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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #1  
Old November 28th, 2012, 06:26 PM
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Re: The Book of Firebrand - Design Phase

Porkins said that double attack with the 4 attack on Crow was way too powerful, and says he's well over 185, but double attack here is perfectly fine, and he should be 170???? Firebrand can even get height much more often with his flying.
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Old November 28th, 2012, 06:40 PM
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Re: The Book of Firebrand - Design Phase

Funny
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  #3  
Old November 28th, 2012, 07:08 PM
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Re: The Book of Firebrand - Design Phase

It's called theoryscaping for a reason.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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Old November 28th, 2012, 07:55 PM
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Re: The Book of Firebrand - Design Phase

pre-yea to testing

I know that I do not know.
C3G INDEX - SSE 92 - JSA GENERATIONS
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Old November 29th, 2012, 01:19 AM
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Re: The Book of Firebrand - Design Phase

I propose playtesting.

Down to Johnny already .
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Old November 29th, 2012, 01:26 AM
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Re: The Book of Firebrand - Design Phase

Yea
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  #7  
Old November 29th, 2012, 01:39 AM
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Re: The Book of Firebrand - Design Phase

This passes.
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Old December 7th, 2012, 12:24 AM
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Re: The Book of Firebrand - Playtesting Phase

Playtest from cwidje:

Quote:
Originally Posted by cwidje
Firebrand
- THEME TEST/
Pass
- MIRROR TEST/
Pass
- BONDING TEST/
Pass
- SYNERGIES TEST/
Pass. The synergies would be more existent, and perhaps more thematic, if he was a Criminal instead of an Enforcer.
- POWER CHECK/
Pass
- FUN TEST/
Pass
- FUN COMPETITIVE TEST/
Pass
- DRAFTING TEST/
Pass
- USAGE TEST/
Pass
- STRATEGY TEST/
Pass
Army Test
- pass?
Results inconclusive, Firebrand never got a turn.
point value?
Results inconclusive, Firebrand never got a turn.
overview.
The dice were very much in favor of Army 2; they rolled numerous perfect attack rolls.
Map:
Sewer Labyrinth
Units:
Army 1: Firebrand[220], Magma[170], Human Torch[150], Pyro[120], Super-Skrull[340]. 1000 Points

Army 2: Speedball[150], Luke Cage[190], Jewel[150], Iron Man(Mark 4)[250], Iron Fist[260]. 1000 Points
Spoiler Alert!
Iron Fist advances via I've Got Your Back. Luke Cage advances. Pyro advances. Speedball advances via I've Got Your Back. Luke Cage advances. Pyro special attack's Iron Fist, Luke Cage, & Speedball; 0 wounds, 1 wound, 0 wounds. Iron Man Repulsor Beam's Pyro twice, 0 wounds, 0 wounds. Magma advances & places lava. Jewel attacks Pyro via I've Got Your Back, 0 wounds. Pyro special attacks Jewel, Iron Man, Luke Cage, & Iron Fist; 0 wounds, 0 wounds, 0 wounds, 0 wounds. Iron Fist attacks Pyro via I've Got Your Back, 4 wounds, Pyro dead (Order Marker 2 on Pyro). Iron Man Repulsor Beam's Magma (with height) twice, 0 wounds, 3 wounds. Magma special attacks Iron Man, 0 wounds. Jewel attacks Magma (with height) via I've Got Your Back, 2 wounds, Magma dead (Order Markers 2&3 on Magma). Luke Cage advances. Iron Fist advances via I've Got Your Back. Luke Cage advances. Speedball advances via I've Got Your Back. Luke Cage (with height) attacks Firebrand 1 wound. Human Torch special attacks Jewel, 0 wounds. Super-Skrull attacks Luke Cage, 0 wounds. Iron Fist attacks Super-Skrull via I've Got Your Back, 4 wounds. Luke Cage attacks Super-Skrull, 2 wounds, Super-Skrull dead (Order Marker 2 on Super-Skrull). Jewel (with height) attacks Firebrand via I've Got Your Back, 3 wounds Firebrand dead (Order Marker 3 on Firebrand). Luke Cage attacks Human Torch, 3 wounds. Iron Man attacks Human Torch via I've Got Your Back, 5 wounds, Human Torch dead.
Results
Army 2 won with 6 life on Speedball, 4 life on Luke Cage, 5 life on Jewel, 4 life on Iron Man, & 5 life on Iron Fist.

