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  #133  
Old July 24th, 2019, 01:15 PM
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Ericth74 Ericth74 is offline
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Re: Heroscaper 101 custom playtest [Updated]

I would also suggest when making up teams to use units that synergize a little better. Using units like Sir Dupuis or
Executioner 616 without Knights or Soulborgs really devalues them, they aren't worth their points without help. Sir Dupuis with a few squads of Knights can be devastating, but on his own he's just meh.
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  #134  
Old July 26th, 2019, 04:18 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper 101 custom playtest [Updated]

Name Of Figure Being Playtested: Roy "Minigun" Galvinwood

Game 1

Theme: Outlaws vs Lawmen

Armies: Team 1 - Roy "Minigun" Galvinwood (165), Garrett Burns (70) and Josie Whistletop (70)
vs
Team 2 - Guilty McCreech (30), James Murphy (75) and Johnny "Shotgun" Sullivan (65)

Map: Wargrounds and 2 random Glyphs

Provide a brief summary of the game: I proxy the Foolkiller miniature for my custom hero Roy "Minigun" Jones.

How many kills:

How many wounds dealt:

Heroes

Wounds dealt to Roy "Minigun" Galvinwood:

Which units survived: (Team 1: Full life Roy, One life Garret Burns & Two life Josie Whistletop / Team 2: No Survivors )

How useful were playtesting units' powers how often did they come into play: (Analyze how you feel about the unit. Do you think they're worth their points? More? Less?

High Speed Minigun Special Attack:

Total: 2 times

High Powered Minigun Special Attack:


Total: 2 times


Above the Law:

Total: 4 times

Any additional comments (theme, balance, fun factor with and against)?

Theme: A human wielding a minigun, a big gun wielded by a human, excluding soulborgs because some of them are big guns themselves.
Balance: I put his point value at 165, he may need to be playtested before submitting him to the SoV.
Fun Factor: He can use any attack four times with the High Speed Minigun Special Attack. His High Powered Minigun Special Attack is like Major Q10's Wrist Rocket Special Attack. The Above the Law ability gives you one automatic skull when using a Normal Attack against a Lawman & one automatic shield when defending from any attack from a Lawman.
The figure used for this unit is Foolkiller from Marvel Heroclix Set. The name and model number is Foolkiller Deadpool and X-Force #003b.


P.S. I had some technical issues posting the playtest, what you see now is from memory.
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  #135  
Old July 26th, 2019, 05:11 PM
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Re: Heroscaper 101 custom playtest [Updated]

Those teams aren’t the same amount of points.
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  #136  
Old July 26th, 2019, 05:23 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper 101 custom playtest [Updated]

Quote:
Originally Posted by MrNobody View Post
Those teams aren’t the same amount of points.
It was theme based, not point based. The game was outlaws vs lawmen, the points did not matter.
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  #137  
Old July 26th, 2019, 05:31 PM
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Re: Heroscaper 101 custom playtest [Updated]

Quote:
Originally Posted by Heroscaper 101 View Post
Quote:
Originally Posted by MrNobody View Post
Those teams aren’t the same amount of points.
It was theme based, not point based. The game was outlaws vs lawmen, the points did not matter.
Well then it’s not really a playtest. Playtests are about determining how many points a unit is worth, so the two armies should be equal in points.
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  #138  
Old July 26th, 2019, 08:01 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper 101 custom playtest [Updated]

Quote:
Originally Posted by MrNobody View Post
Quote:
Originally Posted by Heroscaper 101 View Post
Quote:
Originally Posted by MrNobody View Post
Those teams aren’t the same amount of points.
It was theme based, not point based. The game was outlaws vs lawmen, the points did not matter.
Well then it’s not really a playtest. Playtests are about determining how many points a unit is worth, so the two armies should be equal in points.
Not sure how to make a equal point value, since my outlaw costs the most.

Here some calculations with points:

Lawmen
Guilty McCreech = 30 points
James Murphy = 75 points
Johnny "Shotgun" Sullivan = 65 points
Total = 170 points

Outlaws
Garrett Burns = 70 points
Josie Whistletop = 70 points
Total = 140 points

There is a gap of thirty points between the two.
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  #139  
Old July 26th, 2019, 08:05 PM
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Re: Heroscaper 101 custom playtest [Updated]

This last guys last name has changed at least 3 times. He should probably stop getting remarried and keep his maiden name.

