Quote:
Originally Posted by NecroBlade
- No more reviving figures (keeping track of Spirit power placements)
- No need for negation (can't abuse powers you don't have*)
- No need to add or remove wound markers (HSGs have 1 Life by default)
- No need for marking figures (just put the chosen card next to the HSGs as a reminder)
- No longer matters if you can choose the same figure twice (you only choose one, but if both HSG are alive you get two copies at once)
- Keeping Stealth Flying and all other attributes of HSGs is like channeling the dead figure's spirit
- Turnable dials beyond points include: choosing Small/Medium/Unique/Hero only, one turn vs whole round, start of turn vs start of round
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Is this the extent of the discussion on the Discord, or was there anything else? It sounds like there's some concern about Spirit power placements--do you mind elaborating on that?
I'm concerned about essentially turning any statline into a 2-man Stealth Flying squad. With 1 life, it probably isn't broken, but stuff like Su-Bak-Na would allow for these guys to get two attacks of 7 in on pretty much anything within 6 spaces.
I also feel like the theme is pretty much lost if the Soul-Guides stay on the board. They're channeling the spirit, but it loses a lot of the cool factor of returning figures to the board. That's a relatively minor thing overall, but "reviving" figures with some constraints does feel more intuitive than partially transforming a Soul-Guide into that figure.