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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#25
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Re: The Book of Gundam Ground Type (VOTE for Initial Playtes
Yea
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#27
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Re: The Book of Gundam Ground Type (VOTE for Initial Playtes
This passes, thanks peeps!
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#28
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Re: The Book of Gundam Ground Type (Initial Playtesting)
After a small false start, Ground Gundam's flying right into Initial Playtesting!
(also a good justification if anyone was wondering about them having flying) My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
#30
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Re: The Book of Gundam Ground Type (Initial Playtesting)
Hah! they just jump really really high!
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#31
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Re: The Book of Gundam Ground Type (Initial Playtesting)
Scape Flying is just jumping very good, so it's a match made in heaven.
Does kinda make me wonder if like.. any of the suits that have actual proper flying would need more of a power to rep that. But that could probably just be covered by like an extra move point or something. My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
#33
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Re: The Book of Gundam Ground Type (Initial Playtesting)
Oh yeah I got that, I was just thinking out loud
My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
#34
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Re: The Book of Gundam Ground Type (Initial Playtesting)
Since these are uncommon, should the powers say "this Gundam Ground Type"?
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#35
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Re: The Book of Gundam Ground Type (Initial Playtesting)
Yarp, you are correct. I'll go ahead and make that change. Thanks!
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#36
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Re: The Book of Gundam Ground Type (Initial Playtesting)
PLAYTEST UNIT: Gundam Ground Type
Version Tested
Spoiler Alert!
Army Test Map: Island Plane Crash Units: GGT(160), Ez8, Shiro, Amuro (700) VS Black Canary(I), Green Arrow(I), Red Arrow, Robin(Dick), Oracle (700)
Spoiler Alert!
___________________________________________________________ Army Test Map: Island Plane Crash Units: GGT(160) X 2, Ez8, Shiro, Amuro, Detective Chimp (1000) VS Godzilla (1000)
Spoiler Alert!
___________________________________________________________ Army Test Map: Island Plane Crash Units: GGT(160) X2, Ez8, Shiro, Clutch, Robot (1000) VS Captain America(240), War Machine(Avengers), Iron Man(Avengers), Black Widow(Avengers) (1000)
Spoiler Alert!
THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: Diggin these dudes. They’re pretty easy to take out, but playing them with Ez8 helps with that, as long as it’s within range that is. Defensive Posture helps with their range and defense considering how low it is. Heat Seeking Missiles didn’t see any action until the last game, which was probably due to the armies I was playing against. 15 is a high roll to take a risk on when you’re getting a boost to your attack from Flanking Fire. It’s definitely a nice tool for targeting figures like War Machine or Invisible Woman that could not otherwise be hit at range. I think they feel pretty good at 160. Hoping Karen and Sanders can really bring these dudes to life. |
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