Jokes aside. For testing purposes its usually a good idea to keep the army point totals the same. A good way to remedy that would be draft some nagrubs and they could be the outlaws dogs or pets. Then it still has a fun thematic feel to it somewhat if thats the idea.

Check out my ebay where you can find my custom dice trays and dicetowers:
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  #140  
Old July 26th, 2019, 08:30 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper 101 custom playtest [Updated]

Quote:
Originally Posted by TREX View Post
This last guys last name has changed at least 3 times. He should probably stop getting remarried and keep his maiden name.

Jokes aside. For testing purposes its usually a good idea to keep the army point totals the same. A good way to remedy that would be draft some nagrubs and they could be the outlaws dogs or pets. Then it still has a fun thematic feel to it somewhat if thats the idea.
The Lawman faction has a total of three army cards. There are only two outlaw army in the faction. My concern now is my custom hero cost thirty points to make the total even. How can make Roy a more valuable hero that costs 30 points.
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  #141  
Old July 26th, 2019, 08:32 PM
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Re: Heroscaper 101 custom playtest [Updated]

I don't think a figure with a gun that impressive should cost 30 points.

If you want your armies to be balanced, sometimes you need to add in figures that aren't as thematic. That's perfectly okay, in my opinion.
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  #142  
Old July 26th, 2019, 08:46 PM
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Re: Heroscaper 101 custom playtest [Updated]

Maybe you can make Roy cost what he does, then after you finish him, make a Lawman to make things even?

For now, just focus on making 2 playtest armies that are equal in point values, even if they figures you use aren’t perfectly thematic. Just make the army he fights have some Lawmen in it.
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  #143  
Old July 26th, 2019, 10:56 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper 101 custom playtest [Updated]

Quote:
Originally Posted by MrNobody View Post
Maybe you can make Roy cost what he does, then after you finish him, make a Lawman to make things even?

For now, just focus on making 2 playtest armies that are equal in point values, even if they figures you use aren’t perfectly thematic. Just make the army he fights have some Lawmen in it.
I might make him cost 70 points, so the total point of the Outlaw faction will be 210 points.
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  #144  
Old July 27th, 2019, 02:59 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper 101 custom playtest [Updated]

Name Of Figure Being Playtested: Roy "Minigun" Galvinwood

Game 1

Theme: Outlaws vs Lawmen

210 points:

Armies: Team 1 - Roy "Minigun" Galvinwood (70), Garrett Burns (70) and Josie Whistletop (70)
vs
Team 2 - Guilty McCreech (30), James Murphy (75), Johnny "Shotgun" Sullivan (65) and Patrick Ferguson (40)

Map: Wargrounds and 2 random Glyphs

Provide a brief summary of the game: I proxy the Foolkiller miniature for my custom hero Roy Galvinwood.

How many kills: Roy Galvinwood killed James Murphy with 1 skull vs 0 shields on round 2 turn 1. Patrick Ferguson killed Josie Whistletop with 1 skull vs 0 shields on round 2 turn 2. Roy Galvinwood killed Johnny "Shotgun" Sullivan with 3 skulls vs 0 shields on round 2 turn 3.
Garrett Burns Quick Draw 13 killed Guilty McCreech 1st attack. Rolled a 19 on the D20 on round 3 turn 2.

