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Heroscape Strategy Articles Heroscape Strategy Articles with discussions. Including Order Markers, Units, Game Play, etc. |
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#1
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The importance of minute hit zone/target point adjustments
This came up in my Season 49 game with
@Captain Stupendous
yesterday and I thought it was worth sharing. Ask yourself: in the following scenario, is there any way that Raelin can have line of sight to the Marro Drone adjacent to the uppermost rock pillar?
To make things easier, let's visualise Raelin's LOS by drawing 2 straight lines from her target point past the rock pillar directly in front of her. Anything behind the pillar that lies between the 2 lines, she can't see. As you can see, it's quite a large space. However, there is a way we can adjust the area Raelin can see from her current tile. Let's rotate Raelin 90 degrees and move her to the left edge of the hex she's currently occupying. Raelin can see the vast majority of the level 2 shadow space now, and she hasn't lost LOS to the other 2 drones adjacent to the level 4 height - not bad at all. Let's try rotating our drone adjacent to the rock pillar and see what happens. Success! The very tip of the Marro Drone's sword protrudes into Raelin's LOS and the Drone can add 1 to his defence thanks to Extended Defensive Aura. This makes it more likely for him to block a potential height attack from Cyprien the following turn. What do you guys think? Does anyone have any examples where a small adjustment to a figure's target point or hit zone had a large impact on the outcome of a game? Is this practice morally acceptable considering it pushes the rules around clear line of sight to their very limits? Am I an asshole for doing this to Captain Stupendous considering that I was probably going to win this game anyway? “Just because I disagree with you, does not mean that I hate you. We need to relearn that in our society" - Morgan Freeman |
#2
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Re: The importance of minute hit zone/target point adjustmen
It was definitely an interesting situation for sure! I personally think you were justified in doing this, but thats mainly because the Drone's sculpt extends so far beyond its hex that the LOS was pretty clearly fine.
Trying to fudge that LOS with a more normal sculpt would be a lot more iffy in my opinion. |
#3
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Re: The importance of minute hit zone/target point adjustmen
For the record and not to get pedantic, but worth pointing out since you have a whole thread devoted to it, you're using Line of Sight when you mean Clear Sight.
Clear sight is seeing any part of a figure from your target point. Line of sight is seeing a figure's hit zone from your target point. Raelin only cares about clear sight with her aura. (She's not a ranged attacker, so she doesn't care about LOS at all, except when hiding from it). C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#4
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Re: The importance of minute hit zone/target point adjustmen
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#5
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Re: The importance of minute hit zone/target point adjustmen
That’s the way heroescape is played.
This is one of the main reasons you’re freely able to adjust all of your figures on your turn even the ones you’re not activating. You can turn them into a Raelin’s aura or hide their hand behind a tree so it doesn’t get shot off. Now, I will say if you are adjusting your figures when your opponent is trying to shoot at them, then you’re doing it wrong. Figures need to be adjusted before the end of your turn. You are not permitted to adjust your figures when it is not your turn. Last edited by R˙chean; September 15th, 2022 at 09:42 AM. Reason: Figures not fingers, shot not shut |
#6
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Re: The importance of minute hit zone/target point adjustmen
Just to be clear, no one ever accused GW of being an a hole during our game; as I said above I think that GW was perfectly justified in using that tactic in this instance.
I've always enjoyed my games with GW and look forward to having the pleasure of facing him again |
#7
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Re: The importance of minute hit zone/target point adjustmen
Yeah, as I played drones this season I also did a fair amount of thinking which drone sculpt should go where for LoS reasons.
Keep in mind though that the Raelin adjustment is somewhat overstated on OHS due to the angle of the picture: Raelin stands relatively straight up but occasionally the topdowns are taken too close to the figure and have a little skewed perspective to them. |
#8
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Re: The importance of minute hit zone/target point adjustmen
Yeah sometimes in the online events you have to be more lenient on LOS checks due to the nature of how the miniature was photographed.
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#9
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Re: The importance of minute hit zone/target point adjustmen
I think it's recognizing decisions and situations like this that draw a line between beginning or average players and higher level players. A newer player may have consented that the figure was out of clear sight and not messed with it, or not thought about confirming it, until it was too late.
OG Heroscape collection completed on 6/21/2016! The new collection begins...again...hopefully...at some point...maybe...CMON Renegade! |
#10
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Re: The importance of minute hit zone/target point adjustmen
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Something to bear in mind for sure. This issue doesn't just affect certain figures - the ROTV ruins have a slant to them as well that's not present IRL due to the angle at which they were photographed. Obviously it's not usually practical to build the map irl in cases like this though. “Just because I disagree with you, does not mean that I hate you. We need to relearn that in our society" - Morgan Freeman |
#11
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Re: The importance of minute hit zone/target point adjustmen
I think Raelin can actually see more than you were giving her credit for. The line of sight markers you drew go around the base of the rock formation, but the rock formations taper off towards the top. Additionally, Raelin's head isn't laying on the ground, she stands 5 hexes tall and she's on top of a 4 hex space. Wouldn't that mean that the angle formed by the los markers you drew could have been significantly smaller?
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