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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #145  
Old April 8th, 2019, 11:56 PM
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Re: The Book of Blue Lantern (Bro'Dee Walker)

This doesn't seem to have been talked about or tested in this thread or in the thread for our one On Deck Blue Lantern (or I missed it, if it was)... is it thematically desirable that Blue Power Battery can boost Saint Walker's Range/Attack off the presence of enemy GLs? It does that with the current wording.
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  #146  
Old April 9th, 2019, 12:18 AM
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Re: The Book of Blue Lantern (Bro'Dee Walker)

IIRC, it is. Similar to our Red Lantern discussion, the power batteries don't tend to care whose side anybody is on.

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  #147  
Old April 9th, 2019, 08:01 AM
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Re: The Book of Blue Lantern (Bro'Dee Walker)

Yeah, I'm with Scapey on this. If memory serves me right, I believe Blue Lanterns are boosted by just the presence of a Green Lantern, not by an act from either one. So I would say yes, Blue Lanterns should be boosted by Enemy Green Lantern.

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  #148  
Old April 9th, 2019, 09:35 AM
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Re: The Book of Blue Lantern (Bro'Dee Walker)

Gotcha. I'm by no means an expert, but I thought that might be the case. Just felt a little weird to me that they can technically work as GL counters.

Kind of a narrow thing to counter, though! We really gotta expand that Green Lantern Corps...
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  #149  
Old April 9th, 2019, 09:43 AM
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Re: The Book of Blue Lantern (Bro'Dee Walker)

Quote:
Originally Posted by Ronin View Post
Gotcha. I'm by no means an expert, but I thought that might be the case. Just felt a little weird to me that they can technically work as GL counters.

Kind of a narrow thing to counter, though! We really gotta expand that Green Lantern Corps...
It kind of feels odd to me that we still only have one non-Human GL in a mostly alien organisation. I know the Humans are the headliners, but come on!



I'm always up for more Lanterns.


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  #150  
Old April 9th, 2019, 11:35 AM
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Re: The Book of Blue Lantern (Bro'Dee Walker)

Quote:
Originally Posted by Zettian Juggernaut View Post
Yeah, I'm with Scapey on this. If memory serves me right, I believe Blue Lanterns are boosted by just the presence of a Green Lantern, not by an act from either one. So I would say yes, Blue Lanterns should be boosted by Enemy Green Lantern.
It's actually a co-synergy. Blue Lanterns access new features of their ring, while Green Lanterns get super boosted (400% power level as I recall).

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  #151  
Old April 10th, 2019, 01:02 PM
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Re: The Book of Blue Lantern (Bro'Dee Walker)

Okay, cool. I'm gonna have to document Blue Power Battery as a weakness for Green Lanterns in the Synergy Archive then, but I wanted to be sure the interaction was okay before documenting it.
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  #152  
Old April 10th, 2019, 07:43 PM
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Re: The Book of Blue Lantern (Bro'Dee Walker)

Quote:
Originally Posted by Ronin View Post
Okay, cool. I'm gonna have to document Blue Power Battery as a weakness for Green Lanterns in the Synergy Archive then, but I wanted to be sure the interaction was okay before documenting it.
That is kinda strange classification as it's not actually a weakness for the GLs. More that it's a boost for BLs. If you have a GL going up against a BL then you are making them stronger (not you weaker), but because they are stronger only because you are a GL then it is a kind-of weakness for you. Hmmm.

Anyway, what I really had to say is the wording for the battery power isn't clear:
Quote:
BLUE POWER BATTERY 4
Start the game with 4 blue Battery Markers on this card. Add 1 to this Blue Lantern's Move and Defense numbers for each blue Battery Marker on this card. If one or more Green Lantern figures are within 4 spaces of this Blue Lantern, you may also add the same number to this Blue Lantern's Range and Attack numbers
Add the same number? isn't very clear. What about this:
BLUE POWER BATTERY 4
Start the game with 4 blue Battery Markers on this card. Add 1 to this Blue Lantern's Move and Defense numbers for each blue Battery Marker on this card. You may add additional 1 to this Blue Lantern's Range and Attack numbers of each Green Lantern figure within 4 spaces of this Blue Lantern.
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  #153  
Old April 10th, 2019, 07:47 PM
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Re: The Book of Blue Lantern (Bro'Dee Walker)

You'd be changing the mechanics there. Here's how it breaks down. If you have 4 blue Battery Markers on your card, you add 4 to your Move and Defense. If one or two or three or fifteen Green Lanterns are within 4 spaces of you, you also add 4 to your Range and Attack. The number added is based on the markers on card. The presence of one or more Green Lanterns is just the trigger.