How many wounds dealt: James' Murphy Shotgun Blast Special Attack dealt 2 wounds to Roy Galvinwood with 2 skulls vs 0 shields on round 1 turn 1.James' Murphy Shotgun Blast Special Attack dealt 1 wound to Josie Whistletop with 2 skulls vs 1 shield on round 1 turn 1. James' Murphy Shotgun Blast Special Attack dealt 2 wounds to Garrett Burns with 2 skulls vs 0 shields on round 1 turn 1. Roy Galvinwood dealt 2 wounds to James Murphy with 1 skull vs 0 shields on round 1 turn 1.Johnny "Shotgun" Sullivan's Normal Attack dealt 1 wound to Garrett Burns with 2 skulls vs 1 shield on round 1 turn 1. Josie Whistletop Quick Shot 2nd attack dealt 1 wound to James Murphy with 1 skull vs 0 shields on round 1 turn 2. Patrick Ferguson dealt 2 wounds to Josie Whistletop with 1 skull vs 0 shields on round 1 turn 3. Garrett Burns Fight the Law dealt 1 wound to James Murphy with 2 skulls vs 1 shield on round 1 turn 3. Roy Galvinwood dealt 2 wounds to James Murphy with 1 skull vs 0 shields on round 2 turn 1. Garrett Burns Quick Draw 13 dealt 1 wound to Guilty McCreech 2nd attack. Rolled a 20 on the D20 on round 2 turn 1. Roy Galvinwood dealt 3 wounds to Johnny "Shotgun" Sullivan with 2 skulls vs 1 shield on round 2 turn 2. Patrick Ferguson dealt 2 wounds to Josie Whistletop with 1 skull vs 0 shields on round 2 turn 2. Roy Galvinwood dealt 6 wounds to Johnny "Shotgun" Sullivan with 3 skulls vs 0 shields on round 2 turn 3. Roy Galvinwood dealt 3 wounds to Patrick Ferguson with 3 skulls vs 0 shields on round 3 turn 1. Garrett Burns Quick Draw 13 dealt 1 wound to Patrick Ferguson with 1 skull vs 2 shields. Rolled a 13 on the D20 on round 3 turn 1. Garrett Burns Quick Draw 13 dealt 1 wound to Guilty McCreech 1st attack. Rolled a 19 on the D20 on round 3 turn 2.

Heroes
Roy Galvinwood 2/5 life on round 1 turn 1.
Josie Whistletop 1/5 life on round 1 turn 1.
Garrett Burns 2/5 life on round 1 turn 1.
James Murphy 2/5 life on round 1 turn 1.
Garrett Burns 3/5 life on round 1 turn 2.
James Murphy 3/5 life on round 1 turn 2.
Josie Whistletop 3/5 life on round 1 turn 3.
James Murphy 4/5 life on round 1 turn 3.
James Murphy 6/5 life on round 2 turn 1.
Guilty McCreech 1/2 life on round 2 turn 1.
Johnny "Shotgun" Sullivan 3/5 life on round 2 turn 2.
Josie Whistletop 5/5 life on round 2 turn 2.
Johnny "Shotgun" Sullivan 9/5 life on round 2 turn 3.
Patrick Ferguson 3/4 life on round 3 turn 1.
Patrick Ferguson 4/4 life on round 3 turn 1.
Guilty McCreech 2/2 life on round 3 turn 2.

Wounds dealt to Roy Galvinwood: James' Murphy Shotgun Blast Special Attack dealt 2 wounds to Roy Galvinwood with 2 skulls vs 0 shields on round 1 turn 1.

Which units survived: (Team 1: Two life Garrett Burns & Three life Roy Galvinwood / Team 2: No Survivors )

How useful were playtesting units' powers how often did they come into play: (Analyze how you feel about the unit. Do you think they're worth their points? More? Less?

Lawbreaker: Used against Lawman / James Murphy with 1 skull vs 0 shields on round 1 turn 1.Used against Lawman / James Murphy with 1 skull vs 0 shields on round 2 turn 1.Used against Lawman / Johnny "Shotgun" Sullivan with 2 skulls vs 1 shield on round 2 turn 2.Used against Lawman / Johnny "Shotgun" Sullivan with 3 skulls vs 0 shields on round 2 turn 3.

Total: 4 times

Any additional comments (theme, balance, fun factor with and against)?

Theme: A human wielding a minigun, a big gun wielded by a human, excluding soulborgs because some of them are big guns themselves.
Balance: I put his point value at 70, he may need to be playtested before submitting him to the SoV.
Fun Factor: The Lawbreaker ability gives you the chance to cause six wounds to Lawman.
The figure used for this unit is Foolkiller from Marvel Heroclix Set. The name and model number is Foolkiller Deadpool and X-Force #003b.
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