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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #37  
Old March 21st, 2013, 11:13 PM
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Re: The Book of Crimson Dynamo - Design Phase

By the way, a few Class suggestions if we're still on that (not a huge fan of Student personally): Marauder, Thief, Rebel, Interloper

And Personalities (I prefer reuse to innovation): Brash, Reckless, Daring, Greedy, Devious, Opportunistic, Rebellious

I'm happy with it otherwise.
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  #38  
Old March 21st, 2013, 11:18 PM
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Re: The Book of Crimson Dynamo - Design Phase

Quote:
Originally Posted by johnny139 View Post
By the way, a few Class suggestions if we're still on that (not a huge fan of Student personally): Marauder, Thief, Rebel, Interloper

And Personalities (I prefer reuse to innovation): Brash, Reckless, Daring, Greedy, Devious, Opportunistic, Rebellious

I'm happy with it otherwise.
I'm fine with any of those, though probably not Thief, as aside from "stealing" the armor somehow, I don't know that he would otherwise be considered a Thief like our other Thieves.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #39  
Old March 21st, 2013, 11:18 PM
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Re: The Book of Crimson Dynamo - Design Phase

Quote:
Originally Posted by Hahma View Post
Quote:
Originally Posted by johnny139 View Post
By the way, a few Class suggestions if we're still on that (not a huge fan of Student personally): Marauder, Thief, Rebel, Interloper

And Personalities (I prefer reuse to innovation): Brash, Reckless, Daring, Greedy, Devious, Opportunistic, Rebellious

I'm happy with it otherwise.
I'm fine with any of those, though probably not Thief, as aside from "stealing" the armor somehow, I don't know that he would otherwise be considered a Thief like our other Thieves.
Well, it said he was expelled from school for stealing batteries, so he's sort of a klepto. I can see why we'd want to avoid synergies there (same may be true of Interloper).
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  #40  
Old March 22nd, 2013, 06:59 AM
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Re: The Book of Crimson Dynamo - Design Phase

Yeah, no need to create synergies that don't belong for this guy


Anyone else have any comments on Johnny's ideas for Class/Personality, or are we fine with what we have (Student/Careless)

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #41  
Old March 22nd, 2013, 12:06 PM
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Re: The Book of Crimson Dynamo - Design Phase

I like Careless Student.

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Originally Posted by Craig Van Ness View Post
I highly recommend C3V and C3G customs!
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  #42  
Old March 22nd, 2013, 05:24 PM
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Re: The Book of Crimson Dynamo - Design Phase

I'm OK with that. And also OK with Opportunistic Rebel.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #43  
Old March 22nd, 2013, 06:38 PM
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Re: The Book of Crimson Dynamo - Design Phase

Quote:
Originally Posted by quozl View Post
I like Careless Student.
Quote:
Originally Posted by IAmBatman View Post
I'm OK with that. And also OK with Opportunistic Rebel.
I'm fine with both of these, or a combination: Opportunistic Student.
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  #44  
Old March 23rd, 2013, 12:24 PM
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Re: The Book of Crimson Dynamo - Design Phase

Quote:
Originally Posted by A3n View Post
Quote:
Originally Posted by quozl View Post
I like Careless Student.
Quote:
Originally Posted by IAmBatman View Post
I'm OK with that. And also OK with Opportunistic Rebel.
I'm fine with both of these, or a combination: Opportunistic Student.
Sounds like a nice combination. Will make that change.



I also slightly changed the special attack so that it could affect DO's and his second attack with it is "may" instead of "must". I don't think the "must" is necessary and didn't want him to have to attack friendlies. No reason for that IMO.

