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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#5209
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Re: The Pre-SoV Workshop
I like a somewhat more fragile survivability for this design. The whole package has a whiff of whimsy and gimmick-y, which is fine and consistent with Heroscape. But I don't think you want a unit that is borderline comical with its presentation to unseat the traditional (both in Heroscape and in overall seriousness) great heavy hitters, like Nilfheim.
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#5210
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Re: The Pre-SoV Workshop
I think this design is perfect. I've lurked through the whole process and I was wondering what you'd do with the shock rifle.
Only thing is I really liked the 8 range, but that's splitting hairs. I think the lifense is good and is on theme with Nilf Mimring>Krug. 'Nuff said. |
#5211
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Re: The Pre-SoV Workshop
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#5212
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Re: The Pre-SoV Workshop
As a unit that gets a long range special and then a more mid-range special with two attacks he feels a lot like a bonding Kaemon Awa type for me. I think that's a nice feeling for a 'step down' from the big dragons in theme.
Is it possible that he just hasn't found the correct build/tactic yet to be really effective? |
#5213
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Re: The Pre-SoV Workshop
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#5214
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Re: The Pre-SoV Workshop
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#5215
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Re: The Pre-SoV Workshop
I have just ordered both Brigdhe and Nordlung; whether or not they officially make it into SoV, they will be customs we use in our house. Really good to see so much progress!
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#5216
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Re: The Pre-SoV Workshop
That's awesome. the community support is really important. Often designers are going through the SoV for several years so it's really a boost to know that someone else is out there putting the unit in their collection too.
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#5217
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Re: The Pre-SoV Workshop
Hey folks,
As some of you may remember, I withdrew a unit from the SoV judging process a while back. Thanks to some great feedback from the community, the unit has been tuned to create more interesting games, while still maintaining essentially the same feel. He's got quite a few playtest games under his belt, and I feel he is balanced and engaging. I added him to my customs thread but it was pretty quiet. This is the next thread up, so I would love to receive more feedback about this newest version of the Diorite Defender! Notable changes: Rock Pillars now only works if there is a revealed OM on an Elementar card. He is functionally identical to the first version with Granite Guardians, but now he is much more difficult to use with ranged pods. In most cases, he is actually not worth it to bring, but has some interesting uses still with certain squads like Microcorp or Glad/Blasts played at a high skill level. His points haven't changed, because he's still at his best and playing the same with the Granites. Heavy Stone has also been added as a penalty and a power. It's a penalty if you want Brunak to carry him somewhere. It's a power if your opponent's Heracles is trying to chuck him into lava. And here is a photo of him on a casual map with (3d printed and painted) Granite Guardians:
Spoiler Alert!
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#5218
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Re: The Pre-SoV Workshop
Really like what this guy does for the GGs. They still slog along, but not quite so sloggy.
What is the figure? Me thinks I might go eBay hunting. -insert signature here- |
#5219
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Re: The Pre-SoV Workshop
Two points:
What is the thematic reason that the Rock Pillars OM works with any Elementar and not just on Diorite Defender? I think Heavy Stone should say "special power on an Army Card or Glyph." "I disagree. You're kind of right, yes, but Vydar and I are entirely right." -superfrog High Quality Map Rendering Vydar's Custom Units Vydar's Maps VC Units Base Size Spreadsheet |
#5220
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Re: The Pre-SoV Workshop
I'm guessing it's because all the current elementars from the game are made of rock or rocky in nature
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