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Heroscape Strategy Articles Heroscape Strategy Articles with discussions. Including Order Markers, Units, Game Play, etc. |
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#49
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Re: The great myth of Skulls versus Shields.
This argument is one that my group gets into a lot. It usually escalates when point values are thrown into the conversation. I tend to gravitate toward d20 attacks as a center hub of my armies.
This is why I use Cyprien and Sonya so much... My odds are 1/2 chance to do at least 1 damage and there is nothing the other player can do about it. (unless they are soulborgs) |
#50
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Re: The great myth of Skulls versus Shields.
That's certainly one reason the d20 holds such fascination for so many. "Ha, I hit you and you can't dodge it!"
Then again, good luck avoiding Anubians' skulls on a twent... d'oh! |
#51
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Re: The great myth of Skulls versus Shields.
Right or wrong, I enjoyed reading the debate, and being enlightened by other minds in the community.
+rep is in order for a few people I think. In forest dark or glade beferned
No blade of grass shall go unturned Let those who have the daylight spurned Tread not where this green lamp has burned. |
#52
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Re: The great myth of Skulls versus Shields.
If you want to play around with this interactively, go to the Customizing Tools in my signature and download the Probability Calculator spreadsheet. You can type in the number of dice you want to roll on either side and the minimum # of wounds you want to cause and it will show you the probability. You can even play around with auto skulls/shields or each skull/shield counting as 2, or whatever.
Playing around with it, you'll see Eclipse is right. For 1/1, the probability of causing a wound is 33.33%, at 2/2 it is 44.44%, but at 3/3 the odds tip over to the attacker at 50.93%. |
#53
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Re: The great myth of Skulls versus Shields.
If you gave me a figure with 4 attack and 4 defense, and then let me boost either attack or defense by 1, I think that I'd go for the extra defense.
My reasoning is that 4 attacks are often enough to land a hit on most units, whereas 4 defense is often not enough to protect you. And really, what good are all those shiny attack dice going to do for you if you aren't alive long enough to take advantage of them. Of course, if higher defense figures ever became the norm, then I'd begin valuing higher attack again. I guess what I'm saying is that it is because the game is more attack oriented that I value the higher defense. Does that make any sense? |
#54
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Re: The great myth of Skulls versus Shields.
That makes sense. I think the reason most figures have a higher attack is not because of the relative balance, but because the designere intentionally wanted to skew it that way in order to keep the game moving. Otherwise, you might have to spend 5 rounds trying to kill the same figure with no results. Like I did last night against Major Q9. I swear, I don't think I rolled a single skull in at least 3 rounds...
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#55
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Re: The great myth of Skulls versus Shields.
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TBH I've thought of doing that but Because it is technically cheating we have made rules against it in my group, but as long as your friends dont notice it go right ahead! Back to the topic, I think that with the abundance of low A/D squads high defense leads to an advantage, as was stated previously 1v1 and 2v2 are in the defenders favor but 3v3 goes to the attackers 0.93 more, many squads don't have more than 3 attack so if you have more defense than 3 you typically have a statistical advantage over the squads that consist in the meta game, also the more dice the less chance of a blank out, which is what many 4 person squads count on when attacking figures(that they'll slip up just once). He shoots... and the airborne elite drop just in time to save the goal! Last edited by goaliescaper; July 31st, 2009 at 10:14 AM. |
#56
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Re: The great myth of Skulls versus Shields.
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Your statements are contradictory. Perhaps you should carefully choose which official position you want to stand by:
Good traders: tdemirji, AbsintheAddict, Blubberguy22, Toa Matoro, SuperSamyon, Bl1ndsn1per, Ericth74,
Clipper423, Oh Freek, Nikkomon, DarthBaggins, quizzcode, Astroking112 & more on my trade list |
#57
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Re: The great myth of Skulls versus Shields.
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He shoots... and the airborne elite drop just in time to save the goal! |
#58
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Re: The great myth of Skulls versus Shields.
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Seriously, though - I think we can let it drop after Just_a_Bill's post. I'm sure the kid's learned his lesson now, and he's publicly promised not to do it again. |
#59
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Re: The great myth of Skulls versus Shields.
Back to the topic at hand, now that we know MegaSilver is a completely bollocksed cheater who is now amending his ways...
Kroc, I've read this thread front to back again and I think people may be missing the point. Let me put it more succinctly: YES. The odds of rolling a skull is 25% higher than rolling a shield. This is settled law. Throwing more dice does NOT increase your odds of getting more skulls, it simply gives you a POTENTIAL to roll more skulls. Same with shields - it doesn't increase your odds of rolling a shield, it simply allows you more opportunity to do so. Here's the part that seems to be missed: The odds of rolling an EXTRA skull required to cause damage to your oponent is STILL very low, as the odds of rolling multiple skulls precipitously decreases with every additional skull. So, in short: It is indeed a myth to think that having an exra skull on the die is a huge advantage; You need an EXTRA skull to cause a wound. Well done, Kroc. Very thought-provoking and this has actually altered the way I think of army builds. I was famous, once... http://www.heroscapers.com/community/blog.php?b=1715 Visit my site: http://www.superflycircus.com "I'm not cute...I'll mess you up!" ~Jake The Dog |
#60
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Re: The great myth of Skulls versus Shields.
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Either I must be an idiot, or you must have not waited long enough for the vicadin to wear off before posting, because I am thoroughly baffled by almost everything you wrote. What am I missing? Good traders: tdemirji, AbsintheAddict, Blubberguy22, Toa Matoro, SuperSamyon, Bl1ndsn1per, Ericth74,
Clipper423, Oh Freek, Nikkomon, DarthBaggins, quizzcode, Astroking112 & more on my trade list |
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