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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies. |
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#1
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Re: 450 point army
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Ulginesh,Gwyn,Armker as must haves: That gives you 220, with 230 left. Ulginesh Kyntela Gwyn Armker Emirroon Johrdawn Warriors of Ashra x1 An unconventional build, but something to consider playing at such low point totals would be Emirroon, Warriors of Ashra x1, Johrdawn. Or Chardris/Oto instead of Johrdawn depending on what you think you will see, but in general I would recommend Johrdawn over Chardris in a competitive scene where you're more likely to see a high quantity of squads. The Warriors of Ashra are going to play more of a screen summoned by Emirroon than an offensive force, but that's probably ok. You might consider playing Chardris and Johrdawn both instead of Em, but you're wasting a decent amount of points... however this isn't too bad either: Ulginesh Kyntela Gwyn Armker Chardris Johrdawn deathreavers x1 Use 1-2 order markers on the deathreavers to set your light screen, and then Ulginesh everyone into place. It hits a lot harder than your first army but doesn't have the movement flexibility of the Emirroon one. It also requires a precise staging area planned out so you know where to place your roborats and where you are going to wind up placeing your elves for maximum coverage. Really elf wizards are difficult to play at 450 points, but one of those two is probably how I would do it. |
#2
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Re: 450 point army
Not bad. Though with so few wizards as soon as the first one goes down Chardris just keeps getting weaker. For 450pts it's a decent elf pod, but you'd want Isamu as the 10pt filler.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#3
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Re: 450 point army
Unfortunately I don't have isamu... yet. But with 8 of the figures on my team with tricky personalities it gives otinashi a lot of options for her extra movement so it's not too bad.
Do you think it would be better to drop otinashi and swap chardris with jorthdawn for the extra range? I was thinking because ulginesh has a range of 6 trading one range for one extra attack would be worth it. |
#4
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Re: 450 point army
The main problem is you have only one attacking elf wizard if you include Emirroon. I might drop him and and kyntella to get jorrhdawn then you can get two attacks from each Ulginesh activation instead of just one. Unfortunately you lose some oomph on your attack as you only have 3 wizards, but two attacks are better than one.
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#5
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Re: 450 point army
I like having emirroon because I can use his special with ulginesh and bring in warriors of ashra. That way they don't have to run right out in the open they get brought in without having to deal with range as much. Then I have three melee attacks and my screen arrives healthier. Same with kyntella, I don't have to waste a marker on her just teleport her in and I've got the buff.
Last edited by vvildeyedjoker; June 15th, 2017 at 07:11 PM. Reason: Typo |
#6
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Re: 450 point army
The difficulty of the army is kind of why I want to try it. It fits a certain gencon event that I think having think having the army and practicing it will give me an advantage that my opponent won't have.
Or it may fail miserably... |
#7
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Re: 450 point army
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Having a similar problem. It's my first Gencon, but with alternating RtW on day 1, it seems that the meta will push everyone to the B- middle ground with their army, and encourage fiddly builds that require experience to excel at. So, by all means, try an Elf build. I'd hate to play it! AW88 Currently playing: Dixit; Catan; Pastiche; and waiting for my copy of Critical Mass to arrive from Arcane Wonders! Dum Vivimus, Vivamus! |
#8
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Re: 450 point army
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I agree with Kevin that Elves are hard at 450. I think 490 is really the number where they shine (Ulginesh, Raelin, Arkmer, Kyntela, Jorhdawn, Chardris). At 450 you have to cut something and play bad filler. You don't really want WoA in wizard armies, since that takes OMs off Ulginesh and you want to take turns with him exclusively. My main advice is that Emiroon is quite bad and not at all worth 80 points. The army will be much much better with Raelin. Raelin benefits high life heroes so much since she drastically slows the rate at which they take wounds. Quote:
1. Death Knights aren't that good. 2. Anubians aren't that good. 3. Adjacency requiring attack boosts for melee that move on order markers separate to the figure that will receive the boost aren't that good. If it's for Gencon, maybe those are weaknesses you want to have. But it's probably weaker than the average army people bring to RtW 10 Years of Gencon/Scapecon Battle Reports - Comic Battle Reports - Probability Calculator App - Reverse the Whip Army Archetypes "It's all about the game." - Sgt. Ernie Calhoun |
#9
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Re: 450 point army
Tonight the wife and I will begin practice for the main event. I was hoping to see some armies posted here but this thread has been dead for a long time.
Therefore I'm posting some of own concoctions and hopefully that will spur others to action. Here is what I have come up with so far: Grimnak Nerak Heavy Gruts ×3 Zettian Guards 4th Mass ×4 Sam Brown Dund Major Q10 Venoc Warlord Armocs ×2 Marro Warriors Migol Mogrimm Axegrinders ×3 Isamu Minions ×3 Kaemon Awa Theracus Laglor Microcorp ×3 Warforged ×4 Airborne Elite Marcu Critiques are also welcome. These are pretty rough drafts but it's something to start with. After testing they could become more refined. I never lay awake at night wondering how to design an army that will help me win 40% of my games. -- Jexik Do NOT click this link. |
#10
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Re: 450 point army
I don't really know how I feel about this army, which I guess can be a good thing.
Strong all melee has it's place in the reverse the whip meta. Two strong bonding options cover some of the weakness of all melee. I know Nick was in the finals last year with a similar build, but I feel that has more to do with his skill rather then the army. Too me this army is too straight forward, and it's also susceptible to bad match ups. I personally don't like the idea of going against Airborne four times. Granted it's somewhat mitigated by the fact you don't have to beat them four times in a row, but the point sill stands. |
#11
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Re: 450 point army
You misspelled Marrden Nagrubs and TKN as "4th Mass" and "Sam Brown", respectively.
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#12
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Re: 450 point army
Honestly, I kind of am used to large maps, which is why I value range so much. Considering the snall tourney maps, I suppose melee armies could be useful. A small map melee army I used to love is:
Saylind the Kyrie Warrior: 80 Alastair MacDirk (or sir Gilbert): 110 (100) MacDirk Warriors x3: 240 Isamu: 10 Total: 440 (430) Strategy is fairly simple like most small armies: Charge in with MacDirks and their champion, keep Saylind in your spawn somewhere safe. As soon as your champion has suffered enough damage to maxamize your MacDirks' attack, use saylind to summon him back to the spawn. Your opponent will probably be forced to face every single last one of your MacDirks at full strength before they can kill your champion. The remains should hopefully not be too much for your three heroes to clean up. The major weaknesses are squad killers obviously, and anything with disengage. |
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