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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#86
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Re: The Book of John Dusk - Final Editing
Prototype cards up. Playing around with replicating the blue tendril things, let me know if you don't dig it.
My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
#87
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Re: The Book of John Dusk - Final Editing
Oh I definitely dig it!!
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#88
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Re: The Book of John Dusk - Final Editing
I forgot to update the cost here. Sorry about that.
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#89
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Re: The Book of John Dusk - Final Editing
Wording pass. Big thing is markers - the color is always lower-case, the Thing Markers are always capitalized. Also, I think it's "3 or less" in the last power, instead of 3 or fewer? But I'm not an expert in conventional grammar.
AURA BARRIER 4 Start the game with 4 blue Aura Markers on this card. Before John Dusk or any friendly figure within 3 clear sight spaces of John Dusk rolls defense dice, you may remove one Aura Marker from this card. If you do, the defending figure rolls 1 additional die, or 3 additional dice if that figure is a Lawman. AURA ASSAULT SPECIAL ATTACK Range 3. Attack 3. John Dusk may only use this special attack if there is at least one Aura Marker on this card. After attacking, you may move the defending figure one space. Figures moved by this special attack never take leaving engagement attacks. When John Dusk attacks with this special attack, he may attack 2 additional times. He cannot attack the same figure more than once. CROSSING THE RUBICON Once per game instead of attacking, you may choose an adjacent figure with 3 or less Life remaining and roll 3 unblockable attack dice against the chosen figure. If the chosen figure is destroyed, remove all Order Markers from cards in your army and for the rest of the game John Dusk's class is considered to be Vagabond instead of what is listed on this card. Also not really sure if Vagabond is the best class for him to transition into - shouldn't it be Outlaw or something? - but I'll defer to the person that's actually read the story. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#90
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Re: The Book of John Dusk - Final Editing
Updated.
He goes on the run, becomes a wanted criminal, and holes up in a slum neighborhood in abandoned buildings. Outlaw would be fine, I just wanted something with no synergy so it's an actual penalty rather than something you can build around. |
#91
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Re: The Book of John Dusk - Final Editing
So are we changing the class here?
My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
#92
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Re: The Book of John Dusk - Final Editing
Unless someone has a better suggestion. I’m happy as is.
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#93
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Re: The Book of John Dusk - Final Editing
Sounds good.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#94
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Re: The Book of John Dusk - Final Editing
Fugitive?
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#95
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Re: The Book of John Dusk - Final Editing
I’m set on Vagabond unless there’s a big push for it to not work for one reason or another.
In the sequel he’s kind of the hero of a slum, and not really a fugitive anymore since they leave him alone for the most part. So I felt vagabond felt pretty good to be all encompassing. |
#96
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Re: The Book of John Dusk - Final Editing
Did some updates here
My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
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