Army Test
pass?
Yes
point value?
250
overview.
Firebrand performs very well against masses of low defense enemies.
Map:
Sewer Labyrinth
Units:
Army 1: Firebrand[220], Vulture[90], Firefly[120], Heat Wave[110], Magma[170], Angel[90]. 800 Points.
Army 2: Commissioner Gordon[90], Echo[130], Science Police(x6)[510], 5th Precinct Beat Cops[65]. 795 Points.
Spoiler Alert!
Commissioner Gordon & 6 Science Police advance. Angel & Heat Wave advance. Commissioner Gordon & 6 Science Police advance; Commissioner Gordon attacks Heat Wave (with height), 0 wounds. Angel & Heat Wave advance; Angel attacks Science Police, 2 wounds, Science Police dead. Echo (with height) attacks Heat Wave, 3 wounds, Angel & Heat Wave advance via Guardian Angel. Heat Wave special attacks 4 Science Police, 1 wound, 1 wound, 1 wound, 2 wounds, 4 Science Police dead. 1 Science Police attacks Angel, 0 wounds (Angel runs away). Heat Wave special attacks 3 Science Police & 1 Cop, 2 wounds, 2 wounds, 2 wounds, 2 wounds, 3 Science Police & 1 Cop dead. Echo attacks Heat Wave, 0 wounds. Angel moves. Echo attacks Heat Wave, 2 wounds, Heat Wave dead. Angel moves. Firebrand (with height) attacks Commissioner Gordon & 1 Science Police, 3 wounds, Commissioner Gordon dead, 1 wound, Science Police dead. 3 Science Police attacks Firebrand, 0 wounds, 0 wounds, 0 wounds. Firebrand attacks Science Police twice, 0 wounds, 3 wounds, Science Police dead. 3 Science Police attack Firebrand, 0 wounds, 0 wounds, 0 wounds. Firebrand attacks Science Police twice, 0 wounds, 3 wounds, Science Police dead. 3 Science Police attack Firebrand, 0 wounds, 0 wounds, 0 wounds. Firebrand attacks 2 Science Police, 1 wound, 1 Science Police dead, 1 wound, 1 Science Police dead. 1 Science Police attacks Angel, 1 wound, Angel dead. Firebrand attacks Science Police twice, 0 wounds, 0 wounds. 2 Science Police (with height) attack Magma, 0 wounds, 0 wounds. Firebrand attacks Science Police twice, 0 wounds, 1 wound, 1 Science Police dead. Science Police attacks Firebrand, 0 wounds. Firebrand attacks Science Police, 1 wound, Science Police dead. Echo advances. Firebrand attacks Echo twice, 0 wounds, 3 wounds. Echo attacks Firebrand, 0 wounds. Firebrand attacks Echo twice, 0 wounds, 1 wound on Firebrand, 0 wounds. Echo attacks Firebrand, 2 wounds. Echo attacks Firebrand, 0 wounds. Firebrand attacks Echo, 0 wounds. Echo attacks Firebrand, 1 wound, Firebrand dead. Firefly advances. Echo attacks Firefly, 1 wound. Firefly attacks Echo, 0 wounds. Firefly attacks Echo, 1 wound, Echo dead (All Order Markers on Echo). Firefly advances. Magma advances. Firefly special attacks 2 Cops, 2 Cops dead (Firefly rolled 3 skulls).
Results
Army 1 won with 4 life on Vulture, 3 life on Firefly, & 4 life on Magma.

