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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#493
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Re: Lamaclown's Customs-Update: Utgar Blood Warrior 9/20
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Here is the real, actual updated card... |
#494
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Re: Lamaclown's Customs-New mini- Ideas wanted 10/06
I recently acquired this figure...
I have some thoughts of what I would like to do with him, but I am interested in hearing some ideas from my fellow customs creators before I move forward with him. As you can see, he is the same size as Nilfheim- Huge 12. His arms move and his weapons are removeable. I got him in a set with several other figs and an awesome dragon (that :sniff: is too big for HS). Have some ideas for this guy? Let me know. |
#495
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Re: Lamaclown's Customs-New mini- Ideas wanted 10/06
Lizardfolk Hero. Totally a lizardfolk hero. I'd also say some sort of almost terrain or obstacle altering power with that huge mace of his. I saw this somewhere, and the name escapes me. It went something like this.
After moving and instead of attacking, roll the 20-sided die. If you roll a 13 or higher, you may remove one adjacent tree from the battlefield. On a 16 or higher, remove a ruin/tower. |
#496
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Re: Lamaclown's Customs-New mini- Ideas wanted 10/06
Lizardfolk(?) Champion. High life and defense but slow.
Maybe not a terrain altering ability, but perhaps a bonus against destructible objects. Extra dice against the castle door. Perhaps an attack that allows a choice between attacking all adjacent figures or a huge attack against 1 figure. Edit: just realized he's supposed to be an Orc. And he has no tail. The face and the color put him with the Greenscales, but I'm not so sure he really belongs with the Lizardfolk. Unfortunately, he doesn't match Scape Orcs either. I will have to ponder some more MASSIVE MACE SPECIAL ATTACK Range 1. Attack 4. Choose a figure to attack. All figures adjacent to the chosen figure are also affected by Massive Mace Special Attack. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. If __________ rolls no skulls while attacking with Massive Mace, place X wound marker(s) on this Army Card. Last edited by mac122; October 6th, 2011 at 10:24 PM. Reason: Being wishy-washy |
#497
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Re: Lamaclown's Customs-New mini- Ideas wanted 10/06
Very cool fig LC. Thoughts, well based on appearance I would say Utgar or Valkrill for the general. I love the giant mace. I would personally ditch the sword. As far as stats here you go.
Giant Unique Hero Warrior Wild Huge 12 Life 8 Move 4 Range 1 Attack 6 Defense 4 Reach When (name) attacks with a figure who's base no more than 6 levels below his base or above his height, you may add 1 to his range. Wild Swing Special Attack Range 1 Attack 4 When (name) attacks with Wild Swing special attack, he must attack all figure adjacent to (name). The Chronicles of the Heroes of FictionOur Newest Hero: Nimue MY CUSTOMS:CLASSIC Updated 9/19/16/SUPERS/PAINTS/MODS/TERRAIN Updated 10/12/16 Last edited by JC McMinis; October 6th, 2011 at 10:52 PM. |
#498
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Re: Lamaclown's Customs-New mini- Ideas wanted 10/06
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#499
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Re: Lamaclown's Customs-New mini- Ideas wanted 10/06
Tail or no tail, he definitely looks like a Lizardfolk Champion. Would be fun. Tails can get cut off, right? (Of course, on lizards, they tend to grow back, but still...)
I'm kind of piggybacking on a couple of suggestions here, as well as the Ogre Warhulk, but how's this? Mean Green Machine (or whatever name you choose for him) Lizardfolk Unique H. King Ferocious (or whatever personality you choose for him) L 4 M 4 R 1 A 5 D 6 (or whatever stats you choose for him) Swath of Destruction Before attacking, you must roll the d20. On a roll of 1-10 attack normally. On a roll of 11-19, instead of attacking normally, you must attack all figures within the Mean Green Machine's range. On a roll of 20 or higher, you may choose 1 figure within the Mean Green Machine's range to ignore. Roll attack dice against all other figures within the Mean Green Machine's range separately. Reach Last edited by spiteofthedice; October 8th, 2011 at 05:40 PM. |
#500
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Re: Lamaclown's Customs-New mini- Ideas wanted 10/06
My first thought was combining some powers from the fire and ice giants, like Frost Giant's Indomitable/Dying Swipe and Shurrak's Sweeping Sword/Knockback 14....would make it easy to price him...
I'm HipHoppa on Urban Rivals! Get cool rewards for your first credit purchase with my invitation code 6360776! The B.I.V.'s Big Bad Custom Creations The B.I.V.'s Big Bad Heroic Creations |
#501
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Re: Lamaclown's Customs-New mini- Ideas wanted 10/06
Perhaps he can be a round changer for a chosen Blade Grut:
MUTATE After revealing an order marker on a Blade Grut card, you may also reveal the X order marker and then choose one unengaged Blade Grut figure. If possible, replace the chosen figure with <Insert your giants' name>. For that round, use <GIANT'S> card in lieu of your Blade Gruts card. At the end of the round, remove the GIANT figure from the board, and destroy one other Blade Grut figure. Basically, this gains you a huge figure (with a strong special attack or ability, etc) for the duration of a round. Of course, you need to tweak the points appropriately, and possibly add some sort of limiter (also requires a D20 roll, etc). However, the concept sounds pretty cool and can be a great way to bolster up the Blade Gruts. My Custom Miscellany | Tourney Results Online HS - Master Figure Template | HS Online app | Online Play Instructions Last edited by Filthy the Clown; October 10th, 2011 at 04:30 PM. Reason: X marks the filthy spot. |
#502
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Re: Lamaclown's Customs-New mini- Ideas wanted 10/06
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Thanks for all the great suggestions. I think REACH is definitely one I will use considering the size of his mace. I am still undecided on the other power to use. One thing I had come up with was a combination between Chomp and Trample Stomp... Quote:
I am liking the ideas of using existing powers in different combinations though. He definitely does look like a Shurrak/Ogre Warhulk/Frost Giant combination for powers. He has a lot of potential. I am still working on him. |
#503
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Re: Lamaclown's Customs-New mini- Ideas wanted 10/06
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So why not something like MACE CRUSH for one -- combine the CHOMP/STOMP-like power with a longer REACH, but maybe have to be in line of sight (so can't MACE CRUSH figures behind him). And the picture of him fighting the two gladiators suggests the mace could also have a nasty point on the other end so could MACE PIN a foe with that -- perhaps an adjacent attack only (and can't be combined obviously with the other) or something that he can use as a Counterstrike? faure's comic customs: http://www.heroscapers.com/community...ad.php?t=35308 faure's classic customs: http://www.heroscapers.com/community....php?p=1368594 |
#504
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Re: Lamaclown's Customs- New: Giant Ogre 10/26
Okay, lots of great suggestions here. I decided to go with the one that had me doing something I haven't done with a custom before- using all official abilities in a different combination.
Here is Goyd (feel free to suggest name changes)... At first glance you might think, "Too much text!". But, since they are all official abilities, they are all already known and used so there is no learning curve to using this guy. He is cross between the Frost Giant of Morh and Shurrak. I am thinking of dropping his Move to 5 and his Attack to 3. Any thoughts? |
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