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#37
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Re: [Pod 2] Rhox Veterans - Design
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It makes sense then that animated statues work as a tribe - like that one Marines commercial with the chess pieces. |
#38
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Re: [Pod 2] Rhox Veterans - Design
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Statues are good for these due to their otherwise awkward posturing. with Nahiri, there's very little visual cues to tie them. She's the sword, they're the shield? |
#39
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Re: [Pod 2] Rhox Veterans - Design
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What if these had a totem effect: Quote:
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#40
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Re: [Pod 2] Rhox Veterans - Design
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#41
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Re: [Pod 2] Rhox Veterans - Design
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#42
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Re: [Pod 2] Rhox Veterans - Design
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There have been some people interested in designing extra cards for the remaining units that we couldn't justify being unpainted, but that is outside the scope of this project (at least until the entire main box is completed). For these guys, please assume that they will remain unpainted. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#43
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Re: [Pod 2] Rhox Veterans - Design
I'm hoping we'll do a wash for card pictures
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#44
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Re: [Pod 2] Rhox Veterans - Design
Just to make my vision for this clear, I feel like these guys should be Jandar and Animata. I think we should go ahead with the power in post 28 (I’d quote it but I’m phone posting). I think an attack aura would be interesting but we should probably ease up on synergy right th t now and just make a beat stick melee unique squad. For that purpose I like the various Charge powers. Can someone whip one up based on previous versions?
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#45
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Re: [Pod 2] Rhox Veterans - Design
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#46
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Re: [Pod 2] Rhox Veterans - Design
I think there's precedent for, say, a gargoyle who can harden its skin but is always a statue.
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#47
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Re: [Pod 2] Rhox Veterans - Design
That's fair I suppose. I guess I just feel like if it could go either way, why not choose the thematic explanation that more closely reflects how the ability works?
I know we're allllllllmost there, but I figured that if we did want to go the "always a statue, just sometimes doesn't move" route, I thought of another ability and statline that could be fun. I'm not necessarily convinced its better than what we already have, but that's what brainstorming is for Quote:
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#48
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Re: [Pod 2] Rhox Veterans - Design
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