February 15th, 2015
11:19 AM - R˙chean quoted UranusPChicago in post Re: Highways & Dieways' Family Tree
Wow! That is awesome. I am honored...

Blog

Latest Entry

Posted July 10th, 2008 at 12:57 PM Comments 2
Posted in Uncategorized
This Blog entry is not what it seems…

At first glance of the pictures to follow, you may think this is a “look at my huge collection-o-rama” type blog. It’s not. You might even think it is sales pitch for Heroclix figures. The purpose is not that directly, but that could be a result of the intended delivery.

Actually, I have never played a game of Heroclix in my life nor do I even know the rules of how to play. Some of my figures do not have the correct base and some of them do not even have a base (currently). Honestly, OCD aside, it really doesn’t bother me because the reason I have my Heroclix collection is because of the phenomenal Super Hero custom creators that we have on this site.

[Image]


First off, I hope the custom creators get a kick out of seeing their creations being used by someone else than themselves. I know as a custom...

Posted June 25th, 2007 at 12:46 PM Comments 0
Posted in
[Image]
This strategy discussion kind of ties together a couple of previous topics of mine “Don’t Forget to Move!” and “In Game Point Value” where I introduced the concept of IGPV (in game point values). On a high level, it is nothing more than a dissertation on the importance and value of a figure’s placement on the battlefield in relation to everything else that is going on in the battle. However, I specifically want to focus on when Disengaging might be the best thing for you to do during a game.

First off, I want to start off with a couple quick hits…

“No one escapes the Cyberclaw!” If you are currently engaged with a figure that has the Cyberclaw Special Power (currently Major X17 and Gladiatrons), then Disengagement is not an option for you.

“There’s no crying in Heroscape!” It is rarely a good idea to attempt to Disengage from a figure who possesses...

Posted May 9th, 2007 at 04:04 AM Comments 0
Posted in
If I had a penny for every time I see a player forget to take advantage of movement strategies, I would be a rich man... [Image]

The error that I see most often in tournament as well as casual play is negligence with moving active units. Whether it is simply moving a character to gain height advantage, moving ranged units back to avoid immediate melee counter attacks, or moving around an engaged unit (maintaining engagement) to better control travel lanes of the enemy, players seem to forget that just because their unit is within range of an enemy unit doesn't mean they need to forgo their movement phase.

Melee Dance... back in the early days of Heroscape I think I remember a description of a melee engagement occurring up a hill as a "do-se-do"¯. One unit would attack and then the other player would move his unit around to gain height and attack, and so on and...

Posted March 26th, 2007 at 10:20 PM Comments 0
Posted in
Order Markers are an integral part of the strategy within Heroscape. However, if you are a "house-ruler" who does not play with Order Markers, more power to you. Again, the genius of Heroscape is that it is [Image]easily modifiable; if you don't like a rule, don't use it, if you want to add to a rule, then do it. There has even been discussion that Order Marker rules without modification fail to accommodate very large army battles. Unfortunately, I am not here to discuss either of those scenarios, I am here to discuss Order Marker management how it pertains to games using the official rules.

In my opinion, Order Marker management can make or break a game, even more so than unlucky dice. I say that because an OM on a dead army card is a wasted turn. But even with the worst of luck, an army card activated with an OM that has living figures has a statistical chance to do...

Posted February 15th, 2007 at 04:05 PM Comments 0
Posted in
Strategy within Heroscape is an ever-changing beast and I absolutely love that fact.

If you have been holding out hope for a Heroscape Strategy bible, don't hold your breath. Strategies that may absolutely apply in one situation within a game might be the worst thing you can do later in the same game. You [Image]honestly cannot cover every situation that is going to come up within a game. Being that Army composition can vary greatly (and hopefully is constantly changing with new releases) and that the "board" never has to look the same from game to game, it would be impossible to develop an all-encompassing strategy guideline. With each "Wave"¯ release and each new map design, yesterday's specific counters may become obsolete. There will never be a defined "opening move"¯ for Heroscape.

However, that being said, there are still plenty of high-level strategies...
Recent Comments
No doubt. These images...
Posted July 10th, 2008 at 10:02 PM by hextr1p hextr1p is offline
Awesome post. I saw...
Posted July 10th, 2008 at 02:43 PM by truth truth is offline

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