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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#73
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Re: Heroscaper 101 customs. [Updated]
This Troll get no additional attack dice like the Feral Troll. The Troll may attack any or all opponent's figure adjacent to Xul'drek.
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#74
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Re: Heroscaper 101 customs. [Updated]
I'd guess he's too expensive, but he's nice and simple.
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#75
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Re: Heroscaper 101 customs. [Updated]
Yeah, simple isn’t a bad thing at all. I don’t know if I mentioned, but I like the high life and low defense with regenerate. It’s evocative.
If this is the design you’re happy with, why not try running some playtests? |
#76
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Re: Heroscaper 101 customs. [Updated]
Is Xul'drek greater than or less than the Feral Troll.
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#77
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Re: Heroscaper 101 customs. [Updated]
I bet you can answer that question yourself.
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#78
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Re: Heroscaper 101 customs. [Updated]
Xul'drek can attack all adjacent, but has 4 attack which stays the same unless enhanced by height, auras and other things. Then there is the Feral Troll who gets 3 extra attack with Blood Frenzy, has 3 base attack unless enhanced by anything. Xul'drek costs 120 points, he is a unique hero and there is the Feral Troll which costs 90 points, also a uncommon hero which means you can have multiple of the Feral Troll.
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#79
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Re: Heroscaper 101 customs. [Updated]
Quote:
Your troll has almost the exact same stats as the feral troll, but yours has 1 more attack. Your troll has Whirlwind Assault, which allows him, if positioned correctly, to attack a whole bunch of figures. Feral Troll can get a big attack boost on a wounded figure. Which of these powers is better? |
#80
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Re: Heroscaper 101 customs. [Updated]
Quote:
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#81
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Re: Heroscaper 101 customs. [Updated]
That’s some good analysis! The only thing I’d point out is that Xul’drek can only attack 6 figures - that’s how many can be on hexes adjacent to him.
Can someone help us out here? My sense of classic scape balance is a bit wonky from years of playing mostly C3G. |
#82
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Re: Heroscaper 101 customs. [Updated]
Well, if he's double-spaced, he can attack 8.
And you're right, the big benefit here against the Feral Troll is his multi-attack ability. Where you went a little wrong at the end is who they're good against: Feral Troll is good against heroes with a lot of lives. More lives means more turns that he gets 6 attack dice. Xul'drek is good against squads, since he can get multiple attacks. Especially as a double-spaced figure, it'll be hard for your opponent to avoid setting you up for some multi-attacks. In the end, I'd probably stick him at 120 points. |
#83
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Re: Heroscaper 101 customs. [Updated]
Quote:
I don’t know if I read it wrong, but I thought H101 was spot-on with who they’re good against. Feral Troll: Heroes, New Troll: Squads |
#84
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Re: Heroscaper 101 customs. [Updated]
Changed Xul'drek attack to 3 from 4 and he costs 105 points.
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