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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #1  
Old September 3rd, 2010, 04:46 AM
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The Book of Strong Guy

The Book of Strong Guy

C3G MARVEL WAVE 8
THE MUTANT MENACE





The figure used for this unit is a Heroclix figure from the Mutations and Monsters set.
Its number and name are #005 / Strong Guy.
_________________________________________________________________
Character Bio - Schoolyard bullies and being hit by a bus triggered Guido's mutant abilities, transforming his skinny body into a disproportionately large and over-muscled one. His enlarged frame allows him to absorb kinetic energy, but only for a short time before he must expend it or risk damage to himself. He deals with the physical and emotional pain of his circumstances with humor, playing the part of the comedian at every opportunity.
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Incoming Synergy:Outgoing Synergy:
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-Strategy, Tactics and Tips-
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-Heroscapers Community Contributions-

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C3G INDEX - SSE 92 - JSA GENERATIONS

Last edited by Splash; August 5th, 2022 at 11:58 PM. Reason: png
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  #2  
Old September 3rd, 2010, 04:54 AM
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Re: Strong Guy - Design Phase

NAME = STRONG GUY
SECRET IDENTITY = GUIDO CAROSELLA

SPECIES = MUTANT
UNIQUENESS = UNIQUE HERO
CLASS = BRUISER
PERSONALITY = JOCULAR

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 5
RANGE = 1
ATTACK = 6
DEFENSE = 6

POINTS = 215


KINETIC REDIRECTION
If Strong Guy would receive 1 or more wounds from a normal attack, roll the 20-sided die. If you roll 1-11, place Wound Markers normally. If you roll 12 or higher, you may immediately move Strong Guy up to 4 spaces. After this move, you may choose one opponent's figure adjacent to Strong Guy. The chosen figure receives any wounds Strong Guy would have received from that attack. If Strong Guy does not end his Kinetic Redirection move adjacent to an opponent's figure, place Wound Markers normally. When Strong Guy moves using Kinetic Redirection, he will take any leaving engagement attacks.

SUPER STRENGTH


Original Post:
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C3G INDEX - SSE 92 - JSA GENERATIONS

Last edited by SirGalahad; April 27th, 2014 at 04:32 PM.
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  #3  
Old September 3rd, 2010, 07:09 AM
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Re: Strong Guy - Design Phase

Looks like a good write up to me. The power text needs more massaging especially the wording where says "must" but then the last sentence says he "can only use it if...".

What about:
Quote:
KINETIC REDIRECTION
If Strong Guy would receive 1 or more wounds from a non-adjacent attack, roll the 20-sided die. If you roll 1-9, place Wound Markers normally. If you roll a 10 or higher, Strong Guy takes no damage and if there is a destructible object or an opponent’s figure within 4 spaces of Strong Guy, he must be placed adjacent to that object of figure and attack it immediately. Add 1 attack die for each ignored wound, up to a maximum of 2 additional dice for Kinetic Redirection.
Cheers
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  #4  
Old September 3rd, 2010, 10:40 AM
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Re: Strong Guy - Design Phase

Quote:
Originally Posted by A3n View Post
Looks like a good write up to me. The power text needs more massaging especially the wording where says "must" but then the last sentence says he "can only use it if...".

What about:
Quote:
KINETIC REDIRECTION
If Strong Guy would receive 1 or more wounds from a non-adjacent attack, roll the 20-sided die. If you roll 1-9, place Wound Markers normally. If you roll a 10 or higher, Strong Guy takes no damage and if there is a destructible object or an opponent’s figure within 4 spaces of Strong Guy, he must be placed adjacent to that object of figure and attack it immediately. Add 1 attack die for each ignored wound, up to a maximum of 2 additional dice for Kinetic Redirection.
Cheers
Maybe I'm reading it wrong, but this seems to imply that he ignores wounds first and then IF he can go and hit something, he must do so. What I'm trying to get at - and this is where the tricky part is - the only way he should be able to use the power at all and ignore the wounds is IF he can go hit something.

So [if 2, then 3]
1. would receive wounds
2. go hit something with increased attack
3. ignore wounds

So maybe something like

KINETIC REDIRECTION
If Strong Guy would receive 1 or more wounds from a non-adjacent attack, and there is a destructible object or an opponent's figure within 4 spaces of Strong Guy, roll the 20-sided die. If you roll 1-9, place Wound Markers normally. If you roll a 10 or higher, Strong Guy takes no damage and instead must move up to 4 spaces and immediately attack a destructible object or an opponent’s figure, adding 1 attack die for each ignored wound, up to a maximum of 2 additional dice for Kinetic Redirection.

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C3G INDEX - SSE 92 - JSA GENERATIONS
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  #5  
Old September 4th, 2010, 08:42 PM
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Re: Strong Guy - Design Phase

With the above taken into consideration, how about

KINETIC REDIRECTION
If Strong Guy would receive 1 or more wounds from a normal attack, roll the 20-sided die for Kinetic Redirection. If you roll 1-9, place Wound Markers normally. If you roll a 10 or higher, Strong Guy takes no damage and instead may move up to 4 spaces. Strong Guy can use Kinetic Redirection only if he ends his move adjacent to an opponent's figure or destructible object. The opponent's figure or destructible object then defends against the original attack roll. If Strong Guy is engaged when he begins his Kinetic Redirection move, he will take any leaving engagement attacks.


Similar to Ninja of the Northern Wind, where the restriction about when the power can be used comes at the end of the power text.

I put "attack roll" in there because of the following situation:

B = Beast (opponent)
S = Strong Guy (mine)
H = Huntress (opponent)
X = empty space
(assume flat map)

B S X X X X H

Beast attacks Strong Guy, who rolls 12 for Kinetic Redirection. SG moves 4 spaces (taking a leaving engagement attack as he goes) and is adjacent to Huntress. I don't want people to think that because Beast's range is 1, that his original attack can't affect Huntress.

