Heroscapers
Go Back   Heroscapers > Marvel Legends HeroScape > Comic Hero Custom Creations > C3G SuperScape > C3G Legacy > C3G Legacy Library
C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


Reply
 
Thread Tools Search this Thread Display Modes
  #25  
Old October 14th, 2011, 03:59 AM
A3n's Avatar
A3n A3n is offline
"Let's Nut this Unit Out!"
 
Join Date: April 10, 2008
Location: Australia - Queensland - Nth Rockhampton
Posts: 20,240
Images: 77
A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth A3n is a man of the cloth
Re: The Book of Mongul - Designing

Cowbell or not, a double attack is still more special then a normal attack which is all TELEPORTING CHEST BLAST SPECIAL ATTACK really is.

As far as the Mongul I & II, I will defer this to the proof you have provided as it has been a long time since I read him, but by my memory 1 had the medallion.
Reply With Quote
  #26  
Old October 14th, 2011, 07:04 AM
Hahma's Avatar
Hahma Hahma is offline
Prickly Cactus
 
Join Date: June 26, 2006
Location: IN - Lowell
Posts: 24,056
Images: 3
Blog Entries: 3
Hahma is a man of the cloth Hahma is a man of the cloth Hahma is a man of the cloth Hahma is a man of the cloth Hahma is a man of the cloth Hahma is a man of the cloth Hahma is a man of the cloth Hahma is a man of the cloth Hahma is a man of the cloth Hahma is a man of the cloth Hahma is a man of the cloth Hahma is a man of the cloth Hahma is a man of the cloth Hahma is a man of the cloth Hahma is a man of the cloth
Re: The Book of Mongul - Designing

Quote:
TELEPORTING CHEST BLAST SPECIAL ATTACK
Range 3. Attack 4.

Instead of moving and attacking normally, Mongul may use this special attack. Before attacking with this special attack, you may place Mongul on any empty space within 3 spaces of his current location. When Mongul is moved with this special attack, he will not take any leaving engagement attacks.
Perhaps this can be a compromise between Champion Griffin and Champion A3n.


It wouldn't be a special attack to bypass MOS, but it would allow him to get boosts to it with height or whatever.


Quote:
TELEPORTING CHEST BLAST
Instead of moving normally, you may place Mongul on any empty space within 3 spaces of his current location. When attacking with Teleporting Chest Blast, Mongul must subtract 2 from his attack number and can add 2 to his range number. When Mongul is moved with this special attack, he will not take any leaving engagement attacks.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
Reply With Quote
  #27  
Old October 14th, 2011, 09:51 AM
Griffin Griffin is offline
Founding Member of C3G and C3V
 
Join Date: June 25, 2008
Location: Behind You
Posts: 31,387
Images: 36
Blog Entries: 1
Griffin rolls all skulls baby! Griffin rolls all skulls baby! Griffin rolls all skulls baby! Griffin rolls all skulls baby!
Re: The Book of Mongul - Designing

With one small tweak, I would really be fine with this, as it is doing everything that I wanted it to. Hopefully A3n and Bats like this better as a special power rather than a special attack. Thanks.

TELEPORTING CHEST BLAST
Instead of moving normally, you may place Mongul on any empty space within 3 spaces of his current location. When attacking with Teleporting Chest Blast, Mongul must subtract 2 from his attack number and can add 2 to his range number. When Mongul is moved by this special power, he will not take any leaving engagement attacks.
Reply With Quote
  #28  
Old October 14th, 2011, 11:27 AM
IAmBatman's Avatar
IAmBatman IAmBatman is offline
Best There Is! - C3G Con 2020 Champ
 
Join Date: February 15, 2007
Location: USA - AL - Montgomery
Posts: 135,885
Images: 116
IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer
Re: The Book of Mongul - Designing

