#13
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Re: Dark Cave Lair - A C3G Map in Progress
I don't like the idea of moving the outcrops to the middle.
Quote:
Another way to make the heights more dangerous is to have a rule like lava field damage. At the end of the round, a figure on levels 6-8 has to roll an unblockable die of damage from monsters that lurk on the ceiling (bats and spiders and such). |
#14
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Re: Dark Cave Lair - A C3G Map in Progress
Quote:
Cheers My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#17
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Re: Dark Cave Lair - A C3G Map in Progress
Quote:
The idea is that we might want to add these rules to the map itself, regardless of scenario, in the sense of heavy snow, slippery ice, etc. Perhaps we should clarify or discuss the wiggle room we have here, and where we cross the line into scenario creation. |
#18
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Re: Dark Cave Lair - A C3G Map in Progress
Looks much more balanced and still looks fantastic! I'll give it a test as soon as I can. Same building requirements?
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#19
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Re: Dark Cave Lair - A C3G Map in Progress
Yes, same requirements.
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#20
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Re: Dark Cave Lair - A C3G Map in Progress
I still like the map. I wasn't completely opposed to the first one but this one does address any niggling concerns I might have had.
Cheers My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#21
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Re: Dark Cave Lair - A C3G Map in Progress
The new version retains the same good ideas from the original, but places the higher ground in the middle. I wouldn't change anything at this point. There need be no special rules for shadow tiles, etc.
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#22
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Re: Dark Cave Lair - A C3G Map in Progress
Quote:
I guess I see a big difference between the two ... so the question might be, is this project open to "map specific rules"? But, sounds like it's a moot point for this map anyway. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#23
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Re: Dark Cave Lair - A C3G Map in Progress
By the way, looked at the new version of the map, and while I found the original to be more aesthetically pleasing, this one is probably more competitively balanced.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#24
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Re: Dark Cave Lair - A C3G Map in Progress
So what is more important to you for this map, aesthetically pleasing or competitively balanced?
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