Quote:
ELECTRICAL BLAST SPECIAL ATTACK
Range 4. Attack 4 and 3.
Choose a figure to attack. You may also choose one other figure within 2 clear sight spaces of the targeted figure to be affected by this special attack. Roll 4 attack dice once for all figures. Each figure rolls defense dice separately. Figures with the Electrically Charged special power are not affected by Electrical Blast Special Attack. After attacking with this special attack, Crimson Dynamo may attack 1 additional time, rolling 1 fewer attack die for the subsequent attack.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #45  
Old March 23rd, 2013, 12:32 PM
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Re: The Book of Crimson Dynamo - Design Phase

C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT CRIMSON DYNAMO

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit too powerful or too weak.
PASS –

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS

- FUN TEST/ Consider whether or not the design was fun to play.
PASS –

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS-

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS – Should be good with an OM flex figure in his army and should do well vs. squads.

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS – .

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS –

Heavy Hitter or Mid-Level Hero Test
- Does it pass, Yes or No? .Yes
- What should be the unit's point value? 150
- Give a brief overview. . Versatile offensive powers, but slightly above average defense and 4 lives keep his cost down. Flying and SS is nice though in this price range.

Spoiler Alert!



Squad Test
- Does it pass, Yes or No? .YES
- What should be the unit's point value? 140
- Give a brief overview. .Longer range of AIM helped, as did their auto shield for defense vs. special attacks.

Map: .X Marks the Spot
Units: Crimson Dynamo vs. A.I.M. Agents x 2 (140)


Spoiler Alert!



Squad Test
- Does it pass, Yes or No? .YES
- What should be the unit's point value? 160
- Give a brief overview. . Ninja have to get closer to CD to attack and he used combination of Rockets, Electric Blast and Normal attack to get the win..

Map: . X Marks the Spot
Units: Crimson Dynamo vs. Hand Ninja x 2 (170 but more like 140 w/o bonding)



Spoiler Alert!




Army Test
- Does it pass, Yes or No?.YES
- What should be the unit's point value? .160
- Give a brief overview.. . Crimson Dynamo did really good vs. the Skrull Warriors, though he benefited from the OM flex offered by Commander Rogers.

Map: X Marks the Spot
Units: . Crimson Dynamo (150) Commander Rogers (250) Diamondback (160) and Falcon (140) for 700 points vs. Super Skrull Kl'Rt (340) Skrull Warrios x 3 (330) and Skrull Infiltrators x 3 (30) for 700 points.

Spoiler Alert!





Army Test
- Does it pass, Yes or No? .YES
What should be the unit's point value? .140
Give a brief overview. . Crimson Dynamo was kept back as the opponent's had some hard hitting femme fatale heroes. He could have done well vs. Spider-Woman, but she stayed back after early 3 wounds from Hydro-Man. So Titanium Man and Wonder Man did the bulk of the fighting after Hydro-Man did so well early on, but once She-Hulk and Ms. Marvel were in close together near Zemo's SZ, their tag teaming was nasty. Once Zemo got killed to lose his team OM's 2 and 3 in round 5, it was all down hill for his army. Crimson Dynamo didn't have much offensive firepower vs. the likes of She-Hulk and Ms. Marvel.

Map: .X-Marks The Spot
Units: .Crimson Dynamo (150) Baron Zemo (170) Wonder Man (350) Titanium Man (240) and Hydro-Man (190) for 1,100 points vs. Ms. Marvel (350) She-Hulk (310) Hawkgirl (225) and Spider-Woman (210) for 1,095 points.



Spoiler Alert!

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #46  
Old March 23rd, 2013, 02:01 PM
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Re: The Book of Crimson Dynamo - Design Phase

Yeah, 150 looks like it's probably the best for playtesting. Nice job knocking this one out, Hambone! We're gonna miss you for sure, buddy.

Pre-yea to Playtesting!

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #47  
Old March 23rd, 2013, 05:38 PM
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Re: The Book of Crimson Dynamo - Design Phase

pre-yea to testing

I know that I do not know.
C3G INDEX - SSE 92 - JSA GENERATIONS
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  #48  
Old March 23rd, 2013, 06:57 PM
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Re: The Book of Crimson Dynamo - Design Phase

pre-yea @ 150
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