This line doesn't make sense: "When attacking with Teleporting Chest Blast,"
It's not a special attack, so you're not attacking with it. Maybe something like "After moving with Teleporting Chest Blast" on that one?
I guess one thing for me, and maybe I just need to research it, is that it definitely is a combination of two of his lesser known powers (Teleporting, Chest Blast) but I don't believe I've ever seen those two powers used in concert before, so to have a power that only lets you use one of them if you use both of them just doesn't feel very thematic to me. I think that's ultimately been my hang up on this one.
I've seen him use the chest blast tons of times and never teleport afterwards. I'm pretty sure the only times I've seen him teleport, the chest blaster wasn't involved.
I think the chest blaster is probably the more iconic of the two, but the teleportation aspect is probably easier to single out as a power.
I guess what I really wish is that we could come up with a concept for a special attack for the chest blast that let it be just the chest blast without a teleportation angle attached (which just always felt like an odd pairing to me). I'm not sure how we make that chest blast attack interesting, though, as it's a generic ranged attack at its core.
Heck, maybe he should just have a normal ranged attack and then a power like "Melee Monster" from Killowog?

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

Reply With Quote
  #29  
Old October 14th, 2011, 12:00 PM
Griffin Griffin is offline
Founding Member of C3G and C3V
 
Join Date: June 25, 2008
Location: Behind You
Posts: 31,387
Images: 36
Blog Entries: 1
Griffin rolls all skulls baby! Griffin rolls all skulls baby! Griffin rolls all skulls baby! Griffin rolls all skulls baby!
Re: The Book of Mongul - Designing

Quote:
Originally Posted by IAmBatman View Post
This line doesn't make sense: "When attacking with Teleporting Chest Blast,"
It's not a special attack, so you're not attacking with it. Maybe something like "After moving with Teleporting Chest Blast" on that one?
I edited some of that out already when Hahma suggested the change over to special POWER, but I left some old remnants.
Quote:
I guess one thing for me, and maybe I just need to research it, is that it definitely is a combination of two of his lesser known powers (Teleporting, Chest Blast) but I don't believe I've ever seen those two powers used in concert before, so to have a power that only lets you use one of them if you use both of them just doesn't feel very thematic to me. I think that's ultimately been my hang up on this one.
I've seen him use the chest blast tons of times and never teleport afterwards. I'm pretty sure the only times I've seen him teleport, the chest blaster wasn't involved.
I have seen him use them together to out wit Superman several times, but usually, he doesn't/didn't even fight, he had others do it for him or he pushed buttons.
Quote:
I think the chest blaster is probably the more iconic of the two, but the teleportation aspect is probably easier to single out as a power.
The Chest Blast is more Iconic, but the Teleportation is more useful, and on a lot of maps, it would be very difficult for me to imagine Mongul trying to climb a ladder when I KNOW he can Teleport.
Quote:
I guess what I really wish is that we could come up with a concept for a special attack for the chest blast that let it be just the chest blast without a teleportation angle attached (which just always felt like an odd pairing to me). I'm not sure how we make that chest blast attack interesting, though, as it's a generic ranged attack at its core.
Heck, maybe he should just have a normal ranged attack and then a power like "Melee Monster" from Killowog?
I understand what you are looking for, but I don't like the suggestion, though I appreciate you trying, I really do. What I don't like about your suggestion, is the same reason why I didn't like Gorilla Man having his gun tied to his normal stats and then a special power that bumps his normal attack when adjacent to feel like a Simian. If Mongul were negated, the Chest Blast should be gone, but not his normal strength.

I really liked Hahma's suggestion. If I can find an example to show you and A3n that he did teleport and then chest blasted, would you be OK with the SA then? I mean we all know that Nightcrawler teleports then attack (and a few more times at that), so if we all knew that Mongul did it too, it would stand to reason that it would be OK. Right?
Reply With Quote
  #30  
Old October 14th, 2011, 12:02 PM
Griffin Griffin is offline
Founding Member of C3G and C3V
 
Join Date: June 25, 2008
Location: Behind You
Posts: 31,387
Images: 36
Blog Entries: 1
Griffin rolls all skulls baby! Griffin rolls all skulls baby! Griffin rolls all skulls baby! Griffin rolls all skulls baby!
Re: The Book of Mongul - Designing

TELEPORTING CHEST BLAST
Instead of moving and attacking normally, you may place Mongul on any empty space within 3 spaces of his current location. Subtract 2 from his attack number and add 2 to his range number for the rest of the turn. When Mongul is moved by this special power, he will not take any leaving engagement attacks.
Reply With Quote
  #31  
Old October 14th, 2011, 12:40 PM
Griffin Griffin is offline
Founding Member of C3G and C3V
 
Join Date: June 25, 2008
Location: Behind You
Posts: 31,387
Images: 36
Blog Entries: 1
Griffin rolls all skulls baby! Griffin rolls all skulls baby! Griffin rolls all skulls baby! Griffin rolls all skulls baby!
Re: The Book of Mongul - Designing

I made some significant changes here based on all the great feedback. Please let me know what you think.


