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Old May 21st, 2020, 07:19 PM
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Re: [Pod 0] HONORED SOUL-GUIDES (Lantern Geists) - Editing

Quote:
Originally Posted by NecroBlade View Post
  • No more reviving figures (keeping track of Spirit power placements)
  • No need for negation (can't abuse powers you don't have*)
  • No need to add or remove wound markers (HSGs have 1 Life by default)
  • No need for marking figures (just put the chosen card next to the HSGs as a reminder)
  • No longer matters if you can choose the same figure twice (you only choose one, but if both HSG are alive you get two copies at once)
  • Keeping Stealth Flying and all other attributes of HSGs is like channeling the dead figure's spirit
  • Turnable dials beyond points include: choosing Small/Medium/Unique/Hero only, one turn vs whole round, start of turn vs start of round
Is this the extent of the discussion on the Discord, or was there anything else? It sounds like there's some concern about Spirit power placements--do you mind elaborating on that?

I'm concerned about essentially turning any statline into a 2-man Stealth Flying squad. With 1 life, it probably isn't broken, but stuff like Su-Bak-Na would allow for these guys to get two attacks of 7 in on pretty much anything within 6 spaces.

I also feel like the theme is pretty much lost if the Soul-Guides stay on the board. They're channeling the spirit, but it loses a lot of the cool factor of returning figures to the board. That's a relatively minor thing overall, but "reviving" figures with some constraints does feel more intuitive than partially transforming a Soul-Guide into that figure.
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