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AotP Blender A place to discuss AotP customs and ways to integrate Heroscape with AotP. |
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#97
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Re: How balanced are AotP units to classic 'scape?
That could easily be said about heroscape as a whole. Maximizing figure count and # of attacks is always a winning strategy. The fact that these kinds of armies (and auto wound) are virtually the only thing that can compete with PWs is a problem.
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#98
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Re: How balanced are AotP units to classic 'scape?
Another great counter for Planewalker armies is using anything that targets squads. AotP relies on multi-life squads for protection. The Planeswalker is extremely strong, but without protection will fall really quickly.
Units like Braxas, Sudema, Grimnak, Mezzodemons, Zelrig, and the Red Wyrmlings are infinitely more valuable. The multi-life squads will still fall to having reduced dice and losing more than one life at a time makes those super squads feel a little more down-to-earth. Overrunning Planeswalker armies with superior numbers works really well, but I think squad killing would be just as effective. |
#99
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Re: How balanced are AotP units to classic 'scape?
Yes Braxas would be brutal to play against.
Are PWs Unique Heroes or something else? A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#100
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Re: How balanced are AotP units to classic 'scape?
I didn't mention stingers, kow, or 4th since the argument centered around not using A level units. That said 10 squads of stingers would be terrifying.
I also think you either need to use order makers for the planed walker and their summons or don't use them for the heroscape army. I think making the classic player use order makers would be unfair and gives advantage to the planeswalker. |
#101
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Re: How balanced are AotP units to classic 'scape?
@wriggz
, with the order marker situation, I agree, it gives an unfair advantage to the planeswalker team. We included that scenario on our little card that I put together.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#102
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Re: How balanced are AotP units to classic 'scape?
Quote:
I find it really hard to keep track of rounds if I don't use turn markers with AotP. In mixed games at least. |
#103
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Re: How balanced are AotP units to classic 'scape?
Some thoughts:
So... yeah, my personal opinion is that, barring some more serious work, the two systems are not really balanced for play against each other. It can be done, of course, but you will have to power down your planeswalker armies and/or play designed AotP counter Heroscape armies for the games to be competitive when you cross one against the other. Last edited by dok; August 30th, 2016 at 03:05 PM. |
#104
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Re: How balanced are AotP units to classic 'scape?
The cards and their points is a completely different meta.
There seems to be no reasoning for the point values. I think it boils down to the card limit and less about the point limit. Blue has 4 five point cards that are almost must haves which is nice because it allows you to get a few high point cards. I enjoy deck building more than army building so far but of course there are simply fewer choices for figures. Nice analysis. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#105
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Re: How balanced are AotP units to classic 'scape?
I'm of the opinion that summoning is broken, especially when the games are mixed. We have played several games of Walker vs Scape, and by tweaking the summoning rules we have had consistently close matches(like, 1 life left on the lone survivor close). The current rules allow you to summon 2 cards at a time, 5 spaces away no restrictions. I lowered the range to 3 and decreed that only 2 FIGURES may be summoned. Additionally, I placed height restrictions on summoning based on Walker height. Chandra can summon 3 spaces away and maximum of 3 height above her, for example. Lastly, I limited spells per turn to 2(with dual casting a specific bypass), which greatly diminished, for lack of a better phrase, "dumb stuff".
That being said, we play purely for fun and an enjoyment of the characters, so my testing was NOT competitive. The only common squads I have multiples of are Blade gruts, arrow gruts, and romans, but I still only have x2 of those. So there was no testing with a bunch of 10th mass or knights of weston |
#106
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Re: How balanced are AotP units to classic 'scape?
Between some of the evidence, Dok's excellent write up, and my own experience it looks like we are in a you can mix AotP and Classic Scape, but "It's not recommended" in the same way you can mix C3G figures in with classic, but it is not recommended (unlike C3V and SoV which are highly recommended).
Having almost fully painted my figures, I'm likely going to create some heroscape customs for personal use and maybe a set of cards specifically designed to be used with Classic scape (order markers, class and personality, maybe point tweaks, and all). All said when finished I will likely only use AotP cards with other AotP cards and keep the two games separated. Last edited by wriggz; August 31st, 2016 at 08:40 AM. Reason: HoSS - Can be played with Classic |
#107
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Re: How balanced are AotP units to classic 'scape?
Quote:
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#108
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Re: How balanced are AotP units to classic 'scape?
Quote:
I want to find a low-change way to integrate the two games. Maybe it looks like just changing to formats that force the Planeswalkers to use less than 500 points. Maybe it's more significant changes like the ones Nitemaredan suggested. I'm thinking maybe if the AotP player starts with only 0 or 1 spell cards in hand before the first turn, that might go a long way. -- I think it is important that we, as a community, try to figure this out. AotP is a way the Heroscape community (more specifically, the Heroscape community that gets together to play in large groups, like at tournaments) can grow. It is a big opportunity. I think it would be a mistake for us to turn down that opportunity because it involves a change to the metagame, or its too hard to figure out how to balance it, etc. I think it would be huge if we can find a way that some person can discover AotP, share it with their kids, see an ad for a HS/AotP event at the gameshop (or on Meetup.com, or wherever) show up and play. It's a gateway into Heroscape, yes, but I think we should also find a way to welcome our AotP cousins into the fold even if they don't want to drop the $$$ to get some Heroscape pieces. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
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