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#73
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Re: Superfrog's Maps -- Another look at Calida
I think I'm going to take of the sand hex completely. I like the thought of putting it under the glyph, but then you'd lose the ability to get height on the left glyph in 2 turns. I think I'll end up just leaving the sand spaces off entirely.
Thanks to all of you for your input. I really appreciate it all. Trust me, it's not too nitpick-y. I'm interested in this map being the best it can be. |
#74
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Re: Superfrog's Maps -- Another look at Calida
Quote:
Also: calories or caloric Heroes of Star Wars Scape (HoSS) My Custom Repaint Figures / My Custom Terrain / My Maps & Scenarios / My Trade List Red 6 standing by! |
#75
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Re: Superfrog's Maps -- Another look at Calida
Hah, I'd never put those together. Calories are so called because they generate heat? Awesome.
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#76
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Re: Superfrog's Maps -- Another look at Calida
One calorie is the amount of energy required to raise 1 mL of water 1 degree C.
Last edited by Killometer; February 16th, 2015 at 03:03 PM. Reason: Thanks for taking the thread hijack in stride, superfrog. :D |
#77
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Re: Superfrog's Maps -- Another look at Calida
That's a small calorie. A large Calorie (or a food Calorie) is 1000 small calories, or the energy required to raise a Liter of water 1 degree C.
Last edited by superfrog; February 16th, 2015 at 02:44 PM. Reason: It's kind of confusing having the same word apply to two different amounts... |
#79
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Re: Superfrog's Maps -- Another look at Calida
Another small question I just saw: how well does Nilf fit on the sections of road between the big tree and either of the smaller trees? I'm concerned that his wings might get tipped up on the raised lava on either side. Is he at least able to get adjacent to all the spaces in those areas?
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#80
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Re: Superfrog's Maps -- Another look at Calida
Hmmm, if he's not, Killo, would that be a negative for you?
I figure part of Nilf's cost reflects the fact that he won't always be able to fit everywhere he might like. Maps that are generally unfriendly to double-hexers, affecting a large number of units, I think are to be avoided. But a map that is tough on a single highly ranked, hugely powerful, and undeniably underpriced unit seems like a different story. I'll shed no tears for Nilfy. If a map is tough on him, great -- opt for svelte Braxas instead. The fittedness of certain particular figures to certain layouts of terrain seems like an integral part of the game to me, no different than Quasatch strength on Jungle maps, or Molty's pref for fire. Nilf, like TKN, faces challenges on tight maps with sheer verticals.... |
#81
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Re: Superfrog's Maps -- Another look at Calida
I believe that all figures should at least be able to at least get adjacent to all spaces, to prevent any nyah-nyah-you-can't-get-me nonsense.
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#82
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Re: Superfrog's Maps -- Another look at Calida
I don't really see the motivation behind making the middle levels 4/5 instead of 3/4. The extra level just seems to be unnecessarily make life harder for people who want to be on those spaces or challenge figures already on those spaces, which, given that they're already lava field, doesn't seem warranted to me.
Also, LOS blocker placement isn't particularly something I'm authoritative on, but I would think switching the small trees next to the molten lava with the adjacent molten lava spaces would provide slightly better LOS coverage for slow melee while keeping the pathing basically the same. |
#83
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Re: Superfrog's Maps -- Another look at Calida
Nilfy has range... He'll find a way. He always finds a way!
Last edited by Sheep; February 16th, 2015 at 05:59 PM. Reason: Now if it were someone like Grimnak, then we'd have an issue, IMO. |
#84
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Re: Superfrog's Maps -- Another look at Calida
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