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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #37  
Old November 4th, 2012, 02:40 PM
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Re: Radioactive Man - Pre-Yeas for Playtesting

Pre-yea though I wouldn't be shocked if he goes back down to 150. 140-160 seems like a reasonable range for him, though, for sure. Good tests!

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  #38  
Old November 4th, 2012, 03:55 PM
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Re: Radioactive Man - Pre-Yeas for Playtesting

Well I wanted to err on the side of caution with my suggested cost because it seems like sometimes testers come up with some wacky combos that make a unit look unbeatable, make a 90 point figure look like a 400 point figure

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #39  
Old November 4th, 2012, 11:09 PM
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Re: Radioactive Man - Pre-Yeas for Playtesting

Clembo-pricing. Gotcha.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #40  
Old November 6th, 2012, 03:01 AM
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Re: Radioactive Man - Pre-Yeas for Playtesting

Official proposal to move Radioactive Man to Playtesting @ 160.

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C3G INDEX - SSE 92 - JSA GENERATIONS
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  #41  
Old November 6th, 2012, 03:26 AM
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Re: Radioactive Man - Pre-Yeas for Playtesting

Yea

Quote:
Originally Posted by Craig Van Ness View Post
I highly recommend C3V and C3G customs!
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  #42  
Old November 6th, 2012, 09:49 AM
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Re: Radioactive Man - VOTE for Playtesting

Yea
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  #43  
Old November 6th, 2012, 10:25 AM
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Re: Radioactive Man - VOTE for Playtesting

johnny
A3n

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C3G INDEX - SSE 92 - JSA GENERATIONS
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  #44  
Old November 6th, 2012, 11:07 AM
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Re: Radioactive Man - VOTE for Playtesting

Yea
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  #45  
Old November 6th, 2012, 07:32 PM
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Re: Radioactive Man - VOTE for Playtesting

Yea
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  #46  
Old November 6th, 2012, 08:07 PM
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Re: Radioactive Man - VOTE for Playtesting

The green man moves to Playtesting

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C3G INDEX - SSE 92 - JSA GENERATIONS
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  #47  
Old November 12th, 2012, 02:46 PM
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Re: Radioactive Man - Playtesting

Thanks for knocking this one out. His radiation is pretty much contained within himself and he has developed control over it, so there really isn't a footprint after he's gone.
Quote:
Originally Posted by cwidje
Radioactive Man

- THEME/ Pass

- MIRROR/ Pass

- BONDING/ Pass

- SYNERGIES/ Pass

- POWER CHECK/ Pass. Since he is so radioactive, would he not leave some residue behind after death? Perhaps a 'Glyph of Radioactive Waste' power where a 'Glyph of Radioactive Waste' should be placed on his final resting place. Something like “Glyph of Radioactive Waste: roll 1 unblockable die against all figures without the Environmental Suit special power adjacent to the user. Glyph of Radioactive Waste also affects the user.”

