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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#13
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Re: C3G Sidekick Design: Shadow Thief - Design Phase
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#14
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Re: C3G Sidekick Design: Shadow Thief - Design Phase
No, we want him to stay off the board for as long as he wants. He's just useless while he's off the board. Why force him to come back? Total theme break for me if we do force him to.
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#15
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Re: C3G Sidekick Design: Shadow Thief - Design Phase
You can always put him back on the card at the end of his turn:
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#16
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Re: C3G Sidekick Design: Shadow Thief - Design Phase
Yeah, but what if you want to take a turn with someone else? I'm with the LD here. He should feel elusive, and forcing him back on the battlefield doesn't accomplish that.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#17
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Re: C3G Sidekick Design: Shadow Thief - Design Phase
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EDIT: What's with me and bats and all the s? |
#18
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Re: C3G Sidekick Design: Shadow Thief - Design Phase
I missed that! You might want to say "when you reveal an Order Marker on any Army Card you control".
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#19
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Re: C3G Sidekick Design: Shadow Thief - Design Phase
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Done |
#20
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Re: C3G Sidekick Design: Shadow Thief - Design Phase
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I think this may need to be split into two powers, like so: DIMENSIOMETER Whenever you reveal an Order Marker on any Army Card you control, if Shadow Thief is on this card and not destroyed, you may immediately place Shadow Thief on any empty space not adjacent to any other figures. INTO THE SHADOWS After taking a turn with Shadow Thief, if he did not attack or attacked and did not cause any wounds, you may immediately place him on this card. Order Markers may still be placed and revealed on this card as normal. If Shadow Thief was engaged when using Into The Shadows, he will not take any leaving engagement attacks. ("attacked without causing wounds" is awkward - I'd just drop it) |
#21
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Re: C3G Sidekick Design: Shadow Thief - Design Phase
I agree with making it two powers also what about what about this change?
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Feedback: We could all use a little more |
#22
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Re: C3G Sidekick Design: Shadow Thief - Design Phase
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Cheers My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller Last edited by A3n; November 10th, 2010 at 07:19 PM. |
#23
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Re: C3G Sidekick Design: Shadow Thief - Design Phase
This guy is looking great! I have a couple suggestions/comments:
What's the theme behind forcing you to place Shadow Thief adjacent to one of your own figures? In my opinion, it would make more thematic sense if you forced him onto any empty space not engaged to any figure. This way he could pop all over the board. I think that's most thematic. For a defensive power, you could create a power that allows Shadow Theif to enter his shadow state when he is attacked. This would give him a bit more staying power. I think an attack of 4 is still a bit too high. I could see him with attack 3. He'd still have 4 with height and with his movement capabilities, he should get height pretty much whenever he wants. Great job so far, C3G. |
#24
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Re: C3G Sidekick Design: Shadow Thief - Design Phase
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