Army Test
pass?
Yes
point value?
200
overview.
When surrounded by heroes, Firebrand does not perform very well.
Map:
Sewer Labyrinth
Units:
Army 1: Firebrand[220], Firefly[120], Heat Wave[110], Human Torch[150]. 700 Point
Army 2: Professor X[220], Beast[170], Blink[145], Blob[165]. 700 Points
Spoiler Alert!
Beast & Blob move via Mutant Mind Link. Firebrand advances. Blob advances & Beast attacks Firebrand via Mutant Mind Link, 2 wounds. Firebrand attacks Beast twice, 0 wounds, 3 wounds. Blink Blinks Professor X & Beast attacks Firebrand via Mutant Mind Link, 1 wound. Human Torch special attacks Beast, 0 wounds. Blob attacks Human Torch via Mutant Mind Link, 0 wounds; Beast Negotiates with Firebrand (Order marker 1 on Firebrand) & attacks Human Torch via Mutant Mind Link, 2 wounds. Beast attacks Firebrand & Human Torch via Mutant Mind Link, 0 wounds, 2 wounds; Blob attacks Human Torch via Mutant Mind Link, 0 wounds. Human Torch attacks Beast, 1 wound. Beast attacks Firebrand & Beast via Mutant Mind Link, 3 wounds, Firebrand dead, 2 wounds, Human Torch dead (Order Marker 3 on Human Torch); Blob (with height) attacks Heat Wave via Mutant Mind Link, 2 wounds. Blink Blinks Professor X via Mutant Mind Link ; Blob (with height) attacks Heat Wave via Mutant Mind Link, 4 wounds, Heat Wave dead (Order Markers 1&2 on Heat Wave). Blob attacks Firefly via Mutant Mind Link, 0 wounds; Beast (with height) attacks Firefly via Mutant Mind Link, 4 wounds, Firefly dead.
Results
Army 2 won with 4 life on Professor X, 1 life on Beast, 4 life on Blink, & 6 life on Blob.
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Old December 7th, 2012, 12:27 AM
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Re: The Book of Firebrand - Playtesting Phase

Playtest from Scapemage:

Quote:
Originally Posted by Scapemage
Here's this, he was quite fun!

Quote:
Originally Posted by Scapemage
C3G STANDARD PLAYTEST FEEDBACK FORM
Quote:
Originally Posted by Scapemage

NAME OF THE TEST UNIT Firebrand.

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass.

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass.

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass.

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass.

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass.

- FUN TEST/ Consider whether or not the design was fun to play.
Pass.

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass.

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass.

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass.

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass.
_____________________________________________________________




Army Test
- Does it pass
, Yes or No? Yes
- What should be the unit's point value? 160-180.
- Give a brief overview. Firebrand didn't quite shoot down his points worth. Despite his high defense, he got hit hard. Double Attack helped him tremendously, as did Lava Resistance in part, but Flamethrower was not useful in this game.
Map: Custom.
Units: Firebrand, Magma, Joker I, Morbius, and Animal Man (1000) vs. Angel, Parademon Shock Troopers x4, Zatanna, and Wendigo (1000).
Spoiler Alert!
Spoiler Alert!

_____________________________________________________________



Army Test
- Does it pass
, Yes or No? Yes
- What should be the unit's point value? 220-240.
- Give a brief overview. Firebrand played extremely well this game. He found a good spot to sit and fires upon his enemies turn after turn, decimating them. Flamethrower did not come into effect, but it was not needed due to Firebrand's high offensive potential.
Map: Custom.
Units: Firebrand, Lockheed, and Magneto (590) vs. Nite Owl, Robin (Dick), Azrael, and Black Canary (590).
Spoiler Alert!
Spoiler Alert!
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Old December 7th, 2012, 08:08 AM
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Re: The Book of Firebrand - Playtesting Phase

Cwidje's (needs a better handle) tests were kind of on the weak side. I don't know what's up with the all fire team, but they have no synergy and no place going up against synergized armies like he had them. No wonder they got smoked. The one test Firebrand did good for him in, was kind of a set up of tons of squaddies for the fire team to take advantage of. A lot of humans that the Science Police can't take advantage of and no squads for the Cops to take advantage of, and the only ones Serve and Protect is going to help is Echo and Gordon and they aren't exactly big deals to protect. Echo doesn't really have great stuff to mimic.

Scapey's tests were better and considering Angel with 2 wounds and only 1 Parademon survived, that was a close game and the tested cost held up. The second game was good too and the tested cost held up.

I mean there is no way that this guy should be less than the Hasbro Iron Man. His range of 5 will hurt him against Batman 1 and a few figures maybe where a range of 5 is adversely affected, but he's got the same armor/lives and double attack. Not to mention he has a special attack that original IM didn't have, and it can affect multiple figures. Then he also has Lava Resistant and can be a good counter on lava maps or games vs. Magma, whereas other Iron Man types become melted globs of steel.

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  #11  
Old December 7th, 2012, 07:01 PM
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Re: The Book of Firebrand - Playtesting Phase

Yeah, I didn't know what to make of Cwidje's tests so I was holding out hoping for the 3rd playtest to come back.

& that's without mentioning the non-use of the playtest template.
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Old December 7th, 2012, 07:02 PM
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Re: The Book of Firebrand - Playtesting Phase

His name is C-Wedgie. Gees, guys.

And, yeah, probably want to wait for a third public test here ....

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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