- FUN/ Pass

- FUN COMPETITIVE/ Pass

- DRAFTING/ Pass

- USAGE/ Pass

- STRATEGY/ Pass

Army Test
- Pass
yes
- Point Value 155
- Overview. Radioactive Man's Radiation Blast is not the most effective against high defense units, it performs better against low defense/health characters like common squads. Controlled Emissions was not used for lack of opportunity.
Map: Sewer Labyrinth
Units: Army 1: Radioactive Man[160], White Martian(x2)[300], , Professor X[220], War Machine[270], Wasp[50]. 1000 Points
Army 2: Kingpin[220], Absorbing Man[260], Juggernaut[340], Hire Guns[130], Bodyguard(x3)[45]. 995 points
Spoiler Alert!
Absorbing Man advances via Organized Crime. Kingpin advances. Radioactive Man advances via Mutant Mind Link. Absorbing Man absorbs Juggernaut via Organized Crime. 3 Bodyguards advance via Security Detail. Radioactive Man attacks Bodyguard via Mutant Mind Link, 2 wounds, Bodyguard dead. Absorbing Man attacks Radioactive Man via Organized Crime, 1 wound. Radioactive Man Radiation Blast's Absorbing Man, 2 Bodyguards, & Kingpin; 0 wounds, 0 wounds, 1 wound (Bodyguard dead), 0 wounds. Absorbing Man attacks Radioactive Man via Organized Crime, 2 wounds. Kingpin attacks Radioactive Man, 2 wounds, Radioactive Man dead. Professor X advances. Absorbing Man advances via Organized Crime. Kingpin advances. War Machine special attacks Kingpin thrice via Mutant Mind Link, 0 wounds, 0 wounds, 1 wound. Absorbing Man attacks Professor X via Organized Crime, wounds negated & turn ended. Wasp special attacks Absorbing Man twice via Mutant Mind Link, 0 wounds. Hired Guns advance via Organized Crime. Kingpin attacks Wasp, 1 wound, Wasp dead (2 wounds on Kingpin via Auto Chain Gun). White Martian S attacks Kingpin via Mutant Mind Link, 0 wounds. Hired Guns advance via Organized Crime. Kingpin attacks White Martian S, 1 wound. White Martian M attacks Kingpin via Mutant Mind Link, 2 wounds, Kingpin dead (Order Marker 3 on Kingpin). White Martian S attacks Absorbing Man via Mutant Mind Link, 3 absorption markers removed. Absorbing Man attacks Professor X, attack negated. White Martian M attacks Absorbing Man via Mutant Mind Link, 0 wounds. Absorbing Man attacks Professor X, 1 wound. White Martian M attacks Absorbing Man via Mutant Mind Link, 0 wounds. Hired Guns advance. White Martian M attacks Absorbing Man via Mutant Mind Link, 3 Absorption Markers removed. White Martian M attacks Absorbing Man via Mutant Mind Link, 1 wound. Absorbing Man attacks Professor X, 0 wounds. White Martian M attacks Absorbing Man via Mutant Mind Link, 1 wound. Absorbing Man absorbs War Machine & attacks Professor X, attack negated. War Machine attacks Absorbing Man via Mutant Mind Link, 0 wounds. Absorbing Man attacks Professor X, 0 wounds. War Machine attacks Absorbing Man via Mutant Mind Link, 1 Absorption Marker removed. Absorbing Man attacks Professor X, 2 wounds. War Machine attacks Absorbing Man, 0 wounds. Absorbing Man attacks Professor X, attack negated. White Martian M attacks Absorbing Man, 1 Absorption Marker removed. Absorbing Man attacks Professor X, 0 wounds. Absorbing Man attacks Professor X, 0 wounds. Professor X special attacks Absorbing Man, 1 absorption marker removed. Absorbing Man special attacks White Martian S, White Martian M, & War Machine; 1 wound, 2 wounds, 0 wounds. War Machine attacks Absorbing Man, 3 absorption markers removed. Absorbing Man absorbs War Machine & attacks White Martian M, 1 wound. White Martian M attacks Absorbing Man, 2 absorption markers removed. Professor X moves. Hired Gun attacks War Machine twice (with height), 0 wounds, 0 wounds. War Machine special attacks 2 Hired Guns via Mutant Mind Link, 2 wounds, Hired Gun dead, 1 wound, Hired Gun dead. Hired Gun attacks War Machine twice, 0 wounds, 0 wounds. White Martian M attacks Hired Gun via Mutant Mind Link, 2 wounds, Hired Gun dead. Hired Gun attacks War Machine twice, 0 wounds, 1 wound. White Martian M attacks Absorbing Man via Mutant Mind Link, 2 absorption markers removed. Absorbing Man special attacks White Martian S & White Martian M, 1 wound, 0 wounds. White Martian M attacks Absorbing Man via Mutant Mind Link, 1 wound. Absorbing Man absorbs White Martian M & attacks White Martian M, 1 wound, White Martian M dead. White Martian S attacks Absorbing Man via Mutant Mind Link, 1 absorption marker removed. Absorbing Man attacks White Martian M, attack negated. Absorbing Man attacks White Martian S, attack negated. Professor X special attacks Absorbing Man (with height), 0 wounds. Absorbing Man attacks White Martian S, 3 wounds, White Martian dead. War Machine Special attacks Absorbing Man (with height) thrice, 0 wounds, 0 wounds, 0 wounds. Absorbing Man attacks Professor X, 0 wounds. War Machine attacks Absorbing Man via Mutant Mind Link, 3 absorption markers removed. War Machine attacks Absorbing Man, 0 wounds. Absorbing man absorbs Professor X, attack negated. War Machine attacks Absorbing Man, 1 absorption marker removed. Absorbing Man attacks Professor X, 1 wound, Professor X dead. War Machine special attacks Absorbing Man thrice, 1 absorption marker removed, 0 wounds, 0 wounds. Absorbing Man advances. War Machine attacks Absorbing Man, 1 wound. Absorbing Man special attacks War Machine, 0 wounds. War Machine special attacks Bodyguard twice, 0 wounds, 1 wound, Bodyguard dead. War Machine (with height) attacks Hired Gun, 3 wounds, Hired Gun dead. Absorbing Man special attacks War Machine, 1 wound on Absorbing Man (from Auto Chain Gun. War Machine attacks Absorbing Man, 0 wounds. Absorbing Man absorbs and attacks War Machine, 3 wounds, War Machine dead.
Results Army 2 won with 1 life on Absorbing Man & 7 life on Juggernaut.