NAME = MONGUL

SPECIES = WARWORLDER
UNIQUENESS = UNIQUE HERO
CLASS = RULER
PERSONALITY = TYRANNICAL
SIZE/HEIGHT = MEDIUM 5

LIFE = 6
MOVE = 6
RANGE = 1
ATTACK = 6
DEFENSE = 6
POINTS = 360 POINTS ?

WARWORLD’S CHAMPION

At the start of the game, you may choose one Unique Champion Hero you control to be Warworld’s Champion. When Warworld‘s Champion attacks with a normal attack or a leaving engagement attack, roll one additional attack die.

AMULET ENERGY BLAST SPECIAL ATTACK
Range 3. Attack 3.

Before attacking with this special attack, you may remove any number of unrevealed Order Markers from this card. Roll 1 additional attack die for each removed Order Marker from this card.

WARWORLD’S ORBITAL ASSAULT
After taking a turn with Mongul, you may reveal the X Order Marker on this card and choose a space on the battlefield. Roll the 20-sided die once for each figure on the chosen space and spaces adjacent to the chosen space. If you roll 15 or higher, that figure receives 1 wound.

SUPER STRENGTH
Reply With Quote
  #32  
Old October 14th, 2011, 12:54 PM
tcglkn's Avatar
tcglkn tcglkn is offline
Tickle Pickle
 
Join Date: August 17, 2009
Location: USA - VA
Posts: 34,544
Images: 84
Blog Entries: 7
tcglkn is a man of the cloth tcglkn is a man of the cloth tcglkn is a man of the cloth tcglkn is a man of the cloth tcglkn is a man of the cloth tcglkn is a man of the cloth tcglkn is a man of the cloth tcglkn is a man of the cloth tcglkn is a man of the cloth tcglkn is a man of the cloth tcglkn is a man of the cloth tcglkn is a man of the cloth tcglkn is a man of the cloth tcglkn is a man of the cloth tcglkn is a man of the cloth
Re: The Book of Mongul - Designing

I like that a lot from a mechanical/fun standpoint. Looks like a great unit to me.
Reply With Quote
  #33  
Old October 14th, 2011, 01:17 PM
IAmBatman's Avatar
IAmBatman IAmBatman is offline
Best There Is! - C3G Con 2020 Champ
 
Join Date: February 15, 2007
Location: USA - AL - Montgomery
Posts: 135,885
Images: 116
IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer
Re: The Book of Mongul - Designing

Quote:
Originally Posted by Griffin View Post
I understand what you are looking for, but I don't like the suggestion, though I appreciate you trying, I really do. What I don't like about your suggestion, is the same reason why I didn't like Gorilla Man having his gun tied to his normal stats and then a special power that bumps his normal attack when adjacent to feel like a Simian. If Mongul were negated, the Chest Blast should be gone, but not his normal strength.
Moot point now, but I actually considered this and disagree with you completely here. Negation takes away a unit's powers, not their equipment (thematically speaking - mechanically, it typically does both). Thematically, if Mongul were to be negated by a magical spell or whatever, he would lose a lot of his strength and innate fighting ability, but that blaster amulet would still be strapped to his chest.

Quote:
Originally Posted by Griffin View Post
I made some significant changes here based on all the great feedback. Please let me know what you think.


NAME = MONGUL

SPECIES = WARWORLDER
UNIQUENESS = UNIQUE HERO
CLASS = RULER
PERSONALITY = TYRANNICAL
SIZE/HEIGHT = MEDIUM 5

LIFE = 6
MOVE = 6
RANGE = 1
ATTACK = 6
DEFENSE = 6
POINTS = 360 POINTS ?

WARWORLD’S CHAMPION

At the start of the game, you may choose one Unique Champion Hero you control to be Warworld’s Champion. When Warworld‘s Champion attacks with a normal attack or a leaving engagement attack, roll one additional attack die.