If SG chooses to remain adjacent to Beast, it would mean that Beast is essentially defending against his own attack roll.

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C3G INDEX - SSE 92 - JSA GENERATIONS
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  #6  
Old September 3rd, 2010, 10:10 AM
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Re: Strong Guy - Brainstorming Phase

The design notes say he has a higher life ... but he only has a life of 4? I wouldn't mind seeing a life of 5 here. Though with the D20 power and the defense of 5, that might make him a tad too tough ... I'm not sure. I'd prefer life of 5 and defense of 4 if that were the case, though.
I really dig the single power and I think it's pretty cool and the write up is fairly tight. A3n has a good suggestion there, though (even if he's got a couple typos ).

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #7  
Old September 3rd, 2010, 12:12 PM
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Re: Strong Guy - Brainstorming Phase


C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #8  
Old September 3rd, 2010, 01:17 PM
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Re: Strong Guy - Brainstorming Phase

Quote:
KINETIC REDIRECTION
If Strong Guy would receive 1 or more wounds from a non-adjacent attack, and there is a destructible object or an opponent's figure within 4 spaces of Strong Guy, roll the 20-sided die. If you roll 1-9, place Wound Markers normally. If you roll a 10 or higher, Strong Guy takes no damage and instead must move up to 4 spaces and immediately attack a destructible object or an opponent’s figure, adding 1 attack die for each ignored wound, up to a maximum of 2 additional dice for Kinetic Redirection.
I like this change and the rest of the write up, looks good.

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  #9  
Old September 3rd, 2010, 04:26 PM
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Re: Strong Guy - Brainstorming Phase

Hmm ... chatting with Griff here and a few issues came up.

#1) Turn interruption is a bad idea - right now he's moving and attacking on an enemies turn ... his attack could trigger all sorts of other response powers and it could end up just being a mess.
#2) Just because someone is within 4 clear sight spaces, doesn't mean you can reach him with a move of 4 ... elevation can and will come into play and confuse it.

Here's my suggestion:

KINETIC REDIRECTION
If Strong Guy would receive 1 or more wounds from a non-adjacent attack, and there is a destructible object or an opponent's figure adjacent to Strong Guy, roll the 20-sided die. If you roll 1-9, place Wound Markers normally. If you roll a 10 or higher, Strong Guy takes no damage and you must choose an adjacent destructible object or opponent's figure to receive the wounds instead.

That said, any chance on making this affect all normal attacks? Otherwise it will just end up playing like Thorian Speed, because everyone will just avoid attacking him. We might have to toggle the D20 roll so he's not overpowered against someone like Superman.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #10  
Old September 3rd, 2010, 07:04 PM
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Re: Strong Guy - Brainstorming Phase

Quote:
Originally Posted by IAmBatman View Post
Hmm ... chatting with Griff here and a few issues came up.

#1) Turn interruption is a bad idea - right now he's moving and attacking on an enemies turn ... his attack could trigger all sorts of other response powers and it could end up just being a mess.
#2) Just because someone is within 4 clear sight spaces, doesn't mean you can reach him with a move of 4 ... elevation can and will come into play and confuse it.

Here's my our suggestion:

KINETIC REDIRECTION
If Strong Guy would receive 1 or more wounds from a non-adjacent attack, and there is a destructible object or an opponent's figure adjacent to Strong Guy, roll the 20-sided die. If you roll 1-9, place Wound Markers normally. If you roll a 10 or higher, Strong Guy takes no damage and you must choose an adjacent destructible object or opponent's figure to receive the wounds instead.

That said, any chance on making this affect all normal attacks? Otherwise it will just end up playing like Thorian Speed, because everyone will just avoid attacking him. We might have to toggle the D20 roll so he's not overpowered against someone like Superman.
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Old September 4th, 2010, 09:54 AM
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Re: Strong Guy - Brainstorming Phase

Quote:
Originally Posted by IAmBatman View Post
Hmm ... chatting with Griff here and a few issues came up.

#1) Turn interruption is a bad idea - right now he's moving and attacking on an enemies turn ... his attack could trigger all sorts of other response powers and it could end up just being a mess.
#2) Just because someone is within 4 clear sight spaces, doesn't mean you can reach him with a move of 4 ... elevation can and will come into play and confuse it.

Here's my suggestion:

KINETIC REDIRECTION
If Strong Guy would receive 1 or more wounds from a non-adjacent attack, and there is a destructible object or an opponent's figure adjacent to Strong Guy, roll the 20-sided die. If you roll 1-9, place Wound Markers normally. If you roll a 10 or higher, Strong Guy takes no damage and you must choose an adjacent destructible object or opponent's figure to receive the wounds instead.

That said, any chance on making this affect all normal attacks? Otherwise it will just end up playing like Thorian Speed, because everyone will just avoid attacking him. We might have to toggle the D20 roll so he's not overpowered against someone like Superman.
I'm OK with it being against any normal attack (adjacent or otherwise), but he should be able to move to represent looking for something to hit. I don't think it should be a straight transfer though, maybe the other figure just rolls defense against the original attack (so he's not rolling attack dice on opponent's turn). It lacks him "getting stronger" but it avoids the isse you bring up.

Ok with Life of 5 also.

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C3G INDEX - SSE 92 - JSA GENERATIONS
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  #12  
Old September 4th, 2010, 02:29 PM
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Re: Strong Guy - Brainstorming Phase

I think the other figure defending and the movement could work, but I'd have to see a write up. There's still the issue of making it a static move but having to account for elevation when it comes to ending up adjacent to the target figure or DO.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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