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AotV Customs A place for Arena of the Valkyrie Customs |
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#61
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Re: [Pod 0] Glyph of Recall - Testing
Got to test this glyph today. It was probably used poorly here but there's potential for t to be really handy, especially in this kind of format. I may try to test it with Sentinels of Grax soonish.
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Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#62
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Re: [Pod 0] Glyph of Recall - Testing
Had another game with this glyph. It brought back a Blade Dancer, which proved to be pretty valuable in the long run of the game (though far from enough to tip the scales).
2020-06-13 Crumble by Dignan, heat of battle Scraps format caps 125 Jango Fett (imagine Calibrax the Kyrie Warrior, but swap the healing for a 1/game fireline; 2A/4D) 150 Drow Chainfighter 240 Dienekes 360 2x20th Maine Volunteers caps's 7yo 100 2xWarriors of Ashra 180 1xVarkaanan Blade Dancers 260 1xMicroCorps Troopers 360 1xShades of Bleakewoode Round 1: Dienekes takes wounds from Shades while the 20th Maine and Jango kill WoA, Troopers, and a Blade Dancer Round 2: Dienekes is soul devoured, a Shade brings back the dead Blade Dancer* with Recall, the 20th Maine put a wound on Dienekes and kill two Blade Dancers, the last Blade Dancer* kills a 20th Maine, Jango kills Dienekes Round 3: 20th Maine kill all 3 Shades, stealing OM1 and OM2; Jango Fett kills the last two MicroCorps troopers, stealing OM3 Round 4: Jango Fett kills a WoA; Blade Dancer* safely disengages to put a wound on Jango Fett; Jango Fett disengages safely to pick up the Belt of Giant Strength, then forgets to attack (in an alternate reality he kills the nearest WoA); a WoA engages Jango and puts a wound on him; 20th Maine kill the WoA engaged with Fett Round 5: WoA kill a Chainfighter and a 20th Maine; Jango engages the last Blade Dancer* to use his Belt of Giant Strength and kills her on his second attack, stealing OMs 2 and 3; Jango kills the second-to-last WoA Game is called *indicates the Blade Dancer brought back by Recall Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#63
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Re: [Pod 0] Glyph of Recall - Testing
Had another game with this glyph. It wasn't used, but it was appealing enough to entice my opponent to leave engagement with a squad figure (and die) to try to get towards it.
2020-06-13 Rust and Ruin by Flash_19, Heat of Battle Scraps format caps 125 Jango Fett 225 Sentinels of Grax 315 Dienekes 365 Tarn Viking Warriorsr caps's 7yo 110 Varkaanan Greyspears 205 Arktos 365 2xVarkaanan Blade Dancers Round1: Tarn Viking Warriors charge out and attack the Blade Dancers across the map, killing 2 of them; Greyspears advance on Jango's high ground, putting 2 wounds on him and 1 wound on Dienekes; Viking Warriors retaliate against the Greyspears, largely getting blocked, though one puts 4 wounds on Arktos; Blade Dancer dies leaving engagement with a Viking Warrior Round2: Jango flies away from the melee and kills two Greyspears and Arktos with his Flame Thrower Special Attack; Blade Dancers kill a Tarn; Tarns kill a Greyspear; OM2 lost on Arktos; Sentinels of Grax activate Healing glyph to heal Jango and Dienekes and kill a Blade Dancer; last Greyspear dies leaving engagement with a viking (trying to get an angle on the Glyph of Recall) Round3: Dienekes takes height to kill the penultimate Blade Dancer Game is called Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#64
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Re: [Pod 0] Glyph of Recall - Testing
I played a Varks vs. Varks game just now where Manauvi took a leaving engagement attack to bring back one of the two dead Darkclaws. It didn't ultimately impact the outcome of the game at all, but it was cool to have around.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#65
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Re: [Pod 0] Glyph of Recall - Testing
Seems like this glyph isn't game breaking, which is good.
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#66
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Re: [Pod 0] Glyph of Recall - Testing
Glyph of Recall turned a game around for me by bringing back the Sentinels of Grax (who were *on fire* for Reconstitution from that point on). Bit of an outlier but I thought I would report it.
Quote:
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#67
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Re: [Pod 0] Glyph of Recall - Testing
Quite a showing for both squads there. Bit of luck, sure, but glyphs are better with different figures and that's OK. In fact, I would hope to see the Sentinels do well with Recall, as long as they don't become overpowered.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#68
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Re: [Pod 0] Glyph of Recall - Testing
Glyph of Recall used in these games (2 of the 3 anyway). Almost enough to get the Death Chasers a win in the last game, as they came down to 1 vs 1 Life Sonlen and could've killed him with Initiative. It's interesting how low impact it can feel at other times (like when you're winning anyway), but bringing back a figure really isn't a small thing.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#69
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Re: [Pod 0] Glyph of Recall - Testing
Based off of the discussion about new glyph types, we need some to change the Glyph of Recall, assuming these rules for the black glyphs in our box:
INVERSE GLYPHSReviving squad figures is dangerous territory for any sort of permanent glyph, and temporary glyphs would be weird if they disappeared after being activated (I'm not sure that the inconvenience of not being able to activate them on certain turns is worth the added upkeep). Note that even though we all agreed that this glyph is most dangerous with figures like the Vulcanmech Incendiborgs, we all don't really seem to want to test it ourselves. This would also get completely out of hand with Zombies, Marro Dividers, or other self-regenerating squads if it isn't limited to a oncer-per-game effect, in my eyes. We could look at redesigning to focus the glyph on some form of teleportation, more akin to Erland, perhaps? Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#70
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Re: [Pod 0] Glyph of Recall - Testing
Bummer to lose this one as well. I think temporary glyphs could work, but it definitely feels like an unnecessary combination of things. Maybe something like at the beginning/end of a round, place one of your Squad figure adjacent to it? Simple, gives you a way to reinforce an area of the map. We're also already playing with some form of revive on the HSGs, so changing this leaves a little more room for "Liliana" to have a revival power (since she's potentially some kind of necromancer; and I do like the idea of the HSGs reviving Heroes and Liliana reviving Squads...).
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#71
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Re: [Pod 0] Glyph of Recall - Testing
Yeah, temporary glyphs are a bit tough to make work well with the halved availability. We can definitely try to experiment with it and make it work, though, especially if we want to leave the opportunity open for players to make their own custom glyphs in this style down the road.
I like your idea of a permanent, slightly-more-limited Erland. Moving your own Squad figures can still be pretty good in the right scenarios. Do we feel like once per round is too restricted, or just about right? My first inclination is to start there; the other main change that I can see is after revealing a numbered OM while you have a figure on the glyph, but up to three Squads every other round has the potential to be a bit much, I think. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#72
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Re: [Pod 0] Glyph of Recall - Testing
I think once every-other-round is a good place to start. It reinforces the idea of these glyphs turning areas of the map into hotspots of activity from time to time. At the same time, I could see moving more than one figure, even every-other-round, making it far too easy to swarm and control a particular area.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
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