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  #25  
Old January 14th, 2015, 06:41 PM
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Re: Adventure Time with Deathwalker the robot & A3n the huma

How about if Cheap Moves lets Finn steal skulls from the defense roll of an opponent, up to a maximum of five, no shield stealing, and the Jake Suit gives plus two defense dice and an auto hit?

Finn would have his cheap moves, but they would hit harder and be tougher in the combo form...
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  #26  
Old January 14th, 2015, 08:08 PM
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Re: Adventure Time with Deathwalker the robot & A3n the huma

Cheap moves actually makes both attacks more effective. For an attack the roll of the dice you have only a 50% of rolling skulls so with his normal attack of 4 he should average an attack of 2 skulls with Jake Suit it would average at 3 skulls. Cheap moves then has the ability to steal the defenders skulls so if the defender is defending with 4 dice there is an average now to add 2 skulls so his average roll would be 4 & 5 against figures with a defense of 4.

Cheap Moves is adding more a little more chance of maxing out each attack.
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  #27  
Old January 14th, 2015, 08:14 PM
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Re: Adventure Time with Deathwalker the robot & A3n the huma

Quote:
Originally Posted by DEATHWALKER 1970 View Post
How about if Cheap Moves lets Finn steal skulls from the defense roll of an opponent, up to a maximum of five, no shield stealing, and the Jake Suit gives plus two defense dice and an auto hit?

Finn would have his cheap moves, but they would hit harder and be tougher in the combo form...
That would work also. Another way of changing Cheap Moves was to limit the amount added instead of the total.
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  #28  
Old January 15th, 2015, 03:21 AM
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Re: Adventure Time with Deathwalker the robot & A3n the huma

I think you have me conviced about the synergy effect between the two... So Finn might look a bit like this...

Quote:
NAME = FINN
FACTION = JANDAR

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = ADVENTURER
PERSONALITY = ENERGETIC

SIZE/HEIGHT = MEDIUM 4

LIFE = 5

MOVE = 5
RANGE = 1
ATTACK = 4
DEFENSE = 4

POINTS = ???


CHEAP MOVES
When attacking with Finn, any skulls rolled by the defending player get added to Finn's rolled skulls up to a total of 6 skulls. Also when defending with Finn against a normal attack from an adjacent figure, any shields rolled by the attacking player are added to Finn's rolled shields up to a total of 6 shields.

SLAMACOW!
At the beginning of each of your turns before revealing an Order Marker, you may move any amount of unrevealed Order Markers from this card or to this card from the Army Card of an Adventurer figure that is adjacent to Finn.
So on his own Finn could end up with six skulls or shields, but in the Jake Suit he would have a better chance...
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  #29  
Old January 15th, 2015, 03:30 AM
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Re: Adventure Time with Deathwalker the robot & A3n the huma

P.s. The toned down MATHEMATICAL! power, with five dice would max out at six skulls too...
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  #30  
Old January 15th, 2015, 03:35 AM
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Hmmm

If the intention is to be synergistic with Classic Scape, then you may want to make sure that both versions of dice can be used. Even if not, I think this might be a cleaner version of what you want.

CHEAP MOVES
When attacking with Finn, add any skulls rolled by the defending player to whatever is rolled up to a total of 6 skulls. When defending with Finn against a normal attack from an adjacent figure, any shields rolled by the attacking player are added to whatever is rolled up to a total of 6 shields.

This uses the version similar to what Sharwin Wildborn uses for Shocking Grasp.

I'm not certain of a way to make it usable for the red and blue dice, but there might be a way to make it work.

~Dysole, helping out
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  #31  
Old January 15th, 2015, 04:25 AM
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Re: Hmmm

Quote:
Originally Posted by Dysole View Post
If the intention is to be synergistic with Classic Scape, then you may want to make sure that both versions of dice can be used. Even if not, I think this might be a cleaner version of what you want.

CHEAP MOVES
When attacking with Finn, add any skulls rolled by the defending player to your attack roll up to a total of 6 skulls. When defending with Finn against a normal attack from an adjacent figure, any shields rolled by the attacking player are added to your defense roll up to a total of 6 shields.

