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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#493
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Re: Sir Heroscape's customs
I don't think it needs to or should with this version. Instead of "must," the player is encouraged to do so to heal back up. It puts the tension on the player to feel A-N's ravenous nature.
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#494
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Re: Sir Heroscape's customs
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Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#495
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Re: Sir Heroscape's customs
Updated Versions. Been playtesting these versions and really liking where they're landing. Should be submitting soon.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#496
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Re: Sir Heroscape's customs
Starting on a new design that I'm kinda loving the potential for a splash in the SoV :P
Feedback welcome. Notice, I kinda love that you can have a couple Champions and they can activate each other with Feed the Frenzy. i.e. Army Composition: S Champion X2, S Raiders X7 I also love the simplicity of the design, but for such a unique figure, I kinda think it could use a 3rd power...maybe...any thoughts on that? Quote:
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#497
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Re: Sir Heroscape's customs
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As far as the design goes, its really interesting. Very high offensive potential with Feed the Frenzy. However, I think I may be reading something wrong... Can two Champions keep activating each other indefinitely using Feed the Frenzy? If so that seems kinda powerful... basically a Rapid Fire Special attack but with 5 attack dice... and if you have more than two Champions you can activate up to four of them, and they can all activate each other again? Against low defense armies, it seems like you could take out obscene numbers of figures in a single order marker once everything was in position! I would just draft three Champions. Then whenever one of them deals a wound, I can always get two more attacks of 5, and as long as even one of those attacks deals a wound, I can just repeat the process indefinitely?!? However, at 160 points they carry quite the price tag, and 5L 4D is actually relatively easy to kill for a melee figure at that point value. Still, I can't help but think I might be misunderstanding how the power is intended to work. Also, I've never played with/or against the Raiders, so take my feedback with a large grain of salt |
#498
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Re: Sir Heroscape's customs
Yeah, I think you’re right. I’d need to add a “After revealing an order marker on this S Champion...” clause. That would take care of the issue. Though if you did run 4 of them, yes you could activate all 4, potentially, in one turn with Fred the Frenzy.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#499
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Re: Sir Heroscape's customs
I was looking at this miniature earlier this morning! Nice initial thoughts on it.
I do agree that it could use a third power, it's a very cool sculpt. Fir sone reason seeing it reminded me of fallen timeline Zora from Zelda lol. Excited to see where you take this |
#500
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Re: Sir Heroscape's customs
I like what you've done with the Sahuagin Champion. I actually think that a third power would be unnecessary. The design is already solid, and the potential strength and utility of a power like Feed the Frenzy, alone, is enough to make the Champion stand out in its point range.
Given that you want this unit to become somewhat official, I would recommend changing Feed the Frenzy to affect four Sahuagin heros or one Sahuagin squad, rather than four Sahuagins. While the only Sahuagin unit in Classic Heroscape is a hero, the hypothetical advent of a Sahuagin squad would drastically increase the Champion's power in a seemingly unintended way. Although Sahuagin sculpts aren't exactly easy to find in great numbers, rendering such a squad unlikely, I think it would be best to preempt this interaction. |
#501
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Re: Sir Heroscape's customs
so cool,I like the Beakface sneaks. keep it up!!!!!!
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#502
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Re: Sir Heroscape's customs
Quote:
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#503
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Re: Sir Heroscape's customs
Quote:
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#504
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Re: Sir Heroscape's customs
I really like Sahaguin Champion. Would be fun if he had Blood Frenzy (+1 attack per wound on foe), even if you had to cut his attack to 4 to make up the difference.
My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
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