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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #25  
Old March 21st, 2012, 12:05 PM
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Re: The Book of Carnage - Designing

Ditto.
And Griff, I was only espousing a height restriction because of Kill Crazy AND Range of 3. With a reduction in Range, I don't feel the height restriction is necessary anymore.

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  #26  
Old March 21st, 2012, 12:38 PM
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Re: The Book of Carnage - Designing

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Originally Posted by IAmBatman View Post
I'm not in favor of a cap. I think Range 2, Attack 5 covers it.
I do agree.
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  #27  
Old March 21st, 2012, 12:38 PM
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Re: The Book of Carnage - Designing

I think reducing the range and attack both by 1 was a good call here. Wendigo would also rip through 30+ Moloids easily so I don't see that as a huge problem here.
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  #28  
Old March 21st, 2012, 12:42 PM
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Re: The Book of Carnage - Designing

Not a whole lot of 300 point, 30 startzone space match ups anyway.

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  #29  
Old March 21st, 2012, 12:43 PM
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Re: The Book of Carnage - Designing

Wendigo has to keep moving in melee combat which means that eventually, Moloids will have height and maybe even some rock/dungeon defense or Wendigo might not be able to reach some due to elevation changes. Also, Wendigo's attack doesn't continue to get stronger and stronger without end. I think the two designs have similar potential, but this one would have been far more devastating, and I feel like dismissing that type of potential as "not a big deal" is not conducive to being careful game designers.
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  #30  
Old March 21st, 2012, 12:44 PM
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Re: The Book of Carnage - Designing

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Originally Posted by IAmBatman View Post
Not a whole lot of 300 point, 30 startzone space match ups anyway.
Maybe in a tournament setting, but "at home games" people don't usually play with those restrictions.
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  #31  
Old March 21st, 2012, 12:51 PM
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Re: The Book of Carnage - Designing

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Originally Posted by Griffin View Post
Quote:
Originally Posted by IAmBatman View Post
Not a whole lot of 300 point, 30 startzone space match ups anyway.
Maybe in a tournament setting, but "at home games" people don't usually play with those restrictions.
And if people want to play a home game with 300 points worth of Moloids versus Carnage, I expect it will be fun, but not very competitive. And I don't think Carnage is breaking any molds there. Nor is it unusual for certain match ups to allow squads to consistently own the hero involved. I don't mind a hero design that occasionally gives it right back to the commons.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #32  
Old March 21st, 2012, 03:02 PM
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Re: The Book of Carnage - Designing

Regarding the 30 Moloid vs. Carnage game. Personally if those were the only units in the game, then whatever, I don't really care what happens. But it does seem like the reduced range and attack should help.

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  #33  
Old March 21st, 2012, 04:52 PM
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Re: The Book of Carnage - Designing

Well if the range is reduced to 2 & since he can't move during the attacks so the most he will be able to attack is 18 & that is 1 figure on every space within 2 spaces of him. But having said that getting +17 dice is a bit crazy. (pun intended )
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  #34  
Old March 21st, 2012, 04:56 PM
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Re: The Book of Carnage - Designing

Yeah, I could even possibly see his attack going down to 4 with the ability to build it up so much, but I think it'll probably be OK at 5.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #35  
Old March 21st, 2012, 05:36 PM
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Re: The Book of Carnage - Designing

Quote:
Originally Posted by IAmBatman View Post
Quote:
Originally Posted by Griffin View Post
Quote:
Originally Posted by IAmBatman View Post
Not a whole lot of 300 point, 30 startzone space match ups anyway.
Maybe in a tournament setting, but "at home games" people don't usually play with those restrictions.
And if people want to play a home game with 300 points worth of Moloids versus Carnage, I expect it will be fun, but not very competitive. And I don't think Carnage is breaking any molds there. Nor is it unusual for certain match ups to allow squads to consistently own the hero involved. I don't mind a hero design that occasionally gives it right back to the commons.
We know it will be a slaughter... for sure. However, we can and did control how much of a slaughter it will be, and that is important is it not?
Quote:
Originally Posted by Hahma View Post
Regarding the 30 Moloid vs. Carnage game. Personally if those were the only units in the game, then whatever, I don't really care what happens. But it does seem like the reduced range and attack should help.
Agreed. And I think we are all on board with the range change.
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  #36  
Old March 31st, 2012, 12:46 AM
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Re: The Book of Carnage - Designing

C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Carnage

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit too powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass

Heavy Hitter or Mid-Level Hero Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 280.
- Give a brief overview. Carnage is a bit less agressive than Venom is in a one on one match, but that is because they are identical in every way except that Venom has the Slashing Tendrils while Carnage has the Kill Crazy power that is usless in one on one. The only other difference is Carnage's extra life point, and that SIGNIFICANTLY increases his value with staying power. I am interested in seeing Kill Crazy get some value against squads and cheaper heroes.
Spoiler Alert!

_____________________________________________________________


Squad Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 280.
- Give a brief overview. Carnage has great longevity of life, and range of 2 wit Kill Crazy is perfect for clearing out squads.
Map: Custom.
Units: Carnage - VS - Kree Scout x7.
Spoiler Alert!

_____________________________________________________________


Squad Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 280.
- Give a brief overview. Carnage's ability to go "kill crazy" is great. It won't work too too often, but when it does, it really helps to even the odds against squads and pods.
Map: Custom.
Units: Carnage - VS - Lex Corps Security x2.
Spoiler Alert!


_____________________________________________________________



Army Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 280.
- Give a brief overview. This was a close and fun game. Carnage is amazingly thematic in the way he hides and ambushes you as he hopes for a couple of kills. I loved it.
Map: Custom.
Units: Carnage, Hugo Strange, and Green Goblin - VS - Spider-Man, Venom, Punisher.
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 280.
- Give a brief overview. I love how Carnage can own squads once or twice in a game and the game still be balanced. This was a lot of fun, and Carnage is a great killer with that power and a range of 2.
Map: Custom.
Units: Carnage, Venom, and Red Skull - VS - Doctor Doom (C3G), Doombot x1, Moleman, and Moloid x13.
Spoiler Alert!

Last edited by Griffin; April 2nd, 2012 at 06:11 PM.
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