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  #154  
Old April 10th, 2019, 07:58 PM
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Re: The Book of Blue Lantern (Bro'Dee Walker)

Quote:
Originally Posted by IAmBatman View Post
You'd be changing the mechanics there. Here's how it breaks down. If you have 4 blue Battery Markers on your card, you add 4 to your Move and Defense. If one or two or three or fifteen Green Lanterns are within 4 spaces of you, you also add 4 to your Range and Attack. The number added is based on the markers on card. The presence of one or more Green Lanterns is just the trigger.
Ahh, see that's what I mean is unclear. I didn't get that from reading the power as is. Maybe something more like this:

Quote:
BLUE POWER BATTERY 4
Start the game with 4 blue Battery Markers on this card. Add X to this Blue Lantern's Move and Defense numbers for each blue Battery Marker on this card. Where X equals 2 if one or more Green Lantern figures are within 4 spaces of this Blue Lantern. Otherwise X equals 1.
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  #155  
Old April 10th, 2019, 08:01 PM
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Re: The Book of Blue Lantern (Bro'Dee Walker)

Quote:
Originally Posted by A3n View Post
Quote:
Originally Posted by IAmBatman View Post
You'd be changing the mechanics there. Here's how it breaks down. If you have 4 blue Battery Markers on your card, you add 4 to your Move and Defense. If one or two or three or fifteen Green Lanterns are within 4 spaces of you, you also add 4 to your Range and Attack. The number added is based on the markers on card. The presence of one or more Green Lanterns is just the trigger.
Ahh, see that's what I mean is unclear. I didn't get that from reading the power as is. Maybe something more like this:

Quote:
BLUE POWER BATTERY 4
Start the game with 4 blue Battery Markers on this card. Add X to this Blue Lantern's Move and Defense numbers for each blue Battery Marker on this card. Where X equals 2 if one or more Green Lantern figures are within 4 spaces of this Blue Lantern. Otherwise X equals 1.
That's not right either. What the power does is:

If the Blue Lantern is within 4 spaces of a Green Lantern, add 1 to its Move, Range, Attack and Defense for each blue Battery Marker on its card.

If the Blue Lantern is not within 4 spaces of Green Lantern, Range and Attack are not boosted. Add 1 only to its Move and Defense for each blue Battery Marker on its card.
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  #156  
Old April 10th, 2019, 08:18 PM
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Re: The Book of Blue Lantern (Bro'Dee Walker)

Quote:
Originally Posted by Ronin View Post
Quote:
Originally Posted by A3n View Post
Quote:
Originally Posted by IAmBatman View Post
You'd be changing the mechanics there. Here's how it breaks down. If you have 4 blue Battery Markers on your card, you add 4 to your Move and Defense. If one or two or three or fifteen Green Lanterns are within 4 spaces of you, you also add 4 to your Range and Attack. The number added is based on the markers on card. The presence of one or more Green Lanterns is just the trigger.
Ahh, see that's what I mean is unclear. I didn't get that from reading the power as is. Maybe something more like this:

Quote:
BLUE POWER BATTERY 4
Start the game with 4 blue Battery Markers on this card. Add X to this Blue Lantern's Move and Defense numbers for each blue Battery Marker on this card. Where X equals 2 if one or more Green Lantern figures are within 4 spaces of this Blue Lantern. Otherwise X equals 1.
That's not right either. What the power does is:

If the Blue Lantern is within 4 spaces of a Green Lantern, add 1 to its Move, Range, Attack and Defense for each blue Battery Marker on its card.

If the Blue Lantern is not within 4 spaces of Green Lantern, Range and Attack are not boosted. Add 1 only to its Move and Defense for each blue Battery Marker on its card.
Crap you are correct, different stats.

What about:
Quote:
BLUE POWER BATTERY 4
Start the game with 4 blue Battery Markers on this card. Add X to this Blue Lantern's Move and Defense numbers, where X is the number of blue Battery Marker on this card. If one or more Green Lantern figures are within 4 spaces of this Blue Lantern, you may also add X to this Blue Lantern's Range and Attack numbers
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