This uses the version similar to what Sharwin Wildborn uses for Shocking Grasp.

I'm not certain of a way to make it usable for the red and blue dice, but there might be a way to make it work.

~Dysole, helping out
Thanks for the input! Slightly rewritten to make it clearer WHAT the skulls and shields are added to. Or another version...

Quote:
CHEAP MOVES
When attacking with Finn, add any skulls rolled in the defense roll to your attack roll up to a total of 6 skulls. When defending with Finn against a normal attack from an adjacent figure,add any shields rolled in the attack roll to your defense roll up to a total of 6 shields.

Last edited by DEATHWALKER 1970; January 15th, 2015 at 08:16 AM.
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  #32  
Old January 15th, 2015, 08:01 AM
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Re: Adventure Time with Deathwalker the robot & A3n the huma

Could we have Mathematical! as Finn's personality? Or would that be silly? If so, Jake could be Algebraic!

Just thinking that Mathematical and Algebraic means more or less the same as Awesome, Radical or Cool or whatever in AT speak...
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  #33  
Old January 15th, 2015, 04:58 PM
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Re: Adventure Time with Deathwalker the robot & A3n the huma

Yes but Awesome, Radical or Cool are not personalities either.

So are we happy with this:

Quote:
NAME = FINN
FACTION = JANDAR

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = ADVENTURER
PERSONALITY = ENERGETIC

SIZE/HEIGHT = MEDIUM 4

LIFE = 5

MOVE = 5
RANGE = 1
ATTACK = 4
DEFENSE = 4

POINTS = ???


CHEAP MOVES
When attacking with Finn, add any skulls rolled by the defending player to your attack roll up to a total of 6 skulls. When defending with Finn against a normal attack from an adjacent figure, any shields rolled by the attacking player are added to your defense roll up to a total of 6 shields.

SLAMACOW!
At the beginning of each of your turns before revealing an Order Marker, you may move any amount of unrevealed Order Markers from this card or to this card from the Army Card of an Adventurer figure that is adjacent to Finn.

Last edited by A3n; January 15th, 2015 at 07:30 PM.
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  #34  
Old January 15th, 2015, 06:32 PM
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Re: Adventure Time with Deathwalker the robot & A3n the huma

First, awesome job guys!

As for comments....

Quote:
Originally Posted by A3n View Post
Range 1. Attack 3
Instead of moving and attacking normally with Finn, you may move Finn up to 5 spaces in a straight line. At each space that Finn moves to that is adjacent to an opponent's figure roll 3 attack dice. Defending figures do not roll for defense until Finn has completed his move. After Finn has finished moving, defending figures roll defense dice separately against the single highest attack roll you rolled during Finn's movement. When moving with this Special Attack, Finn will not take leaving engagement attacks.
I really liked this power, though I'm not sure what happened to it in the discussion. If you wanted a third power, this one could be reworded. (And Cheap Moves would have to say something like "When Finn makes a normal attack, add....")

If it was me, I'd do something like:
Quote:
Algebraic! Special Attack
Range 1. Attack 3.
When using Algebraic! Special Attack, Finn may not move normally. Instead, move Finn up to 5 spaces in a straight line. After Finn has finished moving, roll 3 attack dice separately for each opponent's figure which is adjacent to a space Finn moved through. Defending figures roll defense separately. When moving with Algebraic! Special Attack, Finn is never attacked when leaving an engagement.

Last edited by SilverFox; January 15th, 2015 at 06:50 PM.
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  #35  
Old January 15th, 2015, 10:31 PM
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Re: Adventure Time with Deathwalker the robot & A3n the huma

What if there was a glyph. A card wars glyph?

Oops, rolled a 1.
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  #36  
Old January 16th, 2015, 03:09 AM
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Re: Adventure Time with Deathwalker the robot & A3n the huma

Quote:
Originally Posted by A3n View Post
Yes but Awesome, Radical or Cool are not personalities either.

So are we happy with this:
Yes, we are happy!

Yeah, I knew it was a bit silly, but you know, for thematic reasons I thought it would have been fun...
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