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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #49  
Old December 18th, 2011, 09:47 PM
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Re: The Book of Wonder Girl (Donna Troy) - Playtesting

Thanks! BoV maps only in the future, though, please!

Cheers,
Bats

Quote:
Originally Posted by WarlordoftheWolves
C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE TEST UNIT Wonder Girl
- THEME TEST Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them. Pass.
- MIRROR TEST Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game. Pass.
- BONDING TEST Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass.
- SYNERGIES TEST Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak. Pass.
- POWER CHECK Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and what are the stipulations on the power if there are any. Pass.
- FUN TESTConsider whether or not the design was fun to play. The design was fun to play even though Wonder Girl died early game.
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against. Pass.
- DRAFTING TEST/ Consider whether or not this design is worth drafting. Pass.
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable. The powers were usable.
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.Pass.
_____________________________________________________________
Army Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value be? 140 points
- Give a brief overview. .
Map: Migol’s Gate
Units: Wonder Girl, The Thing, Mister fantastic, Invisible Woman, Human Torch( 1140) VS Doctor Doom, Doombot x1, Two Face, Red skull, Joker(1010)
Team 2 wins initiative and joker uses reorganized chaos. Red Skull moves. Wonder Girl moves. Red skull moves and wounds Wonder girl 3 times. Invisible Woman moves. Doctor doom moves. Mister fantastic moves Human Torch and The Thing. New Round. Team two won initiative and joker uses reorganized chaos. Red Skull uses cosmic cube to move an order marker and Red skull kills Wonder Girl and fails to wound Torch. Mister Fantastic makes Torch move and use supernova special attack wounding Red skull and Doctor Doom three times and Thing moves. Red skull activates the Cube and wounds Thing and heals him and uses dual Luggers on Thing but Thing Blocks and uses Rock wall defense making Red Skull Take a wound. Torch attacks Doom and wounds him twice. Doom wounds Torch once and takes an additional turn. Mister Fantastic uses Fantastic leader 4 moving Thing who kills Red Skull and invisible Woman moves. Joker uses reorganized chaos. Doom wounds Invisible Woman once. Torch kills Doom but the Doombot is destroyed instead. Doom moves and wounds invisible woman. Thing moves and kills Doom. New Round. Mr fantastic rolls well and take a turn with Torch who wounds Joker, Thing who wounds Two Face and Invisible Woman who wounds Joker. Mr fantastic moves and wounds Two Face. Two face Moves and uses Heads you live Heads you die wounding Mister Fantastic and himself. Mr fantastic moves Thing who kills two face and Torch who wounds Joker and Mister Fantastic who wounds Joker. Mister Fantastic takes a turn with Thing who kills Joker for the Win.
Who won and how many wounds did they have? .
Team 1 With 1000 points left. Mister fantastic with no wounds, The Thing with two wounds , Human torch with three wounds, And Invisible Woman with no wounds.

_____________________________________________________________

Army Test
- Does it pass, Yes or No?
Yes.
- What should be the unit's point value? 140.
- Give a brief overview.
.
Map: Migol’s Gate
Units: Wonder Girl, Batman, Spider man, Captain America (830) VS Doombot x2, Doctor Doom, and Red Skull (780).
Captain America chooses Batman, Spider Man and Wonder Girl to be Avengers. Red Skull moves. Batman moves and batarangs Red skull for one wound. Red skull moves and fails to wound Batman and Captain with dual luggers. Batman moves and wounds Red Skull once. Red skulls uses the glyph of cosmic cube to heal himself and give Batman a wound. Red skull attacks Captain wounding him once and Batman but batman Uses evasive strike wounding Red Skull. Captain moves and kills Red Skull. New Round. Doom Moves and Batman uses evasive strike to wound Doom. Wonder Girl moves and uses Amazon Laso to move Doom Adjacent to her and attacks wounding Doom once. Doom attempts to leave an engagement but fails receiving one wound. Doom attacks Wonder Girl wounding her once. Wonder Girl fails to wound Doom. Doom attempts to leave an Engagement but fails and attacks Wonder girl but fails to wound her. Batman Kills Doom but a Doombot is destroyed instead. Wonder Girl moves and pulls a Doombot toward her and fails to wound it. Doom moves and wounds Wonder Girl twice. Wonder Girl kills A Doombot. Doom fails to wound Wonder Girl. Batman moves but fails to wound Doom. Doom kills Wonder Girl. New round. Batman fails to wound Doom. Doom attacks Batman but receives a wound from evasive strike. Batman rolls bad and misses Doom. Doom misses Batman. Captain moves and wounds Doom twice. Doom wounds Batman once. Doom attacks batman and kills him. Captain wounds Doom once. Doom moves but misses Captain. Captain gets height and kills Doom for the win. Who won and how many wounds did they have? Team one with 490 points left and no wounds. Captain America with two wounds and batman with 3 wounds.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #50  
Old December 18th, 2011, 09:56 PM
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Re: The Book of Wonder Girl (Donna Troy) - Playtesting

