|
Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
|
Thread Tools | Search this Thread | Display Modes |
#4105
|
||||
|
||||
Re: The Pre-SoV Workshop
The way it's written, it sounds like you only have to kill at least one figure to prevent wounds. And, at worst, you can only get one wound if you kill nothing.
|
#4106
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
|
#4107
|
||||
|
||||
Re: The Pre-SoV Workshop
Auto-wound when failing to kill on its turn overlaps with the Acolytes a bit too much, imo. I guess if it only matters if A-N can attack...
|
#4108
|
||||
|
||||
Re: The Pre-SoV Workshop
Even with the limit a 5SA is extreme but I don't see a reason to use the normal attack either. I agree that it would be better to make his attack his attack and then have a special power allow him to attack again risking wounds if he doesn't kill. Just eliminate the need for a SA altogether.
|
#4109
|
||||
|
||||
Re: The Pre-SoV Workshop
well clearly I need help on the writing then. help? The idea is that at any point while attacking with the special attack (so attack #1 or #4) if he doesn't destroy a figure he takes a wound. So the more figures you engage, the more likely you'll be missing at least one of those attacks and taking a wound. but yes...at worst as it stands you're only ever taking 1 wound because the first time you fail, you stop the SA.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#4110
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
EDIT: Also, Shurrak Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#4111
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
|
#4112
|
||||
|
||||
Re: The Pre-SoV Workshop
It's only relevant on the first attack. If he kills on the first attack and fails the second...he's still fulfilled the Dark Pact. It's only if he fails his first attack and is halted that he takes a wound and Dark Pact is activated.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#4113
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#4114
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
That, I actually like quite a bit. It does allow his attacks to be stacked though, so there's that...but it does remove the additional "bonuses" that come from having a special attack (i.e. bypassing other abilites) The one thing I'm not sure about though is if with this power I should still require MUST or leave it MAY. Having gotten one kill does allow him to be sustained by the blood of his foe and thus sate his ravenous-ness or I completely lean into the ravenous personality and have it MUST in order to portray his hunger is never sated. MUST does remove decision making though. MUST is more heavily thematic, while MAY provides more decision making. MUST would require he kill all adjacent figures or he is guarenteed a wound. hmmm... Thoughts? @quozl @Scytale Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#4115
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
Oh the argument I can see for a it being a normal is it gets normal height boosts, a 6 attack is pretty hardcore. |
#4116
|
||||
|
||||
Re: The Pre-SoV Workshop
I'd make it a "must" and call it Ravenous Frenzy or something.
|
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
C3G Dredd'verse workshop | Tornado | C3G Legacy | 1080 | July 19th, 2023 11:14 AM |
MiniatureGeek's Custom Workshop #1 | Miniature Geek | Other Customization & HS Additions | 14 | August 20th, 2009 10:37 PM |
Sci Fi Terrain by Games Workshop | RichardD | Custom Terrain & Obstacles | 12 | August 4th, 2009 02:38 PM |
Bad_Calvin's Workshop - update 4-7 | bad_calvin | Custom Terrain & Obstacles | 54 | June 5th, 2009 09:09 PM |