Army Test
- Pass
Yes
- Point value 200
- Overview Radioactive Man performs VERY well when alone in a large crowd of opponents. He also performs very well against low defense units.
Map: Army 1: Radioactive Man[160], Azrael[170], Iron Fist[260], Pyro [120], Vulture[90]. 800 Points
Army 2: Commissioner Gordon[90], Echo[130], Bad Cops(x10)[550], Skrull Infiltrator(x3)[30]. 800 Points
Spoiler Alert!
Vulture & Radioactive Man move via Claw Grab. Bad Cops move. Vulture & Radioactive Man move via Claw Grab. Bad Cop 1 attacks Radioactive Man, 1 wound. Bad Cop 2 attacks Vulture twice, 1 wound, 0 wounds. Radioactive Man attacks Bad Cop (with height), 1 wound, Bad Cop dead, Skrull Infiltrator Infiltrates. Bad Cop 1 attacks Radioactive Man, 2 wounds. Bad Cop 2 attacks Vulture twice, 0 wounds, 0 wounds. Vulture & Radioactive Man move via Claw Grab, Vulture (with height) attacks Echo, 2 wounds. Bad Cop 1 attacks Vulture twice, 2 wounds, 0 wounds. Bad Cop 2 attacks Vulture twice, 0 wounds, 1 wound. Radioactive Man Radioactive Blasts 16 Bad Cops & Echo & Commissioner Gordon & Vulture, 1 wound, 0 wounds, 1 wound, 0 wounds, 0 wounds, 0 wounds, 0 wounds, 1 wound, 0 wounds, 0 wounds, 0 wounds, 1 wound, 0 wounds, 0 wounds, 0 wounds, 0 wounds, 1 wound (on Commissioner Gordon), 0 wounds (4 Bad Cops dead & 1 wound on Commissioner Gordon). Radioactive Man uses Controlled Emissions on 3 Bad Cops & and Echo, 0 wounds, 0 wounds, 1 wound, 0 wounds. Bad Cop 1 attacks Vulture, 0 wounds, 1 wound, Vulture dead. Bad Cop 2 attacks Radioactive Man, 0 wounds. Iron Fist moves. Commissioner Gordon attacks Radioactive Man, 0 wounds. Bad Cop 1 (with height) attacks Radioactive Man, 0 wounds. Bad Cop 2 (with height) attacks Radioactive Man, 0 wounds. Radioactive Man Radioactive Blasts 11 Bad Cops & 2 Skrull Infiltrators & Commissioner Gordon, 0 wounds, 0 wounds, 0 wounds, 0 wounds, 0 wounds, 0 wounds, 1 wound, 1 wound, 0 wounds, 0 wounds, 1 wound, 0 wounds, 0 wounds, 0 wounds (3 Bad Cops dead). Radioactive Man uses Controlled Emissions on 3 Bad Cops & Commissioner Gordon, 0 wounds, 0 wounds, 1 wound, 1 wound. Bad Cop 1 (with height) attacks Radioactive Man, 0 wounds. Bad Cop 2 (with height) attacks Radioactive Man, 2 wounds, Radioactive Man dead. Iron Fist attacks Bad Cop, 4 wounds, Bad Cop dead. Bad Cop 1 attacks Iron Fist twice, 0 wounds, 0 wounds. Bad Cop 2 attacks Iron Fist, 0 wounds. Iron Fist attacks Echo, 2 wounds, Echo dead. Bad Cop 1 attacks Iron Fist twice, 0 wounds, 2 wounds. Bad Cop 2 attacks Iron Fist twice, 0 wounds, 0 wounds. Iron Fist attacks 2 Bad Cops & Skrull Infiltrator, 2 wounds, 2 wounds, 1 wound (all dead). Bad Cop 1 attacks Iron Fist twice, 0 wounds, 0 wounds. Bad Cop 2 attacks Iron Fist twice, 0 wounds, 0 wounds. Iron Fist attacks 2 Bad Cops, 1 wound, 1 wound. Bad Cop 1 attacks Iron Fist twice, 0 wounds, 0 wounds. Bad Cop 2 attacks Iron Fist, 0 wounds. Iron Fist attacks 2 Bad Cops, 2 wounds, 1 wound. Iron Fist uses Focused Chi. Bad Cop 1 attacks Iron Fist twice, 0 wounds, 0 wounds. Bad Cop 2 attacks Iron Fist twice, 0 wounds, 1 wound. Iron Fist attacks 2 Bad Cops, 3 wounds, 2 wounds. Bad Cop attacks Iron Fist twice, 0 wounds, 1 wound. Iron Fist (with height on Commissioner Gordon) attacks Bad Cop & Commissioner Gordon, 1 wound, 1 wound, Commissioner Gordon dead. Skrull Infiltrator attacks Iron Fist, 0 wounds. Iron Fist attacks Skrull Infiltrator, 0 wounds. Iron Fist uses Focused Chi. Skrull Infiltrator, attacks Iron Fist, 0 wounds. Iron Fist attacks Skrull Infiltrator, 5 wounds. Skrull Infiltrator attacks, 1 wound. Iron Fist attacks Skrull Infiltrator, 2 wounds.
Results Army 1 won with 3 life on Iron Fist, 4 life on Azrael, & 4 life on Pyro.

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C3G INDEX - SSE 92 - JSA GENERATIONS
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  #48  
Old November 12th, 2012, 04:31 PM
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Re: Radioactive Man - Playtesting

Hmm ... not sure Prof X was quite worth his points in that first test. I think 160 stands up thus far, but I'm eager to see more results.

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