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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#25
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Re: The Book of Mongul - Designing
Cowbell or not, a double attack is still more special then a normal attack which is all TELEPORTING CHEST BLAST SPECIAL ATTACK really is.
As far as the Mongul I & II, I will defer this to the proof you have provided as it has been a long time since I read him, but by my memory 1 had the medallion. My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#26
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Re: The Book of Mongul - Designing
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It wouldn't be a special attack to bypass MOS, but it would allow him to get boosts to it with height or whatever. Quote:
Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#27
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Re: The Book of Mongul - Designing
With one small tweak, I would really be fine with this, as it is doing everything that I wanted it to. Hopefully A3n and Bats like this better as a special power rather than a special attack. Thanks.
TELEPORTING CHEST BLAST Instead of moving normally, you may place Mongul on any empty space within 3 spaces of his current location. When attacking with Teleporting Chest Blast, Mongul must subtract 2 from his attack number and can add 2 to his range number. When Mongul is moved by this special power, he will not take any leaving engagement attacks. |
#28
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Re: The Book of Mongul - Designing
This line doesn't make sense: "When attacking with Teleporting Chest Blast,"
It's not a special attack, so you're not attacking with it. Maybe something like "After moving with Teleporting Chest Blast" on that one? I guess one thing for me, and maybe I just need to research it, is that it definitely is a combination of two of his lesser known powers (Teleporting, Chest Blast) but I don't believe I've ever seen those two powers used in concert before, so to have a power that only lets you use one of them if you use both of them just doesn't feel very thematic to me. I think that's ultimately been my hang up on this one. I've seen him use the chest blast tons of times and never teleport afterwards. I'm pretty sure the only times I've seen him teleport, the chest blaster wasn't involved. I think the chest blaster is probably the more iconic of the two, but the teleportation aspect is probably easier to single out as a power. I guess what I really wish is that we could come up with a concept for a special attack for the chest blast that let it be just the chest blast without a teleportation angle attached (which just always felt like an odd pairing to me). I'm not sure how we make that chest blast attack interesting, though, as it's a generic ranged attack at its core. Heck, maybe he should just have a normal ranged attack and then a power like "Melee Monster" from Killowog? C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#29
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Re: The Book of Mongul - Designing
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I really liked Hahma's suggestion. If I can find an example to show you and A3n that he did teleport and then chest blasted, would you be OK with the SA then? I mean we all know that Nightcrawler teleports then attack (and a few more times at that), so if we all knew that Mongul did it too, it would stand to reason that it would be OK. Right? |
#30
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Re: The Book of Mongul - Designing
TELEPORTING CHEST BLAST
Instead of moving and attacking normally, you may place Mongul on any empty space within 3 spaces of his current location. Subtract 2 from his attack number and add 2 to his range number for the rest of the turn. When Mongul is moved by this special power, he will not take any leaving engagement attacks. |
#31
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Re: The Book of Mongul - Designing
I made some significant changes here based on all the great feedback. Please let me know what you think.
NAME = MONGUL SPECIES = WARWORLDER UNIQUENESS = UNIQUE HERO CLASS = RULER PERSONALITY = TYRANNICAL SIZE/HEIGHT = MEDIUM 5 LIFE = 6 MOVE = 6 RANGE = 1 ATTACK = 6 DEFENSE = 6 POINTS = 360 POINTS ? WARWORLD’S CHAMPION At the start of the game, you may choose one Unique Champion Hero you control to be Warworld’s Champion. When Warworld‘s Champion attacks with a normal attack or a leaving engagement attack, roll one additional attack die. AMULET ENERGY BLAST SPECIAL ATTACK Range 3. Attack 3. Before attacking with this special attack, you may remove any number of unrevealed Order Markers from this card. Roll 1 additional attack die for each removed Order Marker from this card. WARWORLD’S ORBITAL ASSAULT After taking a turn with Mongul, you may reveal the X Order Marker on this card and choose a space on the battlefield. Roll the 20-sided die once for each figure on the chosen space and spaces adjacent to the chosen space. If you roll 15 or higher, that figure receives 1 wound. SUPER STRENGTH |
#33
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Re: The Book of Mongul - Designing
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1) I think the first power still needs another title to make him feel less tied to Warworld. The power title really makes him feel like he's rooted on Warworld, not elsewhere. A title like "Mongul's Champion" would make it feel more about him and less about a singular location. 2) The special attack should start with 4 or 5 dice, in my opinion, to give you more of a reason to use it in place of the normal attack at times, and to tempt you to use Order Markers on it more to get into that range that will really hurt someone like Superman. 4 would probably do the trick if you want to keep his cost in check. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#35
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Re: The Book of Mongul - Designing
AMULET ENERGY BLAST SPECIAL ATTACK
Range 3 + Special. Attack 3 + Special. Before attacking with this special attack, you may remove any number of unrevealed Order Markers from this card. Add 1 to the attack and range number for this special attack for each removed Order Marker from this card. Could you add 1 to the range and attack with each removed OM? That would be more incentive yet. |
#36
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Re: The Book of Mongul - Designing
I am listening and liking here and over at Lobo's thread guys. I just don't want to comment too much and dog pile. I want to hear from as many of you as I can before the 48 hours are up. Keep it coming, and thanks again. Both of these designs have been a bit of a challenge.
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