|
Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
|
Thread Tools | Search this Thread | Display Modes |
#13
|
||||
|
||||
Modified Assault Daleks
Ok I'm happy to try reducing the defense, so I have uploaded the new version. As for points that's where we get to the crux of their strength. My reasoning is that 1 Dalek could take out nearly any HS standard heroes so 2 as a squad would basically clear out a whole city. So this is the power balancing act I have been playing. Although they are "common squad" I wanted it to be costly to have too many of these & I wanted it out of range for a 400pts army to have 2 squads. So that's why I was aiming at a minimum of 210 & was more than willing to go up in points. I know other HS squads are cheap, but I believe without luck 2 squads of AE shouldn't be able to take down 1 Dalek, & HS caters for luck quite nicely.
So I guess my real question is, because it (expensive common squads particularly in this instance) hasn't been done by Hasbro (yet) does that mean we shouldn't do it? My next is a Jadoon squad, I also have K-9, Dalek Sec- Human Hybrid, & I have a Warewolf that I won on ebay coming. I also 12 other random figures coming (hoping at least to make up a complete squad of cybermen for myself & an actual Dr Who would be Brilliant) Cheers My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#15
|
||||
|
||||
Re: A3n's Dr Who Customs
I don't know if this was mentioned because I didn't read all the posts, but the power on the Daleks, when it said all the blanks, I would always use the old blue dice instead if I were rolling for that. So I would recommend rewriting that power.
I love birdies and butterflies and rainbows and unicorns and glitter. |
#16
|
||||
|
||||
Re: A3n's Dr Who Customs
Quote:
Cheers My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#17
|
||||
|
||||
Re: A3n's Dr Who Customs
Quote:
Quote:
Follow the adventures of Agent Minivann
http://agentminivann.blogspot.com/ http://opensourcevolleyball.blogspot.com/ |
#18
|
||||
|
||||
Re: A3n's Dr Who Customs
What about a different approach for the Dalek Shield:
When rolling for defense, you may re-roll up to 2 dice once. ?? Feedback please. Cheers My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#19
|
||||
|
||||
Re: A3n's Dr Who Customs
Quote:
How about... DALEK SHIELD When rolling defense dice, a Dalek my re-roll any dice that show skulls. Dalek Shield may be used only once per defense roll. This will allow you to possibly re-roll more than just two dice or maybe none at all. It might bring more of a balance to the re-roll ability. Of course, what you already have is good as well. Boy, the Daleks are a tough unit to balance. On one hand you don't want them to be overpowered, but on the other, if they aren't super powerful then they are just robots that look like Daleks. |
#20
|
||||
|
||||
Re: A3n's Dr Who Customs
I think that it should be,
After rolling defense die against a defending figure, you may choose to reroll all of your defense dice. I think then it would bring some fun into the defense. Maybe change my poor wording, but I think that it should be considered if people have the other defense die or attack die. I love birdies and butterflies and rainbows and unicorns and glitter. |
#21
|
||||
|
||||
Re: A3n's Dr Who Customs
Quote:
When defending against an attack with a Dalek, you may choose to re-roll all of the defense dice. You must use the second defense roll. I can see the fun in that-- "That wasn't a very good defense roll, I'll roll again. But wait! What if I roll worse the second time? But what if I roll better? Aaargh! What should I do!?" |
#22
|
||||
|
||||
Re: A3n's Dr Who Customs
Quote:
I don't see that as a fun. They have only one life so If they are not destroyed it is a good roll if they are you re-roll. It only becomes a dillema with a multiple life Figure. Pete God makes us strong for a little while so we can defend the weak. DnD Customs Comics Customs Custom Terain TREKSCAPE |
#23
|
||||
|
||||
Re: Modified Assault Daleks
Quote:
Pete God makes us strong for a little while so we can defend the weak. DnD Customs Comics Customs Custom Terain TREKSCAPE |
#24
|
||||
|
||||
Re: A3n's Dr Who Customs
Felindar, Thanks for the reminder- I forgot for the moment about the 1 life.
You could also solve the problem by making them unique heroes. You could make 4 of them- Dalek Sec, Dalek Caan, Dalek Thay, and Dalek Jast (the 4 members of the Cult of Skaro). They would all have the same abilities since they are Dalek, just different names. I know this removes it far from your original intent, though. Just brainstorming here. |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
A3n's Map Thread | A3n | Maps & Scenarios | 19 | May 24th, 2017 07:37 AM |
A3n's playing card-sized Character Cards | A3n | Other Customization & HS Additions | 4 | April 22nd, 2017 06:22 AM |
Dictatorbilbo's Customs- Added Speed Customs. | Dictatorbilbo | Custom Units & Army Cards | 11 | October 17th, 2009 08:45 PM |
My Joke Customs and odd customs updated today :D | Mort_isha28 | Custom Units & Army Cards | 38 | November 14th, 2007 05:47 AM |