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Comic Hero Custom Creations Any comic book customs and the discussions surrounding them |
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#49
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Re: Vehicle rules Discussion thread With Greyowl
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If you're tough enough to hold up to a vehicle's collision attack or quick enough to dodge it, I think you're going to cause problems for the vehicle. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#50
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Re: Vehicle rules Discussion thread With Greyowl
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If the defending figure rolls defense dice during a collison attack, you must roll defense dice for the car as well. For instance: A car has a collision attack 5 and defense 6. The car collides with Hulk and rolls 5 skulls. Amazingly, Hulk rolls 5 shields and takes no damage. You then roll defense against the attack with the car and roll only 1 shield, resulting in the car taking 4 damage. This destroys the car and everyone inside. Very thematic and fun! Same car attacks Spiderman and the car rolls 3 skulls. Spidey succeeds his Spideysense check and get out of there. Because no defense dice were rolled, the car does not need to roll defense against the attack. Same car attacks Captain America and the car rolls 4 skulls. Captian America rolls 4 shields to avoid the attack. The car rolls defense dice and rolls 2 shields. The car takes 2 wounds. This could be represented by Captain America getting hit with the car, but deadens the blow against himself by using his shield. Same car attacks Batman and the car rolls 1 skull. Batman rolls 3 shields to avoid the attack and the car rolls 3 shields to avoid the collision damage. In this instance, the car misses Batman. I believe the above rule fits all the possible senarios. |
#51
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Re: Vehicle rules Discussion thread With Greyowl
I think it could be "If a figure targeted for Collision rolls defense dice and takes no wounds from a Collision attack, the attacking Vehicle must roll defense dice against the Collision attack."
One scenario you left out is what happens when the Car successfully wounds (runs over) a figure with its Collision attack. If I have 5 attack dice and I attack the Joker and he takes wounds from the attack, I've run him over. Should I have to defend against the attack as well in that situation? I prefer no. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#52
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Re: Vehicle rules Discussion thread With Greyowl
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EDIT: Actually, using this logic, if you hit a tree with your car, as long as you hurt the tree in any way, the car will not take any damage. That doesn't seem right. |
#53
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Re: Vehicle rules Discussion thread With Greyowl
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So this is how it looks following your clarification: So this for this 1 turn radius it takes 3 moves to complete a "U-turn". Quote:
cheers My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#54
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Re: Vehicle rules Discussion thread With Greyowl
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What if (stay with me, this is a little strange) the vehicle rolls defense dice against the figure's defense? So basically the figure rolls attack dice equal to its defense number. |
#55
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Re: Vehicle rules Discussion thread With Greyowl
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#56
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Re: Vehicle rules Discussion thread With Greyowl
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Last edited by Balantai; July 13th, 2009 at 06:11 PM. |
#57
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Re: Vehicle rules Discussion thread With Greyowl
I prefer to see it on the figure then on the vehicle. I'm looking at it from Batman's point of view. If Batman is in the Batmobile, he has the option of getting out or continuing to drive. If the Order Markers are on the vehicle, it feels like the Batmobile gets to take a turn. It's the driver that makes the decision what to do, not the vehicle.
This would also show when someone uses a gun turret. If Robin is manning a gun turret, he gets to use it when he takes a turn. Not when the vehicle goes. |
#58
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Re: Vehicle rules Discussion thread With Greyowl
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What if the attack the car rolls defense against is based on the size of the figure that was hit? |
#59
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Re: Vehicle rules Discussion thread With Greyowl
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#60
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Re: Vehicle rules Discussion thread With Greyowl
How about when running over figures:
Small figures - roll no dice Medium figures - roll 1 unblockable attack die Large figures - roll 2 unblockable attack dice Huge+ - roll 3 unblockable attack dice |
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