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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#1
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Re: Psycho-Man - Playtesting Phase
C3G STANDARD PLAYTEST FEEDBACK FORM - ADDENDUM
NAME OF THE TEST UNIT (PSYCHO-MAN) _____________________________________________________________ Army Test - Does it pass, Yes or No? Yes. - What should be the unit's point value? 170-180 probably works. - Give a brief overview. Even giving Psycho-Man a bunch of help, he felt a tad overcosted here. He only went 4 of 9 on his Control Box, which didn't help. Map: Custom Units: Psycho-Man (190), Oracle (110), Enchantress (380), X-23 (220), Robin (Dick Grayson) (100) (1,000) vs. Fantastic Four (1,000).
Spoiler Alert!
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#2
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Re: Psycho-Man - Playtesting Phase
Told y'all that the roll on Control-Box was super annoying.
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#3
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Re: Psycho-Man - Playtesting Phase
Yeah, I wish it were lower (4+?) or gone all together.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#4
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Re: Psycho-Man - Playtesting Phase
In the comics is the control always successful? Or are some figures able to fight it?
My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#5
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Re: Psycho-Man - Playtesting Phase
NAME OF THE TEST UNIT Psycho Man
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them. Pass - MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the game. Pass - BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding. Pass - SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit too powerful or too weak. Pass - POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and what are the stipulations on the power if there are any. Pass - FUN TEST/ Consider whether or not the design was fun to play. Pass - FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against. Pass - DRAFTING TEST/ Consider whether or not this design is worth drafting. Pass - USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable. Pass - STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game. Pass _____________________________________________________________ Army Test 1- Does it pass, Yes or No? Yes - What should be the unit's point value? Hard to say from this one. - Give a brief overview.His team won by a large margin, but that was largely due to Punisher being insane when boosted by Enchantress. It was also a bad map for Ms. Marvel and her crew. Psycho Man did okay here, even missing two of his Control Box rolls and rolling terribly on attack (I don’t think he rolled more than 3 skulls but once, and he had Enchantress’ boost the entire time). Map: Trespasser by Dignan Units: Psycho Man (190), Enchantress (380), Punsiher (180), Atom (50) (800) VS Ms. Marvel (350), Timber Wolf (260), Whirlwind (190) (800) Unit Summary: Damage: 3 wound to Timber Wolf, 1 to Ms. Marvel, Control Box: 3 out of 5 rolls. Fear: 2 times. Doubt: 0 times. Hate: 1 times.
Spoiler Alert!
Army Test 2 - Does it pass, Yes or No? Yes - What should be the unit's point value? 190-210 - Give a brief overview.Big win here again, and this one was due in large part to Psycho Man. He really disrupted the Mutants plans, and also did a fair amount of damage. Hate was usually his first choice, but I got use out of the other two as well. Map: Mountain Spring Units: Psycho Man (190), GL: John Stewart (340), Bane (190), Diamondback (160), Oracle (110) (990) VS Professor Xavier (220), Omega Red (300), Archangel (270), Spider-Girl (140), Jubilee (60) (990) Unit Summary: Damage: 2 wounds to Spider-Girl, 1 wound to Xavier, 3 wounds to Archangel, 3 to Omega Red. Control Box: 6 out of 9 rolls. Fear: 2 times. Doubt: 1 times. Hate: 3 times.
Spoiler Alert!
With the right support, he's really solid. Hate can really mess up OM hubs, Xavier and Ms. Marvel both had to scramble OMs so as not to lose turns, but that still cost them activations. Fear and Doubt are not as good, but still solid choices, especially when Psycho Man's stats are boosted. It's definitely annoying when he fails the roll, but properly supported, he'll get plenty of chances, and the misses keep him in check. I found him worth at least 190. ".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" |
#6
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Re: Psycho-Man - Playtesting Phase
Also, it's not quite clear what happens to a figure affected by Hate if it is the only figure left in its army, or in weird cases like being engaged to and opponent's Blob. I know that "if possible" is implied with our all our powers, but does that mean it's not possible and the figure can not do anything on its turn or it's not possible and the figure may take a turn as normal.
".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" |
#7
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Re: Psycho-Man - Playtesting Phase
When a figure it Stuck to Blob, it has exhausted its movement--its movement is 0.
For the other case, we'll need to specify; although Hate isn't the best choice when your opponent is down to his last figure. Playtests linked in OP. |
#8
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Re: Psycho-Man - Playtesting Phase
to the Stuck ruling. We'll want to FAQ it though.
It would be if it prevented the figure from taking a turn. ".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" |
#9
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Re: Psycho-Man - Playtesting Phase
Self-Hate
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#10
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Re: Psycho-Man - Playtesting Phase
I'd rule that if there are no other friendly figures for Hate, you can just take a turn as usual. No reason to give it extra utility, since it's already the head-and-shoulders best choice.
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#11
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Re: Psycho-Man - Playtesting Phase
That's an issue for me. What can we do to balance things better? Make Fear and Doubt aura affects instead of single heroes?
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#12
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Re: Psycho-Man - Playtesting Phase
Quote:
Making Fear and Doubt auras would definitely help, but it could make him really good against any army with a lot of figures that they can't spread out easily. ".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" |
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