I didn't really get much out of that one, honestly ... but I was really happy with 140 after my initial and the first public playtest and I don't see anything here to make me second guess ... if people prefer, I can wait until G-O finishes his test to do this, but since I'm about to go on the road, I'll leave it in the hands of the voters ...

I propose we move Wonder Girl to Final Editing at 140! (If for any reason you'd like to see more testing, just say so or vote nay and I'll withdraw this vote and wait on G-O).

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #51  
Old December 18th, 2011, 10:03 PM
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Re: The Book of Wonder Girl (Donna Troy) - VOTE Final Editin

Yea, looks good to me.
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  #52  
Old December 18th, 2011, 10:16 PM
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Re: The Book of Wonder Girl (Donna Troy) - VOTE Final Editin

yea

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #53  
Old December 18th, 2011, 11:29 PM
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Re: The Book of Wonder Girl (Donna Troy) - VOTE Final Editin

Yea. Migols Gate is a nice non-BoV map. We will be playtesting with her more as we go, so if there are any surprises, we always adjust down the road.
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  #54  
Old December 19th, 2011, 12:06 AM
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Re: The Book of Wonder Girl (Donna Troy) - VOTE Final Editin

Yea

Maybe we can allow play testers to test on any map with Hero approval? For instance if they want to use Migol's Gate (sounds familiar, but can't picture it off hand) they send a link to the map and we look it over to make sure it's balanced. Or we could vote on maps that people would like to use that are not BOV approved. Trying to think of some ways to give play testers some more flexibility without jeopardizing the project.
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  #55  
Old December 19th, 2011, 02:10 AM
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Re: The Book of Wonder Girl (Donna Troy) - VOTE Final Editin

Yea no surprises here.
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  #56  
Old December 20th, 2011, 03:08 AM
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Re: The Book of Wonder Girl (Donna Troy) - VOTE Final Editin

yea

I know that I do not know.
C3G INDEX - SSE 92 - JSA GENERATIONS
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  #57  
Old December 20th, 2011, 05:28 AM
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Re: The Book of Wonder Girl (Donna Troy) - Final Editing

We are in Final Editing. Everything an artist needs is in the OP.
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  #58  
Old December 20th, 2011, 01:54 PM
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Re: The Book of Wonder Girl (Donna Troy) - Final Editing

Cards in the OP.
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  #59  
Old December 20th, 2011, 04:50 PM
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Re: The Book of Wonder Girl (Donna Troy) - Final Editing

Tcglkn, can you shrink the comic down some so the head isn't so high.
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  #60  
Old December 21st, 2011, 12:53 PM
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Re: The Book of Wonder Girl (Donna Troy) - Final Editing

Quote:
Originally Posted by A3n View Post
Tcglkn, can you shrink the comic down some so the head isn't so high.
Sorry, I was out enjoying my real life last night watching my sister start for her highschool's varsity basketball team. I have updated the comic art. Does it look better?
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