AMULET ENERGY BLAST SPECIAL ATTACK
Range 3. Attack 3.

Before attacking with this special attack, you may remove any number of unrevealed Order Markers from this card. Roll 1 additional attack die for each removed Order Marker from this card.

WARWORLD’S ORBITAL ASSAULT
After taking a turn with Mongul, you may reveal the X Order Marker on this card and choose a space on the battlefield. Roll the 20-sided die once for each figure on the chosen space and spaces adjacent to the chosen space. If you roll 15 or higher, that figure receives 1 wound.

SUPER STRENGTH
Looks much more like the character the way I know him. Two notes, though.
1) I think the first power still needs another title to make him feel less tied to Warworld. The power title really makes him feel like he's rooted on Warworld, not elsewhere. A title like "Mongul's Champion" would make it feel more about him and less about a singular location.
2) The special attack should start with 4 or 5 dice, in my opinion, to give you more of a reason to use it in place of the normal attack at times, and to tempt you to use Order Markers on it more to get into that range that will really hurt someone like Superman. 4 would probably do the trick if you want to keep his cost in check.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

Reply With Quote
  #34  
Old October 14th, 2011, 01:19 PM
tcglkn's Avatar
tcglkn tcglkn is offline
Tickle Pickle
 
Join Date: August 17, 2009
Location: USA - VA
Posts: 34,544
Images: 84
Blog Entries: 7
tcglkn is a man of the cloth tcglkn is a man of the cloth tcglkn is a man of the cloth tcglkn is a man of the cloth tcglkn is a man of the cloth tcglkn is a man of the cloth tcglkn is a man of the cloth tcglkn is a man of the cloth tcglkn is a man of the cloth tcglkn is a man of the cloth tcglkn is a man of the cloth tcglkn is a man of the cloth tcglkn is a man of the cloth tcglkn is a man of the cloth tcglkn is a man of the cloth
Re: The Book of Mongul - Designing

I like Warworld Ruler's Champion to get that Warworld theme without it feeling like he's tied there.
Reply With Quote
  #35  
Old October 14th, 2011, 01:37 PM
Good Pig's Avatar
Good Pig Good Pig is offline
 
Join Date: December 4, 2009
Location: USA - WI
Posts: 7,506
Images: 1
Good Pig is a penguin with a machine gun Good Pig is a penguin with a machine gun Good Pig is a penguin with a machine gun Good Pig is a penguin with a machine gun Good Pig is a penguin with a machine gun Good Pig is a penguin with a machine gun Good Pig is a penguin with a machine gun Good Pig is a penguin with a machine gun Good Pig is a penguin with a machine gun Good Pig is a penguin with a machine gun Good Pig is a penguin with a machine gun
Re: The Book of Mongul - Designing

AMULET ENERGY BLAST SPECIAL ATTACK
Range 3 + Special. Attack 3 + Special.
Before attacking with this special attack, you may remove any number of unrevealed Order Markers from this card. Add 1 to the attack and range number for this special attack for each removed Order Marker from this card.

Could you add 1 to the range and attack with each removed OM? That would be more incentive yet.
Reply With Quote
  #36  
Old October 14th, 2011, 01:42 PM
Griffin Griffin is offline
Founding Member of C3G and C3V
 
Join Date: June 25, 2008
Location: Behind You
Posts: 31,387
Images: 36
Blog Entries: 1
Griffin rolls all skulls baby! Griffin rolls all skulls baby! Griffin rolls all skulls baby! Griffin rolls all skulls baby!
Re: The Book of Mongul - Designing

I am listening and liking here and over at Lobo's thread guys. I just don't want to comment too much and dog pile. I want to hear from as many of you as I can before the 48 hours are up. Keep it coming, and thanks again. Both of these designs have been a bit of a challenge.
Reply With Quote
Reply

Go Back   Heroscapers > Marvel Legends HeroScape > Comic Hero Custom Creations > C3G SuperScape > C3G Legacy > C3G Legacy Library


Similar Threads
Thread Thread Starter Forum Replies Last Post
Book: Inheritance Trilogy by Christopher Paolini - Book 3 tmacdagreat Books 132 May 15th, 2012 06:13 PM


All times are GMT -4. The time now is 04:30 AM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.